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AppGameKit Classic Chat / AGK 2 Official Development Blog

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MikeHart
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Posted: 10th Oct 2014 07:09
Quote: "will let some one make thereown apk files"


It already does.
Markus
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Posted: 11th Oct 2014 15:22 Edited at: 11th Oct 2014 15:22
@Paul, some Feedback with v2 7.1, mac+pc



AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265

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MikeHart
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Posted: 17th Oct 2014 07:21 Edited at: 17th Oct 2014 07:24
Is it possible to make a roadmap to see which features of the Kickstarter will be developed in which order?

Personally I hope for dynamic lists soon. I was skimming through the kickstarter there and it looked like there is still a lot from the promised features missing in V2.

Edit: Or is dynamic lists = arrays in AGK2?
MikeHart
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Posted: 17th Oct 2014 09:52
Paul,

could you please add the new commands to the help files? At least some are not there. And could you also please add the changes to the What's new section in the help files?

Thanks
Michael
BraindeaD
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Posted: 17th Oct 2014 10:27
Quote: "
Edit: Or is dynamic lists = arrays in AGK2?
"

Hi Mike,
in the v2 beta you can use dynamic arrays. In the guides section you can see the commands to use it.

Regards!
gwheycs62egydws
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Posted: 17th Oct 2014 22:28
i read that i ca make apk files

Ive looked for "APK export icon optional"

but can not locate it

i have "AGK Windows Installer v108.24 (File Updated: 1st Aug 2014)" which i got from "TheGameCrators" web site
in the account section

should i uninstall and reinstall to get this problem fixed
or have you not uploaded that a version that lets me make the apk files ?

to move side ways - is to move forward
Since a Strait line gets thin fast
Digital Awakening
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Posted: 17th Oct 2014 23:00
Resourceful:
You need AGK2 to be able to do that. You have AGK1. As you can see from the topic of this thread, this is about AGK2 development.

gwheycs62egydws
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Posted: 17th Oct 2014 23:04
@Digital Awakening

ok thanks
.. umm so when will i be able to get my hands on a copy ?

umm dose this mean i will have to buy or just upgrade ?

to move side ways - is to move forward
Since a Strait line gets thin fast
Digital Awakening
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Posted: 17th Oct 2014 23:20
Currently there's no upgrade option. But I think you can still back it here:
http://www.thegamecreators.com/?m=view_product&id=2295&page=pledge

The latest alpha is way better than 1.08.

gwheycs62egydws
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Posted: 17th Oct 2014 23:48
@Digital Awakening

so it mean's a total rebuy if i want to make apk files ?

dang..

i was thinking that work would just continue
and evenchewly i would get to make apk files

but sadly this not the case

to move side ways - is to move forward
Since a Strait line gets thin fast
Naphier
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Posted: 17th Oct 2014 23:52
@Resourceful
AGK 1 you can make APK files. You can do so with Eclipse if you're looking for more control, or with Automayte (search the forums for it) which is a "one-click" solution.
If you're interested in using Eclipse I have a full guide on it here:
www.naplandgames.com/agk

Agent Dink
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Posted: 18th Oct 2014 07:34
Does anyone know the time frame on implementing more 3D features? I'm primarily interested in object limb access.

Digital Awakening
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Posted: 18th Oct 2014 11:12
Agent Dink:
Paul is currently working on the debugger. So I would guess he will start on 3D stuff shortly after that.

Markus
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Posted: 18th Oct 2014 11:20 Edited at: 18th Oct 2014 11:21
OT
@Resourceful
i used this website for v1 and apk before,
its only zip media folder, input some infos and u can download the apk.
i don't konw if you know this website.
https://developer.thegamecreators.com/android/create_apk.php

AGK 108 (B)19 + AppGameKit V2 Alpha .. : Windows 8.1 Pro 64 Bit : AMD Radeon R7 265 : Mac mini
gwheycs62egydws
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Posted: 18th Oct 2014 21:09
@Naphier

Thanks


@Markus

thanks

other than not being able to make apk files in version 1.08

it seems there was a rewrite for version two ?

to move side ways - is to move forward
Since a Strait line gets thin fast
gwheycs62egydws
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Posted: 18th Oct 2014 21:15
hey

i just found a program to make apk

"Automate 2.0 (AGK TIER 1 INSTANT DEPLOY to APK)"

http://forum.thegamecreators.com/?m=forum_view&t=210058&b=41

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 19th Oct 2014 04:00
Quote: "it seems there was a rewrite for version two ?"


Yes, they re-wrote a lot of AppGameKit in version 2 and fixed a LOT of stuff. It's way, way better than v1 now. If I had the money I'd buy it.

