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Work in Progress / SoulHunter

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x1bwork
18
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Joined: 9th Nov 2005
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Posted: 20th Dec 2005 21:20
Quote: "That freak-bug is now totally defeated, I figured out how to fix it when I was sleeping...
"


dont laugh,i've seriousley done that. not dreamt of, but have come up with solutions to problems while asleep.
zzz
18
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Location: Sweden
Posted: 20th Dec 2005 22:07 Edited at: 20th Dec 2005 22:09
Well, I was serious! I thought about how to fix that bug the whole evening and then I dreamed about the answer...

Manticore Night
20
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Joined: 23rd Oct 2003
Location: Ouinnipeg
Posted: 22nd Dec 2005 05:00
Quote: "dont laugh,i've seriousley done that. not dreamt of, but have come up with solutions to problems while asleep. "
I usually come up with them on the can.

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
Fneep
18
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Joined: 3rd Sep 2005
Location: In my house
Posted: 22nd Dec 2005 07:36
Quote: " I usually come up with them on the can."


Um... Okay.

But seriously though, You must have really wide monitor, the dimensions are really freaky. You should give us the option to change the dimensions. Actually, what would bee really cool would be to have this code in your game (I use it in mine):



Of course, if they key in a bit depth that cannot run, the program will die. Heh.

zzz
18
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Location: Sweden
Posted: 22nd Dec 2005 10:51 Edited at: 22nd Dec 2005 12:33
@ Black ethereal
I don´t have a widescreen monitor, the resolution is just 1024x768!
But I made those black bars because I thought it looked better that way...
In my previous game, The digger, I used a script that allowed the user to switch res, maybe I´ll use it in this game too. But if you have a monitor that does not support 1024x768, the res will automatically be set to 640x480.

[Edit] There you go, the angel-fairy-thing!


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UFO
18
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Joined: 11th Oct 2005
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Posted: 22nd Dec 2005 15:32
It looks cool!

Kangaroo2 BETA2
20
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 22nd Dec 2005 18:32
Oooh those wings are beautiful!

I definitely prefer the new gras, and with so much here it looks great


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zzz
18
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Location: Sweden
Posted: 22nd Dec 2005 21:06
Thank you guys!
Here´s a new vid!
Some things to notice:
Those weird positioned numbers.
When I record with gamecam I have to change some things and then printed things will appear in weird places.

The speed is doubled.
Gamecam automatically set the fps to 30!

The angel is not ghosted and animated.

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Kangaroo2 BETA2
20
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Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 22nd Dec 2005 21:51
Wow that all looks great - the animations are very good and the little touches are very nice - also your camera looks to be very well executed too good work!


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Ian T
21
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Location: Around
Posted: 22nd Dec 2005 22:39
Your art style is wonderful. The camera and animations could use a bit of work but the overall look of the game is perfect

The Nerd
19
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Joined: 5th Jun 2004
Location: Denmark
Posted: 23rd Dec 2005 01:13
This game looks awsome! Good work!
The camera seems to work nice, though in the video there are some points where the enemies gets a little hard to see. I'm really looking forward to a demo of this game that's for sure!

-The Nerd

PanzerGameshere
Free Particle Engine For dbpro :
here
zzz
18
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Joined: 13th Nov 2005
Location: Sweden
Posted: 23rd Dec 2005 16:23 Edited at: 23rd Dec 2005 16:24
Hmmm...
Some of you think the camera sux and some of you think that it´s ok...
I don´t know what to do...

I´m almost finished with the save/load part... It´s a lot to program and there have been a lot of bugs.
But when it´s done you should be able to save up to 3 game files.


Ian T
21
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Location: Around
Posted: 23rd Dec 2005 17:12
Personally I would move the camera up a bit more and make it follow the player a bit more smoothly. Also, perhaps zoom it out a bit, though that depends on the gameplay style.

Good job on getting save/load working. It's quite a bit to get sorted

zzz
18
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Location: Sweden
Posted: 23rd Dec 2005 20:45 Edited at: 23rd Dec 2005 23:08
@Ian T
You can already move the camera up and down!
I can make a zoom button when I´m done with the save/load code.
And the camera follow the player smooth, but the vid was, as I said only at 30fps.

[Edit] 70% done with save/load just fixed a &%%¤%& bug!

zzz
18
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Location: Sweden
Posted: 25th Dec 2005 18:21 Edited at: 25th Dec 2005 18:21
Yes!
I fixed the last 30% of the save/load part faster than I thought!
MERRY X-MAS!


