I might have found a bug, my multisync just silently exits after a while, i have no idea why, it appears that the host crashes first, but its not because of my code (i hope), (a bit of the game log):
huh, oh, i just was about to run the program again, and now for the first time, instead of just silently crashing, it gives a runtime error.. "The instruction at "0x7c911e58" referenced memory at "0x00481e44". The memory could not be "read"."
however, if i check the logs now, everything goes fine, but just a fine lines at the end:
OUT> Object pos 100
OUT> Object pos 100
IN>
OUT> Object pos 100
IN>
IN>
OUT> Object pos 100
OUT> Object pos 100
IN>¢;D?XbD
IN>
OUT> Object pos 100
IN>
IN>
OUT> Object pos 100
OUT> Object pos 100
theres this weird piece, "IN>¢;D?XbD" i didn't send it, and i think that thats what makes my program crash, somehow, any ideas? maybe a multisync bug?
we'll all turn mad someday..