SpinieBop
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Posted: 21st Oct 2014 02:31
I have a similar issue as JohnStabler posted on the 24th of September in relation to sounds. My app has 3 Wav files in it, they are small and uncompressed and they were created using AudioCity. Before I got the Alpha version 7.1 of AppGameKit 2, all 3 Wav files played on my windows laptop. When I installed Version 2 only 1 of the Wav files worked on my laptop and an error was popping up saying 2AudioX End-User runtime needs to be installed. I Updated my Laptop with DirectX and all three Wav files worked again. When I created a APK file and installed it on my Android phone (ver 4.0.3) only 1 of the Wav files worked, this was the same Wav file that worked before I installed DirectX. I have checked the casting of the file names, Anyone have any ideas I can try?

Kevin
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Posted: 21st Oct 2014 10:46
SpinieBop - What sampling rate did you use for the files? They MUST be uncompressed PCM.

-- Jim - When is there going to be a release?
gwheycs62egydws
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Posted: 29th Oct 2014 23:30
well i bit the built i bought "AGK 2" after buying "AGK 1" about a month before

i hope this will not happen again for a long time
or at lest 2 months

to move side ways - is to move forward
Since a Strait line gets thin fast
SpinieBop
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Posted: 31st Oct 2014 01:27
Thanks JimHawkins,

Sound is working fine now but I have another problem, my splash screen is not loading, I am deploying to Android and the splash screen name is AGKSplash.png, it use to work on V1 but not since i purchased V2 Alpha 8, I have checked the spelling and case of the filename but it still will not load. Any ideas?

Kevin
gwheycs62egydws
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Posted: 8th Nov 2014 23:43
some thing accorded to me

since AppGameKit 2 makes windows exe files

if it had all the ability of "DBP" and open gl
that it can replace "DBP" and save lee making a new and updated version of it

just some thing to think about

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 9th Nov 2014 11:04
Quote: "and open gl"


It uses OpenGL already, does it not? At least it does on every platform other than Windows.

Quote: "if it had all the ability of "DBP" ... it can replace "DBP""


Of course, and it's what we all want, but this can only happen if Paul can invent a way to load libraries at runtime to allow for plugins. As it is, lack of plugin support for T1 is its biggest weakness IMO.

JimHawkins
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Posted: 11th Nov 2014 10:17
When are we getting the new beta? Had the Kickstarter email yesterday with the features, but so far nothing on the product page.

-- Jim - When is there going to be a release?
CJB
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Posted: 11th Nov 2014 13:32
Quote: "Added support for Amazon Fire controller trigger buttons"

Nice! An unexpected bonus

@JimHawkins: 1st post says Steam release will be later this month. Having never used Steam, I'm a little worried

JimHawkins
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Posted: 11th Nov 2014 13:40
We need an alpha here to check the changes. New audio stuff cannot be used on Android without the update.

-- Jim - When is there going to be a release?
bjadams
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Posted: 11th Nov 2014 23:58
why waste precious time on doing a blackberry version when almost no one is using that anymore?
JimHawkins
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Posted: 12th Nov 2014 00:04
Quote: "why waste precious time on doing a blackberry version when almost no one is using that anymore?"


Totally agree. It's bizarre.

-- Jim - When is there going to be a release?
unlikely
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Posted: 12th Nov 2014 01:50
Quote: "why waste precious time on doing a blackberry version when almost no one is using that anymore?"

Completely agreed. It's less than 0.5% of the market share for new devices... seems an utter waste of time to me.
Clonkex
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Posted: 12th Nov 2014 02:34
It's probably marketing strategy. Sure, not many people use Blackberry, but it looks REALLY good to say you support that many devices!

Really hoping the Steam release goes well for you guys!

bjadams
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Posted: 12th Nov 2014 22:29 Edited at: 12th Nov 2014 22:31
does agk2 T2 work with VS2013 as MS has made this 100% free now
bjadams
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Posted: 12th Nov 2014 22:29 Edited at: 12th Nov 2014 22:31
.
Lucas Tiridath
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Posted: 13th Nov 2014 20:02
Quote: "why waste precious time on doing a blackberry version when almost no one is using that anymore?"

I for one am very pleased by the news. I've always found the Blackberry App World store to be one of the best for downloads, especially ones that you charge for. One of the benefits of cross platform development tools is that you can easily port to smaller markets, which are less saturated than the big stores like Google Play.

gwheycs62egydws
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Posted: 13th Nov 2014 21:24
@Clonkex

ya i forgot about opengl

as for the "libraries at runtime"

the problem this is made for making stuff for android or similar devices and thous are windows related

since android is basically Linux
a new format needs to be be made so that it can be used on all devices

applets would be one thought but there is not java applet support

for android devices at this time

the other part to applets is how much system resources are
required to make them work and right now only a few
phones can do a decent job with 3d and with tables
people have to spend more than $200 to get the gpu to handle that

simple put we are back to the old days of computers
even when you thought you had got the best .. nope

the worst part now is that you can't upgrade the internals teck
on the android phones .. only the software is upgradeable for
tweak-able

to move side ways - is to move forward
Since a Strait line gets thin fast
ApkGames.Guru
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Posted: 16th Nov 2014 18:45
Hi.

I'm currently using https://developer.thegamecreators.com/android/create_apk.php to compile my Tier 1 to APK.

