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Work in Progress / Open Source Community FPS Project

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Hawkeye
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Location: SC, USA
Posted: 5th May 2005 21:29
Eh sorry for not posting lately

Thanks for comments, guys! (on teh music) I'll keep cranking it out. Hmmmm, professor leaving, well that sucks How're we gonna get more kick-arse models.. ahgrgh. And pirate minkey, w00t yeah get him in there somewhere! Maybe as a exploding ragdoll that you can throw to distract the guards..? Or not..

mm0zct
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Posted: 6th May 2005 02:02 Edited at: 6th May 2005 04:38
sorry to here you won't be here for a few weeks professor, same goes for me cause of school exams soon (first one is in 2 weeks from yesterday).
i did a little work on the pistol, if anyone sees something that can be got rid of other than the highlighted vertices then let me know

i fixed the angle on the barrel, it was just an optical illusion that it got smaller in the original so i've fixed mine now, removed a few polys too and indicated the next to go.
edit:indicated are on the version in the botton at the right, updated image hasn't got highlighted verts.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.

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Megaton Cat
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Posted: 6th May 2005 05:07
Nice updates on the pistol.

How's the update script going?

My cat! My cat is on fire! Dear god someone help!
mm0zct
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Posted: 6th May 2005 07:53 Edited at: 6th May 2005 08:05
i sent you the image upload scripts and gallery ages ago. i'll upload them in a zip if you didn't get them.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Megaton Cat
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Posted: 7th May 2005 01:00
No i'm talking about the News section.
I thought the general idea was for various team members to have the ability to easly update the site.

My cat! My cat is on fire! Dear god someone help!
mm0zct
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Posted: 7th May 2005 02:37 Edited at: 7th May 2005 07:17
ah for the news i need to know details about the mysql on the server, or if it doesn't support it i'll use a text file system.

edit: you might as well see a nice looking version of my pistol instead of wireframe with blue background.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.

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Megaton Cat
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Posted: 7th May 2005 05:00
Well Hamish's email is under his posts, feel free.

My cat! My cat is on fire! Dear god someone help!
Raven
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Posted: 9th May 2005 05:25
Well I'd make a comment about the models in the thread, but instead of pointing out that most of the current weaponry has been stolen from HL/CS (which c'mon it blatently has been, even with being altered slightly)

What I thought I'd do is make the mesh of a gun that would be useable.. the attached took me what, 20-25min. That isn't important, what's important is the overall mesh design.

Making something low polygon isn't a case of just cutting polygons from obvious places, you need to make sure things are shaped to a reasonable degree. There is no point in making a 120 polygon gun, if no one can even recognise it's a gun

Well anyways. I've attached the weapon, and your free to mess about with it as you want.

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Megaton Cat
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Posted: 9th May 2005 05:52 Edited at: 9th May 2005 05:53
Quote: "most of the current weaponry has been stolen from HL/CS"


That's news to me.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Professor
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Posted: 9th May 2005 07:33 Edited at: 10th May 2005 00:01
Quote: " but instead of pointing out that most of the current weaponry has been stolen from HL/CS"


Ok...

What makes you think that? Do you have any proof or... "Hmm... i belive a saw a glock 17 in half life 2. Oh i know! He must of took it out of HL2.. or CS2!..."

Besides, half life 2 models would be wayyyy to high poly... I made most of them myself.

Just because you saw a "Glock 17" in a game, doesnt mean they have a copy right (Or some legal right) to that weapon, NONE of my models have been stolen i got my own concept off of google (Or the from the prodigy team).

What you are suggesting is completly stupid, Yes i own half life 2 and yes it has a gun alike the glock17. It may have many others alike ours.

Well nice to be back, i have to leave right now. i should try and be on to morow to but i wont reply tonight, '

Lets not get this thread locked because some one is mad.


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Raven
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Posted: 9th May 2005 14:31 Edited at: 9th May 2005 14:32
Quote: "Just because you saw a "Glock 17" in a game"


Who said it was a Glock?

Quote: "Yes i own half life 2 and yes it has a gun alike the glock17. "


Half-Life 2 has a Custom design USP.

A final point I would like to make... I never said anything about it being the handgun that I was accusing of being taken. Your the one who has jumped to the conclusion I was talking about the handgun.

