I have a new PC here just waiting to have digital orgasms over this stuff. It all looks beautiful. few questions
1) will the fog/smoke entities have an FPE style file that can be customised?
2) Will animations still be hard coded to the engine, or will custom animations now be more compatible?
3) Will water have an FPE style file? is it added using a marker or a zone?
4) will dual weild be extended to the enemy biped? using 2 vweaps?
5) Will alt-textures be available for enemies? This would be great for changing damage effects... if not, will there be damage decals for character entities?
6) I'm intrigued by how the ragdoll thing works.. does it initiate rag doll at the end of the death animation? if so that opens up some great possibilites for cool death anims, or is it just that the entity "goes ragdoll" when it's health reaches 0.
6b) will ragdoll only be compatible with characters using the stock biped, or will it apply to custom animated characters too?
cheers...! Its looking great guys, can't wait to see more.