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Work in Progress / TGC Heroes

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NeX the Fairly Fast Ferret
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Posted: 17th Jul 2009 17:50 Edited at: 17th Jul 2009 17:54
Crap, I forgot the brushed grain.

SwishMAX is a dirt-cheap Flash alternative.

You might need a *slight* code adjustment for the controls menu as it needs an extra button which there isn't an object for. You will otherwise be missing the little rounded bit on the bottom.

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LBFN
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Posted: 27th Jul 2009 07:02 Edited at: 8th Nov 2010 03:20
NeX:

Thanks for you help with the TGCH menu. I have it working in-game, and I really like it, but the corners on the buttons are not rounded (i.e. the frame is not showing up). I haven't taken the time to figure out why it is not showing up like it should. Even if I do, I still have to figure out why the jaggies are showing up. They do light up when the mouse is over them like normal. To me, it's pretty good as is.

Also, instead of using the TGC Guy artwork, I am playing some of Stickman's moves while the user is at the menu. The background also swirls.

Attached is a pic (Stickman is 'shooting' his head like a basketball).

EDIT: Also, is it possible to change the word "EXIT" to "PLAY" (or maybe "Let's Rock"?

I'm not really a programmer.....I only play one on TGC.

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TDK
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Posted: 27th Jul 2009 09:21
Lol!

And I thought I was the only one in the village who used SwishMax!

TDK

tha_rami
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Posted: 28th Jul 2009 23:26
Used to use Swish 2 a lot. Never got into SwishMax tho'.

Looking good, LBFN!


A mod has been erased by your signature because it was larger than 600x120
NeX the Fairly Fast Ferret
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Posted: 30th Jul 2009 23:31 Edited at: 30th Jul 2009 23:35
Just came back off holiday. It sucked. Rained the whole time.

Try moving the menu slightly further away from the camera or adjusting the depth offsets. I used a depth offset to make DB draw one object instead of another.

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LBFN
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Posted: 31st Jul 2009 02:24 Edited at: 19th Jan 2010 19:21
That stinks about your holiday. I hope you had a computer with you so you could do some coding at least.

Quote: "Try moving the menu slightly further away from the camera or adjusting the depth offsets. I used a depth offset to make DB draw one object instead of another."

Yeah, I figured offsetting the depths would take care of it, I have just been busy on other stuff, so I haven't had a chance to work on it any more.
Thanks much for the buttons! Nice work.

Quote: "Looking good, LBFN!"

Thanks Rami.

Click my sig to download TGC Heroes v0.94.

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NeX the Fairly Fast Ferret
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Posted: 15th Aug 2009 13:32
All is going well?



Beast E Gargoyle
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Posted: 16th Aug 2009 03:18 Edited at: 17th Aug 2009 00:53
@Nex FFF-I very much appreciate your help to Chris with the menu. The improved main menu is trully interactive, but the most disappointing thing from the latest outing was it is very process intensive on the PC and it only ran at 7fps on my computer that I bought 4 years ago.

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
LBFN
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Posted: 16th Aug 2009 13:49 Edited at: 19th Jan 2010 19:22
Quote: "All is going well?"

Yes, it is, thanks for asking.

I have primarily been working on improving the AI coding and do not have much to show. The following progress can be noted:
1. The AI characters no longer attack incessantly, but are more moderate.
2. The AI animations are much more smooth and are easier to see.
3. AI intelligence has been improved, but there is still some improvement needed.
4. AI characters can now throw projectiles.
5. All but 4 AI characters can use their UberPwnage moves.

I also have been working on the main menu and the controls menu. Both are functional and I think look pretty good (I had to round off the buttons manually). I plan to add some text to the Controls menu to help players understand which keys are used for attacks / movement with the various choices.

An issue of game speed has come up. It may be necessary to provide a list of specs needed for this game. It runs at 62-66 FPS on my computer (P4, single core, 1 GB ram, Radeon 600X). Since my computer is three years old, I assumed that everyone would at least have something as fast as mine, but perhaps not.

