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Work in Progress / SoulHunter

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zzz
19
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Posted: 7th Jan 2006 22:39
@Tinkergirl: I have only seen a short vid from that movie, but I got the inspiration from those creepy dolls...

@Zedane:
1, I´m not finished with the first level yet! I´ve had a lot of bugs to fix but I´ll make a map or something when I´m done with the first one!

2, Long rage fighting? I don´t understand what you mean with that... Sorry.

3, Well collision have been the biggest problem for me... I use sliding collision with boxes...
I also use variables to check x,y and z positions when the monsters attack and when soulhunter attacks.
I don´t think the collision is perfect yet (if it ever will be).

Thanks for the comments, and for you who didn´t like the new enemy/were to frightened to admit you liked it/threw up by it´s ugly look, I can now proudly announce that I´m making another enemy, a devil-thingy! Good night!

Kangaroo2 BETA2
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Posted: 7th Jan 2006 23:22
"Long rage fighting" - I think he means being able to attack enemies that are out of reachs, with projectiles, bullets, throwing things, spells, whatever...


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Bizar Guy
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Posted: 8th Jan 2006 03:22
@zzz, I'm not sure you read my post right... I said I though it looked awesome in game, just not in your first image of it.

I love ALL your enemies... They're so unique.

zzz
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Posted: 8th Jan 2006 11:36
Long rage fighting... Not at the moment. I may add it, we´ll see.

@Bizar Guy, Actually your post wasn´t posted when I began to write my post.
It´s great to hear that you like my enemies!

zzz
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Posted: 8th Jan 2006 17:36 Edited at: 8th Jan 2006 17:37
Xenocythe, is this enemy better than the last one?


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UFO
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Posted: 8th Jan 2006 17:39
Wow! Cool! But don't get rid of the creepy zombie dolls!!!!


Hippopotomonstrosesquippedaliophobia-Fear of long words
Bizar Guy
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Posted: 8th Jan 2006 17:46
Quote: "Wow! Cool! But don't get rid of the creepy zombie dolls!!!!"

NO! Keep the creepy zombie dolls!!!!

Cool new enemy! But it looks a bit too realistic and not as stylized as the others. I could be wrong though, I wait until I see it in game.

UFO
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Posted: 8th Jan 2006 17:51
Quote: "NO! Keep the creepy zombie dolls!!!!"

That's what I was saying! KEEP THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Hippopotomonstrosesquippedaliophobia-Fear of long words
Kangaroo2 BETA2
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Posted: 8th Jan 2006 18:03
wow thats cool looking! I think once in the game, lit etc it'll fit in with the others fine


Preorder EA here:http://forum.thegamecreators.com/?m=forum_view&t=67575&b=8&p=0
+ Model Pro out now in Program Announcements!
Manticore Night
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Posted: 8th Jan 2006 19:36
He looks like he should be a boss.

[center]It's amazing how much TV has raised us. (Bart Simpson)

He's back! With 20% less intelligence!
Cian Rice
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Posted: 8th Jan 2006 19:36
I think this could be the Nightmare Before Christmas of games! Great Job.

zzz
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Posted: 8th Jan 2006 19:37 Edited at: 8th Jan 2006 19:41
Quote: "KEEP THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"


Don´t worry, I will keep them!

Quote: "He looks like he should be a boss.
"

Yeah, maybe. But I want the bosses to be a bit more complex than this one.

Xenocythe
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Posted: 8th Jan 2006 20:30
That guy should definetly be a boss, name him 'Tiny' , but make him huge. Yes, its way better than the other model, and what do you use to model these things?
UFO
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Posted: 8th Jan 2006 20:32
Yeah, but make him fat


Hippopotomonstrosesquippedaliophobia-Fear of long words
Bizar Guy
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Posted: 8th Jan 2006 20:40
No, don't make him a boss. Make him a guard thing and have him block your path every so often, and use him sparingly. If he's as huge as he looks compared to soul hunter, then that role should suit him perfectly.

zzz
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Posted: 8th Jan 2006 21:21
Arrgh! I just discovered that Magic world can´t handle jpg. I have to give all trees and enemies bmp textures...

UFO
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Posted: 8th Jan 2006 21:25
Magic World is cool, but can be frustrating sometimes. Whenever I went into walk mode, I always pressed ESC instead of the other button to get out of it, and it closed without saving my map That happened about 10 times to me.


Hippopotomonstrosesquippedaliophobia-Fear of long words
zzz
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Posted: 8th Jan 2006 21:43 Edited at: 8th Jan 2006 22:08
Actually, DBC don´t allow any 3d objects with jpg textures. So it´s not Magic world´s fault...

[Edit] Here´s an in-game shot with the devil or Tiny or what else you want to call him/her/it. ("Tiny" looks kinda tiny in the shot but he/she/it is not...)


