That is a nice idea, but bear in mind that the characters in TGCH have a fair amount of animations (over 20). Also, the animation frames have to be assigned to a particular keyboard/joystick action.
In addition, the models will need to be rotated and scaled correctly in order to work properly in the game. Also, each character has an UberPwnage move, which typically includes additional models and code in order to work.
With all this in mind, most people would not want to go through the hassle it would take to get their character model in-game. From our end, there are other things that need to be worked on before the code for loading user models and assigning keyboard/joystick actions could be put in.
I can do this for you....If you have a really cool model that would be a good addition to this game, post it (with a list of the animation frames) on the TGC Heroes forum (see the first page of this thread) and we will consider it for addition into the game (if you haven't made it yet, you should post a render once you get the model made). You will find our attack animation list under Characters/Character Animations on our site. Additionally, you'll need anims for: walk, jump, duck, damage taken, recoil (knocked to the ground) and taunt. The model and animations must be 100% done or it will not be accepted. Anyone that contributes models to the game will receive credit for their contribution(s).
LBFN
So many games to code.......so little time.