NeX:
The plan is to complete a final build of v 0.80 (a preliminary version was sent to Beast E.). It is expected this will be complete this coming week. Once it is complete, a link will be sent to you so you can download and test this version. It will likely be around 40 GB in .rar format. It would be nice if you have an older computer sitting around that you could try it on it and see what your FPS is.

Best,

LB

Click my sig to download TGC Heroes v0.94.

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NeX the Fairly Fast Ferret
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Posted: 16th Aug 2009 21:43
Quote: "It will likely be around 40 GB in .rar format. It would be nice if you have an older computer sitting around that you could try it on it and see what your FPS is."


40Mb?

I have a netbook I can try it on; Intel GMA 950, Intel Celeron 630mHz, 2Gb RAM. It doesn't sound like much but it bloody shifts.

Can't wait!

LBFN
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Posted: 16th Aug 2009 23:20 Edited at: 24th Aug 2009 18:10
Quote: "40Mb?"

Doh!! Yes, it likely will be around 40 MB.

I ran v 0.76 on my laptop (older single core 2.8 GHz with a lousy ATI card) at 27 FPS, so I don't hold much hope for your notebook, but we'll see. I think TGCH needs to run at 40+ FPS in order to be enjoyable. I think the important factor is system RAM, as this game has a lot of media associated with it.


So many games to code......so little time.
LBFN
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Posted: 4th Sep 2009 21:51 Edited at: 19th Jan 2010 19:23
Thanks to those that provided feedback on TGC Heroes v 0.80.

LBFN

EDIT:
NeX, I was hoping to see if you could make three more buttons, but when I try to send you an email, it kicks it back. Have you changed your email address?

POST EDIT:
NeX, I need the following buttons, if you would:
Play Again
Credits
Quit

Click my sig to download TGC Heroes v0.94.

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NeX the Fairly Fast Ferret
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Posted: 25th Sep 2009 13:52 Edited at: 25th Sep 2009 13:52
Yes, I changed my email. Sorry, I forgot to mention. Yahoo were making me tear my hair out with all their bloody JavaScript flyouts and animated crap.



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NeX the Fairly Fast Ferret
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Posted: 28th Sep 2009 23:13 Edited at: 28th Sep 2009 23:13
Like-a-dis?



I think you should have a compatible frame, if you don't, tell and I'll make.

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LBFN
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Posted: 29th Sep 2009 20:52 Edited at: 19th Jan 2010 19:24
NeX:

Thanks! This will work fine. I appreciate all the help you have provided to this project.

LB

Click my sig to download TGC Heroes v0.94.

Zombie 20
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Posted: 30th Sep 2009 13:59
I'd be happy to test and give fps feedback.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
LBFN
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Posted: 30th Sep 2009 17:47
Hi Zombie 20, long time, no see.

Thanks for the offer. The download is almost 38MB, and is in .rar format. While I have not established minimum specs for the game, the most important seems to be system ram. It appears you need at least 1 GB of system ram for the game to run at a decent FPS. If you have a 2.5 GHz P4 single core or better processor, it should be fine. I will email you the download link, along with the info you will need to know about the game.

Best,

LB

So many games to code......so little time.
Fallout3fan
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Posted: 1st Oct 2009 03:24
Can theZachadoodle be a character?

Im a making a game soon..
LBFN
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Posted: 1st Oct 2009 14:41 Edited at: 2nd Oct 2009 14:31
Quote: "Can theZachadoodle be a character?"


No.

So many games to code......so little time.
Zombie 20
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Posted: 3rd Oct 2009 14:19
Chris,

sorry for not getting back to you, I'm about to start my class for the day. On the list you hit me up with I was unsure about which link for dx 9.0 I should download. I figured this would be an easier spot to catch you at and a useful insight for anyone who does not yet have the new dx. Thanks much and I look forward to seeilng the progress you all have made on TGCHeroes.

Regards,
Ian


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
Jade
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Posted: 9th Oct 2009 19:41
Hey! Glad to see this project still going! Need any more music?

"What is it with you and ascending women?" -Dr. Mckay from SGA- ^_^
LBFN
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Posted: 10th Oct 2009 17:13
Jade,

I could use some music for when the users are making menu selections. Maybe a loop that lasts 30 seconds. .mp3 format is preferred to reduce filesize.

