Quote: "Things have slowed in some pars in my level, too, but I can fix that by turning off Physics for static objects."
AI, I, too am not sure that would actually help, as FredP mentioned. It actually becomes a part of the universe DBO and I think by default physics is off for static objects. I may be wrong. I continually grab at straws myself.
I have noticed certain character entities will for some reason slow down the frame rate. Although I love Bond1's fantasy characters and will use them extensively in my current game in some instances when I add the character the frame rate will go down in the immediate vicinity of the character; especially when going towards the character. The frame rate goes down to about 22-25 from 37. This particular character has a "default" AI in the main as I am using it just to have dialog with so it even has limited animation. However, when I put the "Thug" character in its place the frame rate remains at the same rate of 37. However, once the character disappears (destroyed) the frame rate in that general vicinity is again at a consistent 37. This also happens with the PitCrawler but when it too disappears the frame rate goes back up.
In my opinion, I don't believe that the player of the game will notice it too much, especially if one makes sure that the entity is eventually destroyed.
I also am assuming that in the migration we may not find too many problems with frame rates as it will be uncapped anyway.
BTW, A.I., have you tried uncapping the frame rate and seeing what that does for those areas of the game? That's just a curiosity question as it won't effect the final game. I haven't done that with my level and I think I will test that myself anyway.
ADDENDUM #1:
I did a quick test and uncapped that level. Before the character appeared I was getting between 60 and 100 fps depending on areas of the level
and before the character was spawned.
After the character was spawned the vicinity of the character still went down to around 22-25 fps. That concerns me because I wonder if the migration version will do any good for that problem?
ADDENDUM #2:
I uncapped with the thug in place. The frame rate also went down but not as much. It went down to between 45-55 as I moved within the vicinity of the thug (after it was spawned). This is compared with 60-100 mentioned in addendum #1.