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Hawkeye
20
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 26th Dec 2005 01:49
rofl

Merry Christmas.


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
18
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Posted: 28th Dec 2005 00:05 Edited at: 28th Dec 2005 00:14
Here´s a new screenshot!

After pressing the space button, the fog changes to white and health is restored. I´m going to add a cool beam of light too.

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Bush Baby
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Joined: 23rd Apr 2005
Location: A cave beneath Jerusalem
Posted: 28th Dec 2005 00:30
Cool, good progress!

Hawkeye
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Posted: 28th Dec 2005 02:08
Nice!


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
zzz
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Posted: 28th Dec 2005 22:37
I´ve started making the levels now. (The other screens are from the test level)
In the first level you have to jump on platforms that floats over a deep gap to enter the forest. Then you´ll have to fight some demon-pigs . After that you´ll enter the first dungeon. Each level will be quite large, so they´ll take a while to make. Hopefully the loading part won´t be too long...

Bizar Guy
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Location: Bostonland
Posted: 28th Dec 2005 22:42
Huray! This is giong to be awesomely awesome!!!!

zzz
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Posted: 29th Dec 2005 00:01 Edited at: 29th Dec 2005 11:04
Thanks, Bizar Guy!

Quote: "After pressing the space button, the fog changes to white and health is restored. I´m going to add a cool beam of light too."

I´m sorry to say that there won´t be a beam of light... DB freaks out when it comes to the "loop object", "show object", "position object" command.
Is it because I´m using a do-loop within a do-loop?
Maybe I should use a while-loop instead?

[Edit]
Ok, now it breaks down when I´m deleteing a sprite.
"if sprite exist(1) then delete sprite 1" *Crash*! "Runtime error! Error 6."
Why, god, why?

[Edit2] I changed "delete sprite" to "hide sprite" and that worked just fine... Sometimes DB can be very disturbing...

zzz
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Posted: 29th Dec 2005 15:06 Edited at: 29th Dec 2005 15:07


Woha! A new enemy!
This guy will hide under the ground, only showing his nose. So dumb people will think: Hey a stone!

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zzz
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Posted: 29th Dec 2005 16:10 Edited at: 29th Dec 2005 16:11
Here´s a screenie with the new kid and some pigs chasing soulhunter.
It´s a bad picture, but it´s hard to take pictures with these freaks hunting you.


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Hawkeye
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Location: SC, USA
Posted: 29th Dec 2005 16:23
Sexaaaaaaaaayyyyyyyyyyyyyyyy...


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Big Man
19
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Joined: 4th Feb 2005
Location: BEHIND YOU!!!! (but I live in England)
Posted: 29th Dec 2005 16:55
This game has really come on since the first page and this is only the fifth page. Well done.

BM

Our aim is to keep the loo's clean, your aim can help.
Bizar Guy
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Posted: 29th Dec 2005 18:27
Quote: "and this is only the fifth page"

Only??! You're right though, it really has.

Great new enemmy, all your models have such an organic look to them... I envy you.

zzz
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Posted: 30th Dec 2005 19:57 Edited at: 30th Dec 2005 19:57
Thanks, guys!
I´ve made another enemy today.
This one is able to spit fire with the head that it´s holding in it´s left hand.

Sorry 4 the bad english there, but I´m pretty tired right now...


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Kangaroo2 BETA2
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Location: Somerset / UK
Posted: 30th Dec 2005 20:34
"if sprite exist(1) then delete sprite 1" *Crash*! "Runtime error! Error 6."

Yes that will crash. It should be

if sprite exist(1)=1 then delete sprite 1

its a boolean, so =1 would mean it does exist, =0 would mean it doesn't. Just calling the command without checking for a 1 would try and delete it whether it exists or not

Anyway progress is looking really great, well done


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
zzz
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Posted: 30th Dec 2005 20:46 Edited at: 30th Dec 2005 23:04
Oh, I thought 1 was set as "default", because DB does not complain when compiling. It´s the EXE that crashes.
Nevermind, it´s solved now.

[Edit] I tried to put a "=1" after "if sprite exist(1)" and, woha it worked! Thanks kangaroo2 beta2. I don´t know how I could be so stupid?
Well, this will save a little memory 4 you guyz with crappy computers...
[Edit2] WTF!? It crashed again and I didn´t change the code... I have to use the hide sprite instead, wich works 100%(at the moment).


