Quote: "You need c++"
Wait what?!?!?!??!
I don't need to use C++.
All my awesome codez are written in: VISUAL-C-ADVANCED 1.9.
While I'm here, here is a physics code for entities.
; Physics code :{}Z2
Initialize physics using code 124.
:code:
When entity active, activate (^&) Physics code 124 using parameter ^$&RTY!"£ in Sequence :!{123basic>? using input scr>//: and output *&($$:end.
Use physics, depending on force of predefined code *&%::@123physicsoverride£" with force of entity using code "£":@tyup££
When disabled by code 45^%$&$%scr//crt/ end physics.
If multiple physics: use code "£":23143@@~>? and use extra physic CRT compiler/// and terminate with code 453:£%?£@"
:end:
I assure you, its gonna be awesome.
My plan for today: 1. Wake up. 2. Live 3. Go to sleep.