Quote: " What kind of project are you using Multisync for? Because perhaps my new plugin that I am soon to release would suit your needs."
my project is a multiplay 2d tank fighting game. the dedicate server provide maps to client to play and handle the players parameters like HP, Ammo, shooting parameters etc. the client will log on server and then loading map to start gaming with a selected tank. currently, it's a small project need to handle 8 clients.
does it fall into your new plugin's features?
I think MultiSync is great plugin deserved improving. it's intuitive to use and lightweight, but versatile and customizable. Just some features to handle big packet(maybe, directly send/recieve Memblock) need to be added, if so, the string handling won't be a slightly slow way like "repeat/until" then. Anyway, it's perfectly suitable for my small project.
I only have poor coding skills, will your new plugin still hold the easy style of multiSync?
Rewrite code is hell for me!
AMD Duron1800+, 256 ddr ram, Gforce2 MX 32mb, 120gb, Windows 2000 advanced server. DBPro1.05. "Sorry for my english" "New to Programming, Anything basic I missed??"