Well, yes, but limited usage.
I am not saying that v1.09 is not the way to go because there are a lot of other great things about v1.09 that Ply's Mod does not have; and that is only because Ply's mod is based on FPSC v1.07 -- the latest source code that had been released.
Ply's Mod (variables):
* Not just a hundred variables but
hundreds of variables.
* Variables are not numbered but have names.
* You can use variables for numeric huds.
* More arithmetic available than just add and subtract - Multiply, Divide, and Mod
Not only that but you can:
* Set the Maximum Weapon Slot
* Add and subtract Entity Health
* Trap the player's Mouse Click
* Manipulate player movement.
* A timer for individual entities
* A start and stop menu so that you can pop up a menu for player selection
* Provides a synchrate to adjust maximum frame rate -- I have set it at 38; a nice comfortable speed without it doing damage.
Ply's mod v1.07 will have even more and if and when the source code for 1.09 comes out I'm sure he will implement his mod version into that source code.
I have to admit that I'm still kind of torn between which to actually use. Although I have revised the first three levels of my current game to use Ply's Mod v1.06. However, I really can't use it until Ply's v1.07 because of at least two features I will need to make it a playable game. FPSC v1.09 has one of them but lacks in other areas. Since this is not and will not be an intensive shooter game and because I've found work-a-rounds regarding some of the issues found in FPSC v1.07 I'm not concerned about a lot of those bugs that have been fixed.
** We are not Alone **