Dared1111
The vid was cool. The character moves were planned out long ago and we are not looking to add any additional attacks. Every character has 23 different animations, all but 6 are actual attacks. Each character has air attacks as well as ground attacks. An individual smash attack is afforded to every player too.
We chose to give TGC Heroes something that was not in SSB, something we thought would be cool to put in. Each player has what is known as a 'smash meter' which is visible on-screen during gameplay. The smash meter is increased when you put the hurt on your opponents and is dependent on the damage that you inflict. [i.e. if you are going to simply punch your opponent it will take 'forever' to build up.) The smash meter starts off as red, then turns yellow and when full, turns green (this way, you can quickly look at it and know your status). Once the smash meter is full, each player has an UberPwnage attack available at their discretion, which packs enough force to likely send your opponents packing out of the arena. The Pwnage attack varies by character.
Cheeseburger, for example, unleashes a Mustard Gas attack for his pwnage; a yellow cloud makes its way out from him, pwning any opponent that is unlucky enough to get in its way.
Drew's pwnage has him quickly grow to ginormous size as he flails three fireballs at his opponents.
Though it is still being worked on, Kez will have lightning eminate from his raised sword, a cloud will then send bolts of lightning to zot nearby opponents - (honey, is that burnt toast I smell?)
Stripe's pwnage has his claws grow to mega-size, while he twists to supremely whack nearby opponents.
Each character can run and can perform a dash attack. They also can grab and toss an opponent. Cool can actually carry a grabbed opponent on his back (with some fancy joysticking/keypressing). Some characters will actually spin around with a grabbed opponent before tossing them away. Additionally, the players will be able to pick up and use items (Ray Gun, sword, foam bat (pfft), hammer, etc.)
As you can see, there is plenty of action available in the game and additional attacks will not be pursued.
LBFN
So many games to code.......so little time.