Quote: "What kills me about milkshape though is the rigging aspect, especially only being able to select verts in orthographic views. For that, I applaud you. "
Thanks. Yeah, the rigging took a little getting used to, but I've got it down pat now and I can rig a model relatively quickly now. The best thing I like about Milkshape is the ease of making animations once things are set up.
Quote: "I've been using Blender for my 3D modeling, but the animation tools are a huge hassle to use. I know that's slightly off-subject, but Milkshape sounds pretty good to use! Maybe I'll look into getting it..."
I looked at Blender myself, but I saw where I would have to invest more time than I wanted in order to learn it. To me, Milkshape was easy to learn, though I was disappointed in some of the tutorials for it. If you decide to get it (I think it is $35 US now) you could email me with any questions you have and I will do my best to help you. I especially understand how to export .x files to DBP, which is tricky until you know how.
Quote: "Anyway, LBFN, is there any time that you think you can release a demo? I'm really wanting to test this thing out!"
First off, I would say that I am lousy at predicting dates for stuff. Also, I don't think I am going to go with a limited production demo, but am planning on releasing the entire game at one time. My best guess is that I have 2 - 3 weeks of work left to do before I put the game out to the testers (Beast E., Tha_Rami and NeX the FFF). I figure a week to 10 days after that to make final adjustments and away we go. This schedule assumes that no problem comes up that takes a lot of time and effort to figure out.
LBFN
*** EDIT ***: Ben Prager: If the Dream world arena is to be included in the final TGC Heroes, I will need the updated version ASAP. I have the old version, but it would not be representative of where Dream is at now. Please let me know.