If you don't want the thread to turn in to flames, then don't comment. I don't know who claims to have made each model, and nor do I care. One thing I dislike more than someone who tries to pass work off as 100% his own, is someone who then tries to claim innocence when someone spots what he has done.

FGS this happened on the Goldeneye-Nemsis project a month ago, someone wanted to join development.. and sent Andy a copy of one of MY OWN models claiming he had done it. When he was asked to produce something that wasn't freely available online, surprise-surprise the quality of the work dropped tremendously.

It is all well and good wanting to help with a project, but FGS be honest about your out-sourcing. You won't tick off as many artists if you just damn well admit things, rather than trying to stress innocence.



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The admiral
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Posted: 9th May 2005 16:02
Well models can look exactly alike but be made by different people. However it is kinda rude to acuse someone on here of stealing work....especially when you said that they definatly were stolen even with limited proof. However your forgiven. Guys this project looks great it shows how much a community can do when they join together.

[href]www.vapourhost.com/~flyer[/href]
mm0zct
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Posted: 9th May 2005 22:51 Edited at: 9th May 2005 23:11
ignoring tesio.....

i just checked the guns we have and realised the gun i modeled is already there however i needed to model the gun for another project anyway so it was worth posting it here even just for the crit.

ps tesio, you can see my models progression from scratch so i assume you aren't refering to my model but i can't see any other models that look obviously from cs or half life (although the other gun that is the same style as mine (usp) resembles the cs ct starting pistol, but they are both based on the same gun so they should look similar edit: i have just done a comparison against the cs one and i can assure you there are big differences, the texture is also sufficiently different that it could not be copied) feel free to point out the models that are "stolen"

edit:yay my gallery script is now in use
but you forgot to create the upload files subdirectory i had included in the zip for the upload script to work. (should be a subdir in the same folder as the simple_upload.php script.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Hawkeye
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Posted: 9th May 2005 23:17
Eh Raven stop changing your name! Stick with Raven Evil Zero, I kinda liked it And you're starting to turn into the old raven.. (expired) don't do that.

Quote: "yay my gallery script is now in use"

Yey!

Professor
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Posted: 10th May 2005 00:20 Edited at: 10th May 2005 00:22
Quote: "Half-Life 2 has a Custom design USP."


Uhh ok.

Quote: "One thing I dislike more than someone who tries to pass work off as 100% his own,"


I never said i made every concept or every idea that went into the model

Quote: "is someone who then tries to claim innocence when someone spots what he has done."


I'll ignore that.

Tesio, I love to hear comments about what i make, but not pointless nonsence.

And just what have i done? Stolen a weapon? Then point out all the one's ive stolen

Well anyway, I would like to say its nice to be back but now i wish i would of stayed a while longer.

Quote: "yay my gallery script is now in use"

Sounds great!


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Megaton Cat
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Posted: 10th May 2005 01:25
He claimed "most" of the weaponry was stolen, yet he only mentioned the pistol. Prof is a good modeller, i doubt he'd steal models.

mm0zct, I'm not good with PHP. I'll see what I can do.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hamish McHaggis
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Posted: 10th May 2005 03:26
Tesio, most of the weaponry is modelled by Professor, textured by Grismald (I say most, not all). I can tell you that I personally have seen WIP screenshots of several of his models (not definite proof of ownership, but fairly close). The p90 and other pistol were made by Dark Coder and textured by some people in a team he is part of (I think). He gave us the models to use, with his permission. He was also kind enough to give the models to several other projects, so if you think he stole the models, you'd better take it up with him.

Please prove me wrong and list the weapons that you claim are stolen, along with screenshots comparing the originals and ours so we can clearly see that the mesh/textures are the same/slightly altered.

You leaving us in the dark as to who stole what really isn't helping. You don't find someone guilty of committing a crime without providing evidence. And this team is made up of several people, so you can't just assume we all know what you're talking about.

At the moment, I have no reason to believe you, but I'm all ears.

On another note, my hard drive has something wrong with it, the PC has trouble staying on for even a few minutes (that's if it actually starts up). I certainly can't run any memory intensive programs for any long period (eg. DBPro). That's why I haven't been posting for a while, been too occupied with the PC problem. We're going to reformat and install windows again, so the problem should be solved soon.

