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FPS Creator X10 / FPS Creator X10 Work in progress shots April 2007

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Trinity Pictures
18
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Joined: 10th Nov 2006
Location: Leesburg, VA
Posted: 8th Jun 2007 09:38
Quote: "I am about 98% sure there will multiplayer...even though I ahven't heard anything about it either.The way y'all are on about it now not having it at all would cause a riot."

Yep, the first ever internet riot.
lol

Artist/Modellor of Encrypto Studios
tyrano man
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Location: Battle City - Kalspher :)
Posted: 8th Jun 2007 19:48
What do want?
*Multiplayer!*

When do we want it?
*Now!*

lol..

Slayer222
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Posted: 8th Jun 2007 21:33
when do we want it?! take your time TGC!

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Squelchy Tom
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Posted: 9th Jun 2007 12:11
Indeed, i would rather they released a decent, updatable multiplayer in a few months time, than release it at all...
tyrano man
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Posted: 10th Jun 2007 15:26
I was just joking about the riot trinity was talking about.

incense
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Posted: 10th Jun 2007 16:30 Edited at: 10th Jun 2007 16:32
X10 is looking good. Now I just need the $700.00 for the floor model PC that will run X10. I double checked all the machine stats and they will add the vid card for 25% off. Can't beat that. Now all I have to do is get the $700.00 to buy it.

Yeah! Right!

The person that now knows the most started with many questions. Patients and tolorance are the keys to the passage of knowledge. http://gamedesigntech.byethost7.com/
TEST OF WILL
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Posted: 11th Jun 2007 04:13
Well Multiplayer has become something different it's like 1 player needs to be perfect or else like halo or no one will care, but someone can create a mild multiplayer game and millions play it take like warrok, WOW and ahh....can't think of any other but those are all games that look low-poly and it's amazing how many people play them!
Slayer222
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Posted: 11th Jun 2007 06:55
how about BF

EOT
[img][/img]
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Xarshi
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Location: Ohio
Posted: 11th Jun 2007 09:01
will x10 upgrade physics to something better than ODE? Or will the ode implemntation be any good this time around?

Hello
RickV
TGC Development Director
24
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 14th Jun 2007 10:34
Hi,

The same multiplayer stuff in X9 will be in X10. No plans to do any more than that but we'll see.

FPSC still uses ODE and due to a lot of optimisations the results are far better than X9.

Rick

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Slayer222
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Posted: 14th Jun 2007 18:35
awww I was hoping for a TDM option
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
FPSC Scripts
18
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Joined: 2nd Oct 2006
Location: Curacao
Posted: 14th Jun 2007 19:14
So....you cant shoot projectiles like bazooka's,etc in multi-player .

i'm the M king.
Trinity Pictures
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Location: Leesburg, VA
Posted: 14th Jun 2007 19:21
Quote: "awww I was hoping for a TDM option
*Slayer_2"

Or at least be able to chat with the other players....

Artist/Modellor of Encrypto Studios
Slayer222
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Posted: 14th Jun 2007 19:24
press t-_-

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
FredP
Retired Moderator
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Posted: 14th Jun 2007 19:29
Quote: "The same multiplayer stuff in X9 will be in X10. No plans to do any more than that but we'll see."


I'm putting on the riot gear...People have been raising cain for a long time about improvements and additional features to multiplayer.
I think we were all expecting some improvements and added features for multiplayer (for instance...more than just the deathmatch mode).
Since there are no plans to do anything with multiplayer I am going to release the latest beta of my multiplayer game and I am done with it.I'll go back to working on my single player game and hope that sooner or later there is an update for x9.

Slayer222
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Posted: 14th Jun 2007 19:54
Here comes the riot! - - - - - WE WANT MULTIPLAYER UPDATES! (but ragdoll is great though) I really want a team option you can have it in SP why not and MP?
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
tyrano man
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Location: Battle City - Kalspher :)
Posted: 14th Jun 2007 19:59
Yeah I was contemplating getting X10 actually, but without multiplayer updated i'm just not going to.

I think not updating the multiplayer for X10 is one of the worst choices TGC have made.

