Progress update:
Revised the TGCH Game Manual and edited the link to it. The Crazy is credited with the Drew model.
Note: These changes will be included in the next final build.
Fixed the error where when two humans play with at least one AI that the humans do not collide.
Fixed it so that the bat only appears in The Swamp (to bring in items).
Installed collision for the ray gun shot that is picked up in-game. (I can't believe I simply never put it in - slaps self on forehead
).
Fixed a grievous stability error that if you chose two humans for your first game, but selected them plus an AI in a future game, the game would crash. This took me a while to figure out, but it works good now.
Fixed it so that the user can select the WASD controls. I had set the default prior to allowing the user to choose. The code saw it that the user was trying to place two buttons on the same selection. Anyway, it is fixed.
Fixed the defaults for sound and music at 100%.
Working on:
Figure out why the AI will get stuck in the air for no reason for a few seconds upon occasion.
Lee shooting the ray gun with the correct hand.
Tito's flame does not move him like it should and is supposed to disappear after the attack is made.
Add Smiley Dude from Blox as a projectile.
When using PolkaDot or CoC arenas, the bg goes dark after the first game.
Make AI movement better when on a fighter in SS.
Install K.O. Fest mode.
EDIT: Since I have not gotten any more feedback, I will plan to finish up K.O. Fest mode and place it in Program Announcements as is.
Click my sig to download TGC Heroes v0.94.