More tea Vicar?
mm0zct
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Posted: 10th May 2005 05:10
magaton: there's nothing wrong with the php, the folder just isn't there for it to use that's all. hammish if you can add a folder called upload_files in the web folder then it would all work fine

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Professor
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Posted: 10th May 2005 05:17 Edited at: 10th May 2005 05:28
Quote: "On another note, my hard drive has something wrong with it"


Ah that stinks . Hope you can get it fixed soon!

Edit:

mm0zct Sounds cool, Hope we can start uploading related stuff soon .


Prodigy Games : Comunity FPS : 3ds Artist : Uvw Mapper
http://forum.thegamecreators.com/?m=forum_view&t=41284&b=8
Hamish McHaggis
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Posted: 10th May 2005 05:56
Quote: "Eh Raven stop changing your name! Stick with Raven Evil Zero, I kinda liked it And you're starting to turn into the old raven.. (expired) don't do that."


Gah, it is Raven!

More tea Vicar?
dj blackdragon3710
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Posted: 10th May 2005 10:38
Oh god, I thought it was Raven.....Proves that I was correct.

@Hamish: I haven't sent you the files yet mainly because I've been extremely busy with school. Sorry for the inconvenience, but school comes first.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Hawkeye
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Posted: 10th May 2005 21:23
Yep, it is Raven... He changed his name right after he posted. (I cought a glance of his post before he changed) Besides, he has the same siggy and profile.

Upload thingee is sounding good

Raven
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Posted: 10th May 2005 22:56
It isn't exactly a big mystery, I have the same avatar and the signature was a good give away too.

Funny how people go 'Oh that was Raven' like somehow that means that suddenly the point is invalid.. whatever, not my project I don't give a **** what your artists do.

my posts were purely for mm0zct's benefit anyways, to show a point about shape over polycount.

if he chooses to ignore that because of the source; then whatever, not my loss. it ain't me who's trying to learn this stuff. just trying to help out.

Once again I'd like to add, I don't know who's made what, I'm not even going to mention, which of the weapons I don't believe were created entirely by the artists who are claiming the work.

Don't really care, either way.

I'd have to say you need to amp your artist down though; You don't exactly exude innocence when you fly off the handle.

[ Liandri Corporation / Chief Software Architect ]
Hamish McHaggis
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Posted: 10th May 2005 23:22 Edited at: 10th May 2005 23:23
Quote: "Funny how people go 'Oh that was Raven' like somehow that means that suddenly the point is invalid.. whatever, not my project I don't give a **** what your artists do."


I never said or meant that, I just didn't realise it was you, and was surprised, as I would be if you were any other well known forum member.

Thanks for the pointers about model shape, there is no reason to ignore them, and I'm sure mm0zct and others will find them useful.

Quote: "Once again I'd like to add, I don't know who's made what, I'm not even going to mention, which of the weapons I don't believe were created entirely by the artists who are claiming the work."


Fine, we'll leave it at that if you wish, but you can't blaim me for feeling slightly left in the dark.

More tea Vicar?
mm0zct
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Posted: 11th May 2005 01:43
raven/tesio:i didn't meen i was ignoring the comments about the model detail level, i meant i was skipping the stolen model argument, even though i decided to add it to the end of my post afterwards.
since the gun is also for a doom3 mod which can handle high poly models i'm not going to sacrifice too much detail simply because it'll reduce the polycount a little.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
Raven
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Posted: 12th May 2005 00:10
Quote: "since the gun is also for a doom3 mod which can handle high poly models i'm not going to sacrifice too much detail simply because it'll reduce the polycount a little."


For Doom 3 you want to be aiming at Quake 3 polycounts.
You don't create the 'high-polygon' models for in-game but for the Normal Map. It's how it has that 'high-polygon' detail.
Hamish McHaggis
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Posted: 13th May 2005 03:03 Edited at: 13th May 2005 03:06
Whew, discovered the problem wasn't with the hard drive. It was with the motherboard. The capacitors on it were actually oozing electrolyte. That would explain the sudden shutdowns . Be getting a new motherboard (with 8x AGP to match our current gfx card, and USB 2, yay!) tomorrow. Also be getting a new 160gb hard disk. Shouldn't run out of disk space too fast now .