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Bush Baby
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Posted: 8th Jan 2006 22:05
Your talent in art, is truly, amazing.
Great work, and keep it up!


||Secretive project: ||16.5% complete. || Rewrite: 3rd || Genre: Adventure ||
UFO
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Posted: 8th Jan 2006 22:22 Edited at: 8th Jan 2006 22:24
Quote: " Actually, DBC don´t allow any 3d objects with jpg textures."

Oh...Now it's you who underestimates DBC! (from Old School platformer thread)
It does support it! I use jpgs on the player, the walls, and the floor in my Bomb Roller game, and it works!


Hippopotomonstrosesquippedaliophobia-Fear of long words
zzz
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Posted: 8th Jan 2006 22:24 Edited at: 8th Jan 2006 22:25
It doesn´t work for me UFO... unfair
Are your models textured directly in DB? Cuz my objects aren´t.

Bizar Guy
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Posted: 8th Jan 2006 22:34 Edited at: 9th Jan 2006 00:47
Quote: "Oh...Now it's you who underestimates DBC! (from Old School platformer thread)
It does support it! I use jpgs on the player, the walls, and the floor in my Bomb Roller game, and it works!"

EDIT: I misread the first part of your post... sorry UFO.
In my experience, only basic shapes generated in dbc like boxes and spheres and such can use anything. All the models I export from modelers require bitmap textures to work.

@zzz, Enemy looks good in game! But I assume he'll appear in dungeons and not grassy fields in the actual game... right?

General Sephiro
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Posted: 8th Jan 2006 23:04
I personally use .png images for everything, but when importing / exporting models i use .bmp's, shortens the time required texturing every single limb

UFO
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Posted: 8th Jan 2006 23:08
Um...Bizar Guy, I was just refrencing the discussion with the mp3s in DBC, not how you did it...

zzz - Yes, I texture them in DBC. I know that x files need the texture to be bmp ontside of dbc. Ok, that is it.


Hippopotomonstrosesquippedaliophobia-Fear of long words
Gamerboy
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Posted: 9th Jan 2006 02:54
when will the demo be up this looks amazing!
zzz
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Posted: 9th Jan 2006 12:14
I was thinking to change from sliding box collision to something from Sparky´s dll. Does sparky´s polygon collision slow down the program like the original polygon collision in DBC?
I may not change the collision at all cuz it would be like rewriting the whole engine...

Mattman
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Posted: 9th Jan 2006 14:22
I use Sparky's collision in an FPS and find it works very fast and efficient. Highly reconmend it. Keep up the great work zzz!

Why make sense when you could make brownies?
zzz
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Posted: 9th Jan 2006 17:12
Is it faster than sliding box collision?

David iz cool
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Location: somewhere lol :P
Posted: 9th Jan 2006 17:24
your characters look pretty good! hope to see more of them.
zzz
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Posted: 9th Jan 2006 21:04 Edited at: 9th Jan 2006 21:04
Here´s another shot from the dungeon, with a new floor tile. I made some other stuff too but they´re not displayed here, cuz that freak was chasing me round and round and round !
This is getting pretty playable now, so I may release a demo soon!
Tomorrow: School


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UFO
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Posted: 9th Jan 2006 22:10
Awesome!!!!



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zzz
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Posted: 10th Jan 2006 18:04 Edited at: 10th Jan 2006 19:07
Da first DEMO!
At last you all say. This demo is quite short, it´s the beginning of level 1 and it gives a good example how the forest and the dungeons will look like. Probably the game will run slow on old computers thanks to the grass effect. In the real game I may put an option to turn this effect off.
Please post the FPS and your system specs, and if you find any bugs, post them too and if you can, add a screenshot.

The devil, the voodoo-cyclops and the fairy are not in the demo...
I hope you enjoy it!

In-game Controls:
Arrowkeys, Steer Soulhunter or lock camera while fighting. Also used to scroll up and down in the menus.
Ctrl, Swing the mighty sword.
Shift, Absorb monstersouls(you have to stand pretty close to them).
Space, Jump.
Numpad up & down, Move camera up and down(This function is not 100% complete yet).
Esc, Pauses the game and bring up the save menu.

Main menu:
Use the arrowkeys(up and down) to scroll between the three choices in the main menu. Press enter or space(can´t remember) to accept.

Play, Choose a save slot to start a new game.
Load, Choose a slot with a saved game in it to load.
Quit, Ends the game.

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zzz
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Posted: 10th Jan 2006 18:11 Edited at: 10th Jan 2006 18:13
Yeah I forgot, you can´t die in this demo! And there´s no sound effects either.

Hawkeye
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Posted: 10th Jan 2006 19:47
Demo? That was unexpected <.<

w00t w00t. *downloads*


I am but mad north north-west; when the wind is southerly I know a hawk from a handsaw - Hamlet, Hamlet
Gamerboy
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Posted: 10th Jan 2006 20:52
NOOOOOO! its a .rar! me only can use winzip............ please make a .zip pretty please!
zzz
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Posted: 10th Jan 2006 21:01 Edited at: 10th Jan 2006 21:08
There you go Zip! But it´s way heavier!