I notice this change in text on the web page :

"This does not work with version 2 - version 2 comes with an export option inside the IDE (File->Export Project) so you can build APKs offline."

This is great, that you'll be able to use the IDE to compile to APK.

My question is, will it have the bells n whistles, in particular the option to compile in the In-App Purchasing licence key etc? A simple yes is hoped for

I'm trying to get my head around setting up and using Eclipse, although if the above was coming in V2, it would be a dream and something well worth the wait. I don't really want to be running two development enviroments.... one I get along with (AGK IDE) and the other... Eclipse etc... with my brain exploding trying to get to grips with it.

Cheers, Ian.

www.zortokgames.com
Blendman
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Posted: 20th Nov 2014 11:56 Edited at: 20th Nov 2014 11:57
Quote: "My question is, will it have the option to compile in the In-App Purchasing licence key"


@StormForce : Yes, we can add an IAP and export easily an APK for android with AGKV2 (I have add one IAP on my recent game).

http://www.dracaena-studio.com
Alien Menace
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Posted: 29th Nov 2014 03:24
So, anybody heard from Paul?

Apps published: 4
MikeHart
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Posted: 29th Nov 2014 10:22
Maybe he is on vacation. Rick always said that he will go a well deserved vacation after the release. I hope AppGameKit won't go the route like other tools. Once out of Alpha/Beta development slows down very much.
Nelvin
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Posted: 29th Nov 2014 11:36
Lee wrote on Steam that he's on vacation and, iirc, will be back on Monday.
JimHawkins
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Posted: 29th Nov 2014 14:21
The way the mobile world keeps changing I suspect these tools will have to evolve for ever.

-- Jim - When is there going to be a release?
paulrobson
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Posted: 29th Nov 2014 18:06
It is a concern for any developer. Companies - Apple are especially bad at this - change the rules frequently for no apparent reason other than to annoy developers.
MikeHart
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Posted: 30th Nov 2014 16:32
As long as you use middleware like AGK2 or any other tool, you depend on its developer catching up with all the target changes. The more target platforms a tool supports, the problems you will have to face.
SpinieBop
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Posted: 2nd Dec 2014 01:02
Does anybody know how I can get a splash screen up and running using AppGameKit V2 alpha 8 for Android, I have tied calling the screen AGKSplash.png taking into account the case of the characters. It use to work when I was uning version 1.7. Is there any back door way to get it working?

Kevin
Naphier
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Posted: 2nd Dec 2014 01:06 Edited at: 2nd Dec 2014 01:07
Have you tried placing the AGKSplash.png in the folder one level above "media"? As I recall there was need to do that. So few people use it because initialization time on Android is negligible and it's easier to just code in the splash screen.

EDIT: This may only work when building with Eclipse.

gwheycs62egydws
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Posted: 3rd Dec 2014 00:06
hi

if it has not been thought about before perhaps it might be later down the road

java applets

I know Black Berry was suppose to be part of this but
i think it would be better not bothered with as it more for business
than real high end users like Android and dread i have to say it the apple crowd

unless Black Berry expands on cpu and ram it pretty much limited to 2d or low 3d

the Android devices are getting faster I own a Samsung S5 model Sm-G900W8

i only have had 2 issues with it some program in there early stages of development would crash or not work

that's all be fixed up now ;O)

oo Samsung was so kind to put a setting into the system
ware i could not save files on the sd card

but i can save and then move from the internal memory to it "lamo's"
unless i crack the phone either with hacking it or just smashing it against the wall and sending the peace back to them then I'm stuck with the problem

so far i have not full filled it up with programs

unlike my tablet Acer A200 .. i had to remove program to install update's to make space for then i could put the others one's back

i know this kinda sounds like a rant .. not exactly my intention

we all want to be able to make the game or other project of our dreams

some of us .. those people who be left name less
make building program look easy

other like me have a lot to understand and are just looking for
the tools to get to ware we want

to move side ways - is to move forward
Since a Strait line gets thin fast
SpinieBop
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Posted: 3rd Dec 2014 02:35
Naphier,

I will try moving the splash screen tonight, thanks in advance for the advice.

Kevin
gwheycs62egydws
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Posted: 4th Dec 2014 00:56 Edited at: 12th Dec 2014 21:21
problem solved

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 4th Dec 2014 01:04
Quote: "I know this might not be the place"


It's not. If I were you, I would make a new thread in the AppGameKit board. Just putting a post in here means you'll be unlikely to receive any help on your issue.

gwheycs62egydws
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Posted: 4th Dec 2014 01:48
@Clonkex

ok


any thoughts ware i should put the message exactly ?

i know under "AGK Product Chat"

but i would think i have to make a new heading for it

to move side ways - is to move forward
Since a Strait line gets thin fast
Clonkex
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Posted: 5th Dec 2014 03:21
Yup, put it in the AppGameKit Product Chat board and call it something like "AGK2 Outputs Damaged APK". Also make sure to put in some more details like why you believe it's damaged.

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