BTW, if people want to work on their mayo/puzzle comp entries, then don't worry about this project for now, it can wait till after the deadline. That isn't to say I will be stopping work once our new PC parts come .

More tea Vicar?
Hawkeye
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Posted: 13th May 2005 03:21
Quote: "The capacitors on it were actually oozing electrolyte"



Quote: "f people want to work on their mayo/puzzle comp entries, then don't worry about this project for now"

I was hoping you'd say that (Cinco de Maya for me)

Megaton Cat
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Posted: 13th May 2005 05:35
I am recieving my replacement Asus motherboard tommorow (thank god warrenty didn't expire) so you am eager to start working once again.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Snipa Masta
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Posted: 14th May 2005 19:18
Half Life 2 didn't have a custom USP, Tesio. It had a USP Match.
And that gun model is ok, but why have a shape outlining the ejector port, not doing anything?
STALKER
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Posted: 14th May 2005 19:29
Bah! the thing with modelling guns is that if 10 people model a 356 Magnum, chances are they are almost all going to be virtually the same. Who cares if it already looks like an exsisting model. Unless its some Madeiup fantasy gun, then yeah, it probably WILL look like someone elses model

>>>>>>>>>>>MIRAGE STUDIOS<<<<<<<<<<<
>>MEDIEVAL CARNIVAL<->GLADIATOR ARENA<<
Raven
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Posted: 14th May 2005 19:59
Quote: "Half Life 2 didn't have a custom USP, Tesio. It had a USP Match."


.. erm yeah
http://www.hk-usa.com

They don't make a USP Match, this would make is a CUSTOM Edition, no?

Quote: "And that gun model is ok, but why have a shape outlining the ejector port, not doing anything?"


Adding an ejector port would've cost in excess of 20 polygons, the object that can be grouped with the Barrel is 4. The gun as a whole was aiming for a very low polygon result, much like the other Hand-gun shown on the previous page.

It works best if you put it underneath and use a transparent texture, but I wasn't really thinking that far ahead. As I said only made it very quickly to show the importance of Shape over Detail.
Wiggett
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Posted: 14th May 2005 22:30
raven get over yourself.


anyway keep up the work hamish, i wanna see a final work when i get back.

Megaton Cat
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Posted: 15th May 2005 03:35
Guess who fixed his computer

Hamish I'll send the level so you can try to implement it.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hawkeye
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Posted: 15th May 2005 03:43
Yeyyyyyyyyy Megaton!

Hamish--have you seen these skyboxes? http://forum.thegamecreators.com/?m=forum_view&t=53954&b=1 which points you to http://www.vaxwar.com/gamedev/media/index.asp

Raven
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Posted: 15th May 2005 05:32
Quote: "raven get over yourself."


this comming from a dude who's made several posts devoted to "the adventure of Widgget"?

excuse me for a minute..

bahhahaahaahahahhahhhahahahahhaaahahahhhahahahahahahahahahah

:: takes a breath ::

seriously? hehe
dj blackdragon3710
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Posted: 15th May 2005 10:51
@Tesio: If you don't really care what happensto this thread then why do you keep posting in it? Anyway, who cares if he posted numerous times about "The Adventures of Widget"? Isn't this section supposed to be a WIP board. Well it's still a WIP and will stay that way until completion (obviously), but it is free advertising for things to come.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
Raven
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Posted: 15th May 2005 20:07
Quote: "@Tesio: If you don't really care what happensto this thread then why do you keep posting in it?"


Never said I didn't care about this project, I said I don't care about those who've contributed to it.. as it's not my problem to control the input or question the validity of work provided.

Quote: "Anyway, who cares if he posted numerous times about "The Adventures of Widget"?"


I don't care.. Just saying that really it's ****ing hypocritical what he said. Hell, how egocentric do you have to be in order to constantly post up threads about yourself, try to plaster your image wherever you can. I mean jeez.

I offered some advice to someone I thought might make use of it.. so what that makes me some kind of 'big headed ego tripper'. Dude it's like simple math, mm0zt has been modelling for a few weeks and asked for opinions on his weapon. I've been doing it professional for over 5 years and lent my opinion.

