Yeah. I was happy to see most ugly ragdolls could be avaided with some scripting. It will definately help with offscreen ragdoll disasters but if the game FPS is too low it will probably mess up still but hopefully not as much.
I forgot to answer some questions...
Quote: "Can you please explain what the difference between the appear scripts are. I know Team 1 is for a regular ally, Team 2 is for an enemy, and Team 4 is for a friendly, but what are the rest? 3, 5, and 6. "
Team 1 is player following faction attacks teams 2,5 & 6
Team 2 is player enemy faction attacks teams teams 1,4 & 6
Team 3 is Neutral/pacifist faction; teams 1,2,4,5 won't attack team 3
Team 4 is player friendly faction (won't follow) attacks teams 2,5 & 6
Team 5 is an alternate player enemy faction. Attacks teams 1,4 & 6
Team 6 is a monster/zombie faction that will attack all other teams.
Teams 4 and 5 are useful for things like reinforcements which get called into play by various game factors or other AI.
Quote: "i have updated FPSC to v1.18.14 and i have added 3 characters, and so they all walk through buildings"
Beta 14 had a lot of these issues. the walking through walls should not be an issue in release version of 1.18. Let me know if you still have the problems in full 1.18
Quote: "2. It's not a bug, it's a feature!"
The weapon switching lockout while aimed isn't changable through gunspec. Personally I think it would have a better feel if you could set in gunspec an option to only stayed aimed while holding mouse2. Would probably help with the frustration.
Quote: "im also getting the knife bug, attacking like a gun and stabbing as you walk "
Make sure you have the updated gunspec from the original post of this thread.
I've been looking into the following problem. So far I've seen sometimes that when you die (maybe not related) the AI can be locked on to an enemy in another room and won't budge until the enemy is dead. Causes staring into walls and such. Is that what you guys are experiencing?