[EDIT] It doesn´t work. I just get an error message when uploading!

Darkbasic MADPSP
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Posted: 10th Jan 2006 21:01
www.alphazip.com or even www.google.com

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
zzz
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Posted: 10th Jan 2006 21:04 Edited at: 10th Jan 2006 21:05
Sorry the zip doesn´t work!
Too heavy or something!

Gamerboy
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Posted: 10th Jan 2006 21:07
ok i got winrar played it and...........LOVED IT IT WAS AWSOME! smooth animations. i ONLY have 2 complaints,
1:the camera controll sucked. please change it to mouse
2:the fps was always to low the MAX fps i got was 10 and normally i got 3-8. plea fix this i thinks its due to the grass. i would make that toggle-able for lower-end machinces.
zzz
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Posted: 10th Jan 2006 21:11 Edited at: 10th Jan 2006 21:12
Thanks Gamerboy!
1, As I said it´s not finished yet! I´ll try to make it mouse moveable!
2, Not good at all, I feared this! And as I wrote before I´ll make an toggleable option for the grass! I´ll make an options menu were you can change controls and so on!

And what specs do you have on your computer?

Gamerboy
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Posted: 10th Jan 2006 21:14
well like i said LOW-END but this really shouldnt happen cuase i run hl with 60-120 fps and hl2 with 30-40
i have a nvidiea GEforce mx 4000 about 1.2 ram and thats all i reallt know. i have a gateway and everything i didnt mention is motherboard.
zzz
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Posted: 10th Jan 2006 21:18 Edited at: 10th Jan 2006 21:19
As far as I now the mx series sux and db´s matrix also slows the fps a lot... But as I said, I´ll make an options menu! Cuz this game runs at 40-50fps on my computer.

Darkbasic MADPSP
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Posted: 10th Jan 2006 21:33
sorry to go offtopic but would hl2 work on my p3 667mhz?

specs

pentium 3 667mhz
256mb ram
ati radeon 9250 pro
xp pro

@zzz

I like this

http://www.users.zetnet.co.uk/csimon/spain03/days2_3.htm << where i went for my holiday or www.portaventura.es
zzz
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Posted: 10th Jan 2006 21:35
Thanks DB MAD!
What fps did u get?

The Nerd
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Posted: 10th Jan 2006 21:37 Edited at: 10th Jan 2006 21:37
Quote: "db´s matrix also slows the fps a lot"


Indeed it does! You should NOT use matrixes
Why don't you make some terrains in .x format? That would be alot faster! Lost In Thought have released a matrix to object converter that should be on this forum somewhere... Just can't remember if it works with DarkBasic Classic... but you should really go check it out.

About the demo... I can't try it right now Maybe I get some time tommorow.

-The Nerd

Free Particle Engine for DarkBasic Pro:
http://forum.thegamecreators.com/?m=forum_view&t=60141&b=5
zzz
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Posted: 10th Jan 2006 21:48
Interesting... How does it handle the "get ground height" command?
Or is there another way to check the y value of the .x object at a certain x/z position?

Gamerboy
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Posted: 10th Jan 2006 21:52
Quote: "sorry to go offtopic but would hl2 work on my p3 667mhz"
heh dont know it should. if it can run on meduim graphics mode on MY comp yah it probaly can.
UFO
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Posted: 10th Jan 2006 22:01 Edited at: 10th Jan 2006 22:02
YAYAYAYAYAYAYAYAY!!!!!1
Forget about homework!(don't worry, I will finish it later, and it is only a little bit.)
Downloading!!!!


Hippopotomonstrosesquippedaliophobia-Fear of long words
zzz
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Posted: 10th Jan 2006 22:02 Edited at: 10th Jan 2006 22:14
I´m going to have a look at Sparky´s dll! I´ve downloaded an example, it looks quite simple. But it runs slower than Soulhunter and it´s just a terrain!

I also been thinking that if I decrease the poly amount in the matrix, the fps should be a lot faster?

[Edit] I tried to run the game without grass, no difference at all...
It has to be the =)&/&¤&# matrix. Making the world as an .x, this would slow down the project time a lot.

Have anyone else tried the demo???

UFO
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Posted: 10th Jan 2006 22:27 Edited at: 10th Jan 2006 22:30
Wow. I like the graphics. I hate the controls though. You should be able to rotate the player. It would also be better for the camera to be higher. The fps was only 10-13 I never found the cave, because of the slowness, and the trouble seeing everything because of the camera being too low. Good job though. I really like the graphics!!!!!

To look at the cave, and fight the other monsters, instead of those hog things, can you please post a map of the level? Just like a screenshot from Magic World from way up high. It would be appreciated, and I would be able to view more.


Hippopotomonstrosesquippedaliophobia-Fear of long words

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