Thanks for your help!

LB

So many games to code......so little time.
Alfa x
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Posted: 12th Oct 2009 06:26
Hi LBFN.
I finally managed to find the article I was talking about.

Cheers.

http://www.gamasutra.com/view/feature/1781/principles_of_virtual_sensation.php
LBFN
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Posted: 12th Oct 2009 16:57 Edited at: 12th Oct 2009 16:58
Alfa x,

Thanks for the article. Since you initially mentioned this article, I have made a number of changes in TGC Heroes. I have added different 'weights' to each character, so that gravity clearly is a factor in gameplay. A player can jump much more easily with the Nutt character as opposed to Cool, for example. I also have added collision stars, so that when two players collide, stars are colored to represent the player(s) that landed the hit. The stars move outward and disappear.

One of the testers was critical of the rate in which the AI falls and that the collision reactions were sometimes not realistic enough. Is this what you are referencing with regard to this article or is there something else?

So many games to code......so little time.
Alfa x
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Posted: 12th Oct 2009 19:43 Edited at: 15th Oct 2009 16:25
Yes,
that and game appeal.

[EDIT] My comment can be interpreted in a bad way. Im not saying that the game doesn't have appeal, rather that it could be improved. [/EDIT]
LBFN
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Posted: 15th Oct 2009 16:53 Edited at: 19th Jan 2010 19:25
Alfa x,

Thanks for the clarification. Your input is valued.

LB

Click my sig to download TGC Heroes v0.94.

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Beast E Gargoyle
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Posted: 15th Oct 2009 21:08
Hello everyone,

Sorry, to cut in. We are nearly finished with V.88 of TGC Heroes along with the corresponding game manual to go along with it. We are hoping for everyone to enjoy the game soon, but I am unable to set a release date at this time. I do want to promote that the game is running rather well and for those of you who currently own a laptop will be able to connect the laptop to a large TV and play TGC Heroes on your big screen tv.

Cheers,

Beastegargoyle

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
LBFN
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Posted: 4th Jan 2010 07:15
I do not have anything to show where it is worth posting a pic for everyone, as I mainly have been working on coding, bug fixes and game stability for TGC Heroes. I do want to say that I am actively still working on this game when I can. I work a ton of hours at my real-world job, so my game dev time is limited.

It is planned for V 0.88 to be released to the public as soon as it is complete (barring any unforeseen serious issues, it should be within this next week). Currently, the game is 34.8MB in .rar format because there is so much media associated with it (having 15,000+ lines of code doesn't help either). A link will be provided in which everyone can download the full game with no limits on characters or arenas that you can choose.

I do plan to continue tweaking it even after it is released, and already have ideas for v 0.94. My hope is that the TGC community is still interested in seeing this game come to fruition.

So many games to code......so little time.
BMacZero
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Posted: 4th Jan 2010 15:34
Ooh...that should make a lot of people very happy .

LBFN
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Posted: 9th Jan 2010 23:43 Edited at: 12th Jan 2010 16:11
The day has finally come! TGC Heroes is to the point that I am ready to release it to the public. It still is a WIP, but it is a playable game with 17 characters and 10 arenas to choose from. The .rar version of the file is 35MB and can be downloaded from here:

http://www.mediafire.com/?lfoml2jnw5z

A game manual was created and can be downloaded from here (1.18MB):

http://www.mediafire.com/?yn35mz1n3rz

*** EDIT: The sound and music default to 0 (muted). This will be changed in the next final build. In the meantime, you can go to the Sound & Music menu, put the sound and music at 100% so you can hear everything. The game gives you the option of saving your audio preferences so that they will be loaded in every time the game is run.

It has also been discovered that the WASD controls are not selectable. A joystick(s) is/are recommended. Again, this will be remedied in the next build.

It is recommended that you have at least 1 GB of computer memory and at least a P4 2.5 GHz single core computer. Less than this will likely produce too low of a frame rate to enjoy the game.



Like I said, I plan to keep tweaking the game at least for the near future. Thanks to all who have contributed and been a part of this game's development! Our hope is that you will find this game a lot of fun to play.

