here is the women model in 2 versions
1 - .3ds , compatible with all
2 - .Max , rigged with character studio , compatible with >Max7
link1
http://www.freefileupload.net/file.php?file=files/280106/1138482981/BlackoutGirl_Mesh.3DS
link2
to professor only , gimme an email adress or something.
filesize is 1,00mo
EVERYBODY
feel free to use the model , or pieces of it to create models for
blackout only , i count on you .
to me , it would be better to focus on the 5 existing models anyway
oh by the way , to each " @+[name]" please read" @+[name]+[everybody]" of course
@ prof , ok i got all the models right now , and i'm starting to texture the Glauncher , but i really need to know in witch software you want me to rig your models ! to earn time the big way ,i'd like
you to set a software for us all and then i could rig everything
in it
@ hamish
its ok !! the animation works just fine ! but i bet you had a lot of time working on it ! i looked very closely and even at 1/4 speed , its really cool , thats really good job
but everybody would earn A LOT of time simply with using ONE skeleton , that could be skinned on each character
and to use faster and powerfull 3d packages
about softwares , i did'nt tryed each one enough to say who is the best , but its a thing that i'm going to do when i'll had more time.

An INDISPENSABLE SOFTWARE :::::
right hemisphere's deep exploration .
it permits to convert everything to *.x models , so everybody can animate with his own little soft , and then , provide medias in proper format.
what i know about softwares so far is :
- Character FX exports fine , but its terribly long to do fine animations with it , no IK , no helpers , no animation curves
but seems you can do cool hand animation with it , so it don't need to be changed
- Blender is free and easily downloadable so everybody can get it .
its stable and it became pretty appealling since 2.35 , all modern
animation tools , curves , helpers , morphing and so on
with this , everybody could share the same files , the same UVW data
the same rigs and so on . a guy could do all the rigs , another one
all the uvw , lot of guys doing textures , more people doing
models and on top of that , you could use a kind of MISC skeleton , skinnable on every character .
and do you imagine the pleasure if you'd use this as a level builder ?
- wings 3d is all right , but a bit less ergonomic than blender , especially with polygon slicing
-3dsmax offers GREAT rigging and UVW solutions ( pelt mapping , character studio ) that could make things go as far as lightspeed
and you can use it freely as long as you don't do commercial stuff
with it , whitch is the case of this project so far
but according to the project , the best would be to have the "patched " version of 3dsmax 7 for everybody
but the most important , for me , is to choose ONE software , to make ONE GREAT skeleton in it , and to uvw/skin each model in it as well.
right now , i'll texture the glauncher , and later , when professor will have decided of what software to use , i'll do a skeleton in it
for hands , for characters , boys , girls , cats , and the us president if needed
@ professor
what do you think ? blender ? max ? maybe both ?
vive le blackout , t'a bien raison !
but i'm reeealy angry for the demo , and i'm not the only one
A program is sensed to be a conventional mean to give orders to a computer and not being obscure,weird,and full of traps ,that is closer to magic stuff (Dave Small).