@xilith117
I'm gonna try that on someone now.
@Developers of the most awesome game EVARRR!
MOAR! codezzz
;Ultimate AI Code
Spawn enemy at predefined area using spawn code 23.
Play animation keyframes according to player reactions and movements
If overloaded, stop AI and load again.
:code:
spawn object *keyspecified45?? <tab> using dspawn point:@)
Play "animation@:?keyframes1-1000;'/
In order 45-99,(rnd) order: line 4, :@{} reversed line 3 by parameter 56.
When extra 90878)&(*^% //src.. logic is needed activate:
{_()£)-- H;@~e Logic code, "loadingwith, CRT compiler.
If need to reset, use parameter 76 :@(**(*(89'
If terminated by game, use $%^%^786:@ address 6 to terminate AI.
Remove temporary files from the bin folder, 897 ex-cryption ;'##2332432# process.
;end
:/.endcode.??/
I think I did a pretty good job.
My plan for today: 1. Wake up. 2. Live 3. Go to sleep.