LB

So many games to code......so little time.

Yodaman Jer
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Posted: 9th Jan 2010 23:54
NICE!!!!

I couldn't figure out the controls my first time 'round, but it's a great game! I got an FPS rate of 29 though...luckily it was still pretty smooth running.


Sign up here!
Super Nova
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Posted: 10th Jan 2010 01:35
I just played it and I must say its really good so far, but the WASD controls didn't seem to work for me (I tried to select it in the controls menu but it wouldn't let me.) Once you add in some sound effects and battle music, this game is gonna rock, everything looks pretty solid as far as I can tell.

Good work so far, its come along way from back when I remember it.

"What I have shown you is reality. What you remember, that is the illusion."
The crazy
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Posted: 10th Jan 2010 02:18 Edited at: 10th Jan 2010 02:26
Great job!

[EDIT] Played it and it's awesome! One thing I'd have to nitpick about though, sorry! In the manual Drew Cameron is listed as modeling the drew model. I actually modeled it for a game he was planning on making.
Beast E Gargoyle
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Posted: 10th Jan 2010 06:05 Edited at: 13th Jan 2010 04:43
Dear TGC community,

This game has been in development for well of 2 years and I hope everyone can appreciate the classic fighting formula made for the PC. The game can get truly be hectic and fun once you really get into the action. I am sorry, it didn't pan out for a cool solo mode, but we spent a lot of time working on getting the game working well for each user input preference.

The manual can give you a better battle plan if you check out the entire list of attacks for each hero.

The system requirements for the game are as follows:
*At least Windows XP or higher
*2GB of ram with a decent video card
*A friend to enjoy the experience with you
*Note- For windows 7 owners they will have to download d3dx9_31.dll and d3dx9_35.dll to play the game


[Edit] Dear TGC community I discovered that there is no music in TGC Heroes until you mess around with the audio settings in the Pause menu. Please press [p] during gameplay and set the sound effects and music volume to 100% each to re-enable sound during gameplay (they are currently set to 0). The music should now be enabled.[/Edit]


Beastegargoyle

My online game portfolio and work samples [a href]www.jaredgingerich.com[/a href]
Blobby 101
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Posted: 10th Jan 2010 13:02
OMG! awesome

i've been looking orward to playing this game for ages
Downloading now

LBFN
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Posted: 10th Jan 2010 22:00
Quote: "I couldn't figure out the controls my first time 'round,"

As you move the mouse pointer over the choices for input (WASD, arrow keys, joysticks), at the left side of the screen it will tell you what the various keys/buttons do. The info is also listed in the game manual.

Quote: "the WASD controls didn't seem to work for me"

You are right. I cannot imagine how/why this cropped up, but I will have to fix it in the next build. For the first year or so of development all I ever used was the WASD keys. Go figure.

Quote: "Once you add in some sound effects and battle music, this game is gonna rock"

Actually, they are already in the game. In my haste to get the final build out to the public, I neglected to see that the sound and music default settings are to MUTE. If you go to the SOUND & MUSIC menu, you can change them to 100% volume. There is an option available to save your audio preferences to your hard drive; the game will automatically load in your preferences whenever you play.

Quote: "In the manual Drew Cameron is listed as modeling the drew model. I actually modeled it for a game he was planning on making."

Sorry about that. There were a few models that I initially inherited when I took over the programming for the game and I had no info regarding authorship and I was unable to determine exactly who did what, and since a pic of it was in his avatar, an assumption was made. We will edit the file and the code to reflect that you made the Drew model.

Thanks to all for the positive comments so far!

LB

So many games to code......so little time.

Zeus
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Posted: 10th Jan 2010 22:16
I know this is an odd request, would you mind to put Smiley Dude from Blox in this game? E-mail me, jordangibson96 [at] gmail [dot] com for more details.

NeX the Fairly Fast Ferret
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Posted: 10th Jan 2010 23:48
When it all comes together, it's really a nice package. The AI's quite brutal. *biff biff biff biff biff*

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
_Pauli_
AGK Developer
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Posted: 11th Jan 2010 03:27
I downloaded it, extracted the exe from the archive, but when loading I get a "Bitmap does not exist" error! (see attached image)

Now the plot thickens, the fps decreases, and the awesomeness goes through the roof.