Slayer222
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Posted: 14th Jun 2007 20:02
they were going to have co op CTF and TDM in the first FPSC but left it out cause of time constraints Come on TGC take all the time you want but please implement at least TDM you will get a lot more sales and happy customers that way,
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y
Xarshi
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Location: Ohio
Posted: 14th Jun 2007 21:41
Ok,awsome. As long as its faster and behaves a little more realistic I'm fine with it. Actually,I'd be fine with it no matter what.

Hello
Trinity Pictures
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Posted: 14th Jun 2007 23:21
Quote: "Come on TGC take all the time you want but please implement at least TDM you will get a lot more sales and happy customers that way,"

i second that.

Artist/Modellor of Encrypto Studios
RickV
TGC Development Director
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Posted: 15th Jun 2007 08:43
I'm not saying MP will not get an update after we release X10. It's just not the main focus for X10 in it's first incarnation. Clearly it's an area that is calling out for more features and we will in the future review it.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
tyrano man
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Posted: 15th Jun 2007 09:14
Well if the multiplayer update for it comes out after it's release I may contemplate upgrading my PC and gettign it

Squelchy Tom
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Posted: 17th Jun 2007 20:07
I agree with fredp

Quote: "The same multiplayer stuff in X9 will be in X10. No plans to do any more than that but we'll see."


Made me upset

TGM underestimates multiplayer, in most cases it can be more fun than SP.

I beg you to reconsidor updating x10 with a better MP.
The people have been asking for years now.
BIG computer geek
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Posted: 18th Jun 2007 00:03
urgh! that monsters almost as discusting as me



fallen one
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Location: My imagination!
Posted: 2nd Jul 2007 22:44 Edited at: 2nd Jul 2007 22:53
Bond give that zombie both shoes or both bare feet, it will look odd in a game if every fat zombie you come to has the same shoe missing, or you have a room full of them all missing the same shoe, its Ok for one character that one doesn't see again ever, but you see a character many times, so the one shoe thing does not work at all.

Personally id add the other shoe, he has a tech thing on his head but is daft enough to lose his shoe, its a bit of a contradiction, it doesn't work, so its best to give him his other shoe.
ozmoz
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Posted: 3rd Jul 2007 00:55
this game camera is very nice.
Nickydude
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Posted: 3rd Jul 2007 01:34
"The One-Shoe-Zombie Gang" lol!


Search for "HellHouse" in Showcase.
fallen one
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Posted: 3rd Jul 2007 02:21 Edited at: 3rd Jul 2007 07:01
Also , if he has his other shoe he can be skinned with more options by users, but at the moment he can only be a kind of tramp figure, this guy can be skinned lots of ways if he has his other shoe, rather than the absent minded goon he looks with one shoe missing. I cant be too afraid of a guy with a shoe missing, he cant be that effective if he cant remember to put it on, please give him it back, I dont want to see this character wasted as a novelty figure.
fallen one
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Posted: 4th Jul 2007 21:32
Does fpsc dx10 have any kind of working bump or parallax or displacement mapping for segment textures, I havnt seen this in screenshots yet.

ie this

BMB
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Posted: 5th Jul 2007 00:56
I honestly don't know myself but I hope it does. I would love to have bump mapping!

bmbvideo.com
bond1
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Posted: 6th Jul 2007 01:28 Edited at: 6th Jul 2007 01:43
Quote: "Personally id add the other shoe, he has a tech thing on his head but is daft enough to lose his shoe, its a bit of a contradiction, it doesn't work, so its best to give him his other shoe"


Well the character has been signed off on and delivered. Personally I like the missing shoe, it's visually interesting. I like to think the tech-thing on the head was forcibly implanted there, to make him a mindless goon, with ONLY one thing on his mind, to get you!

That said, you could easily retexture the bare foot to resemble a shoe. Believe it or not, the feet are roughly the same size. And the only reason the bare foot looks like a bare foot is because of the normal map! The foot is basically a box, the toes are completely normal mapped.
Yes, I'm that good. And modest too.

You would have to alter 2 textures, first the normal map, and also the diffuse map.

----------------------------------------
"Your mom goes to college."
fallen one
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Posted: 6th Jul 2007 02:17
ahh thats a relief it can be converted, did you make the normal map from a higher poly model or from a greyscale that you turned into a normal map.
bond1
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Posted: 6th Jul 2007 04:16
Quote: "ahh thats a relief it can be converted, did you make the normal map from a higher poly model or from a greyscale that you turned into a normal map"


I made it from a high poly in Mudbox. I try and avoid relying on the grayscale conversion thing except where it's just not practical to model in high poly.

