This is for
Cellbloc Studios, anyone else working on Riker9 and anyone else also working with the source code.
With regard to my communications with TGC concerning an .fpi script limit. Lee Bamber has confirmed to me that there is indeed a fixed limit currently of 200 scripts in the arrays and that will be fixed in the next update of FPSC to a limit of 2000 in the arrays and furthermore that this new limit will be upwards expandable.
This is good news for all if for no other reason than it confirms that TGC are aware of bugs and issues and are working towards a fix for them. Now you have it from the horses mouth - so partience will be required in awaiting for the FPSC update. (read Lees reply below).
Below (at end)I enclose the complete transcript of the reply recieved from Lee Bamber which contains technical details relating to the .fpi scipt limit and how to overcome it in source.
Anyone working with Riker9 or the source might want to take this into account and include this in their work so that any Update additional too or outside of a TGC Update will also accommodate the higher .fpi script limit to eventually match up with the official forthcoming FPSC Update and new release.
Runtime error : Relating to .fpi scipt limit
Lee Bambers reply :
*********
Hi Peter,
We are not schedule to release a new FPSC Update until we have dealt with the U6.0 release, and your issue is one we are aware of. When the FPSC bug fixing phase begins, we will be sure to seek out this bug in the forum. In the meantime, if you have access to the ability to compile the FPSC source code, these are the lines you should change:
rem AI Library List
type ailiblisttype
loaded as integer
file$ as string
desc$ as string
conditionfirst as integer
conditionlast as integer
endtype
dim ailist(200) as ailiblisttype
To something like:
dim ailist(2000) as ailiblisttype
Naturally the fix will be a proper expanding array so there will be no fixed limit for AI Scripts. Hope this helps. Spread the word!
Best Regards,
Lee.
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And there you have it.