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LBFN
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Posted: 11th Jan 2010 03:46 Edited at: 12th Jan 2010 16:16
NeX: Thanks for the feedback. Those menu buttons are great!

_Pauli_: I checked in the area of the code where it gave the error and all of the bitmaps are there. Since no one else has incurred this error and I never have, I assume the file did not download correctly. I would delete it off your computer and re-download it. This should take care of it.

Click my sig to download TGC Heroes v0.88.

Zeus
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Posted: 11th Jan 2010 03:57
I love this game!

NeX the Fairly Fast Ferret
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Posted: 11th Jan 2010 18:04
Quote: "I downloaded it, extracted the exe from the archive, but when loading I get a "Bitmap does not exist" error! (see attached image)"


It's also possible you don't have enough TEMP folder space.

Athlon64 2.7gHz->OC 3.9gHz, 31C, MSi 9500GT->OC 1gHz core/2gHz memory, 48C, 4Gb DDR2 667, 500Gb Seagate + 80Gb Maxtor + 40Gb Maxtor = 620Gb, XP Home
Air cooled, total cost £160
Satchmo
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Posted: 12th Jan 2010 02:49
I got the same error, except it was under Vista. Put it on a thumbdrive and it worked on a different computer(with xp).

LBFN
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Posted: 12th Jan 2010 18:00 Edited at: 19th Jan 2010 19:03
Progress update:
Revised the TGCH Game Manual and edited the link to it. The Crazy is credited with the Drew model.

Note: These changes will be included in the next final build.
Fixed the error where when two humans play with at least one AI that the humans do not collide.
Fixed it so that the bat only appears in The Swamp (to bring in items).
Installed collision for the ray gun shot that is picked up in-game. (I can't believe I simply never put it in - slaps self on forehead ).
Fixed a grievous stability error that if you chose two humans for your first game, but selected them plus an AI in a future game, the game would crash. This took me a while to figure out, but it works good now.
Fixed it so that the user can select the WASD controls. I had set the default prior to allowing the user to choose. The code saw it that the user was trying to place two buttons on the same selection. Anyway, it is fixed.
Fixed the defaults for sound and music at 100%.

Working on:
Figure out why the AI will get stuck in the air for no reason for a few seconds upon occasion.
Lee shooting the ray gun with the correct hand.
Tito's flame does not move him like it should and is supposed to disappear after the attack is made.
Add Smiley Dude from Blox as a projectile.
When using PolkaDot or CoC arenas, the bg goes dark after the first game.
Make AI movement better when on a fighter in SS.
Install K.O. Fest mode.

EDIT: Since I have not gotten any more feedback, I will plan to finish up K.O. Fest mode and place it in Program Announcements as is.

Click my sig to download TGC Heroes v0.94.

Bizar Guy
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Posted: 13th Jan 2010 01:51
Will have to give this a go once I've got time. Me want's to play as Kel!

LBFN
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Posted: 19th Jan 2010 19:01
TGC Heroes v 0.94 is complete and includes the updates listed in the post above. The file size is 34.54MB. Here is the link to it:

http://www.mediafire.com/?d2mmjnmtgzw

It's been real.

LB

Click my sig to download TGC Heroes v0.94.

13r4cl1y
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Posted: 20th Feb 2010 05:34
Awesome i wish to have a better internet
LBFN
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Posted: 2nd Mar 2010 19:33
I am currently in the process of replacing one of the characters in TGC Heroes. The new character that will be used was posted on the TGC forum by Neodelito. Here is a pic of the model:



I have re-rigged the model and am in the process of animating it. I hope to have it in-game within the week.

C0wbox
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Posted: 2nd Mar 2010 20:00
Hey that guy looks cool, nice UV map too, you should be able to do some cool moves with a sword that big.
Cetobasilius
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Posted: 4th Mar 2010 10:47
you should check out my game.
http://www.youtube.com/watch?v=dJUph3iiVFw
its written in GDK. thats an old version...

hi

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