----------------------------------------
"Your mom goes to college."
fallen one
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Posted: 6th Jul 2007 05:49
Wouldn't mind seeing your poly mesh for the game model and the high poly one used for the normal map.

Crazy bump I believe just incorporated a tool to blend normal maps together so I guess one could perhaps edit this model, not something I have tried yet.

unless one can load the base model into zbrush or mudbox type software and have the normal map effect the base mesh and then work into the mesh in these programs perhaps, haven't got into these new sculpting programs yet, my work load is just to hectic at present.
bond1
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Posted: 6th Jul 2007 06:19 Edited at: 6th Jul 2007 06:21
Can't really show the entire high poly because it was made in chunks, my computer can't handle the entire high poly model in real-time. Instead here is a picture of the low-poly, and the normal-mapped version. I think you get the idea. Even the teeth are normal mapped, look close!



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"Your mom goes to college."
fallen one
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Posted: 6th Jul 2007 06:27
Thanks for the image, the normal map really adds the extra details, Im suprised how much detail a low poly with the addition of a normal map can handle.
Luciferia
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Posted: 8th Jul 2007 18:05
No offence but the new zombie looks like his stomach is melting rather than ripped apart
Bloodeath 6 6 6
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Posted: 9th Jul 2007 02:40
I actually have to agree, it does look like its melting not ripped apart

You'll Know When You See It.

Death has no end
bond1
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Posted: 9th Jul 2007 03:23 Edited at: 9th Jul 2007 03:32
Quote: "No offence but the new zombie looks like his stomach is melting rather than ripped apart"


Ha, yeah well that was kinda the idea! I never I mentioned anything about being "ripped apart"... I was going for a more gooey/decaying feel.

----------------------------------------
"Your mom goes to college."
Robert F
User Banned
Posted: 9th Jul 2007 07:54
i really like all these pics, but one thing i would fix is the zombies hands, they are super straight, i mean i dont walk around with my fingers like that, but other than that i like it.

Robert F
nackidno
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Posted: 9th Jul 2007 21:24
That's only a picture, do you stay stil like that...Zombie? does? So i think the fingers are quite good as it is.

Footsteps W.I.P

[url=nackpro.se.nu]my website[/url] It's swe!
Xarshi
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Posted: 10th Jul 2007 09:25
didn't know normal mapping added that much detail. Maybe I was just not using super dx10 normal mapping,haha.

Hello
Person99
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Posted: 4th Aug 2007 10:23
Finally, FPS creator nearly made it up to current-gen. Might be fun to play around with, if I were to blow off money on Wincrap Vista.

Who will die first?
Inspire
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Posted: 4th Aug 2007 13:41 Edited at: 4th Aug 2007 13:42
Quote: "Wincrap Vista."


Oh, uh, creative.

Roger Wilco
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Posted: 4th Aug 2007 15:06
Not as creative as Internet Exploder!
Inspire
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Posted: 5th Aug 2007 05:03
Or Device Mangler (Device Manager).

Roger Wilco
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Posted: 5th Aug 2007 12:21
lol

Uh, so... Rick, you promised a new vid when you got home, didn't you? We are thirsty, mr. Vanner... Very thirsty...

Err.. yeah.
RickV
TGC Development Director
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Posted: 7th Aug 2007 14:05
There have been too many issues which needed Lee's attention. Once we have done our bug bashing I'll do a video. For now we're getting our heads down and making this thing stable.

Financial Director
TGC Team
[Check out Jed McKenna - http://www.wisefoolpress.com/]
Roger Wilco
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Posted: 7th Aug 2007 14:32
That's great. With all the bug bashing Lee's been doing and is still doing, it sounds like X10 is gonna be flawless.
Soz about being a bother about the vids, I'm just so excited.
Slayer222
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Posted: 7th Aug 2007 20:30
TEE HEE HEE! I'm so exited about it too
*Slayer_2

EOT
[img][/img]
Check it out here: http://eliteops.piczo.com/?cr=6&rfm=y

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