Kangaroo2 BETA2
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Posted: 31st Dec 2005 19:54
lol no problem. The only reason I knew is because its a mistake I FREQUENTLY make, I always forget and get weird results lol

Are you using dbc not pro?because I found that the exist() commands were less reliable in classic than pro. Hidings a better idea if you are always using the same sprite numnber


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
zzz
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Posted: 5th Jan 2006 20:28 Edited at: 5th Jan 2006 20:29
Teh 1st dungeon!
I´ll change the floor tiles later...


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Darkbasic MADPSP
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Posted: 5th Jan 2006 20:59
WOOT Cool nice grass effect what was it made in

Experienced DB http://www.greatgames3d.com (work in progress site)
Kangaroo2 BETA2
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Posted: 5th Jan 2006 21:09
I like the entrance to the dungeon

DBMad - the grass objects are just two plains/4 polys crossed over each other with a transparent texture Very cool texture thou


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
UFO
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Posted: 5th Jan 2006 21:55
cooooool........!


Hippopotomonstrosesquippedaliophobia-Fear of long words
Roxas
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Posted: 6th Jan 2006 01:54
Cant wait for demo



Goto the http://forum.thegamecreators.com/?m=forum_view&t=68828&b=8 to see latest news on my game..
Bizar Guy
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Posted: 6th Jan 2006 04:03
Yay, the first dungeon! But are you planning to add some more interesting scenery to the interior besides better textures? The outdoors are so stylish that it would be a shame if the indoors weren't.

btw, awesome dungeon opening.

zzz
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Posted: 6th Jan 2006 11:55
@ Bizar Guy: Of course I will add some more stuff inside the dungeon!

zzz
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Posted: 7th Jan 2006 20:08 Edited at: 7th Jan 2006 20:09

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The Nerd
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Posted: 7th Jan 2006 20:10 Edited at: 7th Jan 2006 20:10
AHHHHHHH! No matter what it is, it surely looks scary
Indeed that should be an enemy in the game! Would be cool!

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
Xenocythe
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Posted: 7th Jan 2006 20:10
No erm effence, but that's most likely the worst monster you've modelled so far... please change the texture
UFO
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Posted: 7th Jan 2006 20:17
Um...it looks very strange....


Hippopotomonstrosesquippedaliophobia-Fear of long words
zzz
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Posted: 7th Jan 2006 20:21 Edited at: 7th Jan 2006 20:21
That´s an enemy, animated and done!

The nerd- Thanks!

Xenocythe- I thought that the simple texture looks good on that one... But I may change some of it...

UFO- Good!

Here´s an in-game shot!


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Xenocythe
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Posted: 7th Jan 2006 20:36
The texture is the model. A bad texture will make a good model look bad. A good texture can make a horrible model look good.
Kangaroo2 BETA2
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Posted: 7th Jan 2006 20:38
I like it I think the texture/uv needs a little work around the eyes and chin, but its not noticable ingame


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Bizar Guy
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Posted: 7th Jan 2006 20:41
Yes, it looks bad in the modeler, but in that screenshot they look awesome!

zzz
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Posted: 7th Jan 2006 20:47
Whatever, I think it looks good. A little weird and deformed.

UFO
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Posted: 7th Jan 2006 21:01
Yes, it looks scarier in the game, like some kind of zombie kid without arms. It didn't look scary by itself though. Looks cool!


Hippopotomonstrosesquippedaliophobia-Fear of long words
Tinkergirl
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Posted: 7th Jan 2006 21:37
It reminds me of the dolls in Barbarella - they had razor teeth and tried to bite Barbarella to death! Very scary indeed.
Zedane
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Posted: 7th Jan 2006 21:50
Cool zzz, actually a few days ago i only read the first page and didn't realize that there were more, and i wondered ..how come this has allways been at the top. Now i finally found the other 4 . It looks like its coming along nicely but i would like to see architecture for the levels. Also will there be any long rage fighting in the game.

I am also interested to know how you did collision, when i tried a game like this, the charececters moved out of their collision boxes when the started animation. Thus enemies will strike me in the arm and go right through it. Still havnt found a good enough fix..so im wondering how you did/(thought about doing) it. Did you use internal darkbasic collision or an external DLL.


around here.. normal's just a setting on a hair dryer

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