He asked for opinions, if you don't like what you get the DON'T ASK. Then you have a right to complain.
Megaton Cat
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Posted: 15th May 2005 21:25
I don't mind if you kids flame in here, but if you get us locked Raven, some people might get really pissed.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Raven
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Posted: 15th May 2005 21:52
perhaps, but if they don't want it locked.. perhaps they should learn to keep comments to themselves and get back to the subject at hand of improving the currently uploaded code or adding more media.

The last few pages really have been complete, blah!
I can understand that Hamish's machine is down so he can't do anything more.. but the whole POINT in an open source project is to add source so it keeps going no matter what happens.

I've added a mesh for ppl to play with, but don't particularly want to touch the source. I looked at it and had the over-whelming urge to make it cleaner and more OO. ^_^
Not sure how many ppl like my coding style though heh
Megaton Cat
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Posted: 15th May 2005 22:40
I've sent it Hamish. Check yer email.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
DBAlex
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Posted: 15th May 2005 23:42 Edited at: 15th May 2005 23:43
Would this model be any use to you?



If it would...Then you can use it .

It needs a texture though (and it might be too high poly, I dunno)

(Oh and I made it...Just thought Id say.. lol )


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net
Megaton Cat
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Posted: 16th May 2005 03:47
Proffesor, I'm currently rethinking my outdoor level. Could you maybe send me yours so I could take a shot at texturing it?

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Hamish McHaggis
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Posted: 16th May 2005 03:47
My PC is back up, so I can start work again.

Everyone, stop moaning at each other.

Tesio - I have been trying to keep the code as OO as I can given that DBP doesn't have any actual OO functionality. I realise my coding may have gone to pot more recently as I've been taking the trial and error approach to solving problems . That's why I am currently rewriting the character and weapon systems, getting rid of redundent features. However, if you have any major pointers I'd be glad to hear them.

DBAlex - Yes, that could come in handy. Just email it or post it here so we have a version of the model.
Megaton - Nice one, I'll check it asap .

More tea Vicar?
DBAlex
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Posted: 16th May 2005 04:28
Ok Cool.

Well heres the model

I might make a better version of it soon, but for now..Meh.


AMD 64 3000 + 512mb RAM + 80GB HD + Radeon 9600se 128mb
http://www.dbastudios.cjb.net

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David R
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Posted: 16th May 2005 04:37 Edited at: 16th May 2005 04:40
Hi. I havent been involved in this thread *what so ever*, but I was interested in your goals/aims with this project, and you already have got very far, with some beautiful progress.

Let me get to the point;

Is there anything I can do? I create music and sounds etc, and would love to contribute to this project, but I am unsure of whether my services are any use to you.

Any feedback appreciated. Good luck!

Edit; I'm also kind of good at writing documentation too, which may come in handy... But again, only if you need it.

[url=www.lightningstudios.co.uk][/url]
Megaton Cat
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Posted: 16th May 2005 04:54
Hey light

I'm sure Hamish can hook you up with something...

btw I am taking suggestions for new levels, so if anyone got something, cough up.

It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.
Raven
19
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Joined: 23rd Mar 2005
Location: Hertfordshire, England
Posted: 16th May 2005 05:14
I'll take a look over the code again (downloaded the lastest earlier) when I have time.

Had an idea for a quick and simple game earlier ^_^
Definately have a look sometime over the next week.

::cough::Basement Carpark
Hamish McHaggis
21
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Joined: 13th Dec 2002
Location: Modgnik Detinu
Posted: 16th May 2005 05:21
Cheers DB.

Quote: "Is there anything I can do? I create music and sounds etc, and would love to contribute to this project, but I am unsure of whether my services are any use to you."


Sure, any generic music tracks or sound would be very useful. Probably the latter more so, as we already have quite a few tracks. So anything of half decent quality would be appreciated.

Megaton - I've tried your level, and when you load it into DB it seems half of the textures aren't there (just whiteness). Have you tried loading it into DBP?

As for new levels, I don't know, building site? With scaffolding and stuff. Just something off the top of my head.

More tea Vicar?
Megaton Cat
21
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Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 16th May 2005 07:34 Edited at: 16th May 2005 07:35
Everything works here
Get decent framerates too. I'm shocked.

Here's a screen of me walking aorund in it in DBP



It's M-E-G-A-T-O-N. NOT MEGATRON.
DON'T MAKE ME GET THE RABBIT.

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