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Work in Progress / TGC Heroes

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LBFN
17
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Posted: 31st Jan 2008 18:12 Edited at: 28th Apr 2012 06:59
DarkSmash is viewed as competition (albeit friendly) to TGC Heroes, like Bl1t2 B451C is competition (albeit UNfriendly) to TGC.

LB


So many games to code.......so little time.

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Agent Dink
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Posted: 1st Feb 2008 01:04
Isn't Blitz, like, discontinued and left in the past now?

LBFN
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Posted: 1st Feb 2008 02:42 Edited at: 28th Apr 2012 07:03
Their products are still for sale on their website and their forum shows current activity.



So many games to code.......so little time.

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tha_rami
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Posted: 1st Feb 2008 08:24
Only a few months before rigor mortis starts to kick in....


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zzz
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Posted: 4th Feb 2008 22:33 Edited at: 4th Feb 2008 22:34

Nice

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tha_rami
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Posted: 4th Feb 2008 22:39
Oh yeah baby!


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Xenocythe
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Posted: 5th Feb 2008 03:16
Quote: "Oh yeah baby! "



Something tells me you should watch out, ZZZ


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Dr Manette
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Posted: 5th Feb 2008 04:12
Haha... someone sounds excited!

zzz
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Posted: 6th Feb 2008 15:38
Quote: "Something tells me you should watch out, ZZZ"



LBFN
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Posted: 6th Feb 2008 18:27
Some of TGC's 'older' forum dwellers may remember Tito. Tito is a fully animated character that has been added to TGC Heroes. As one of his moves, Tito uses his jetpack to enable him to unleash an attack on an opponent.

A new arena for TGC Heroes is also shown in the attached pic; The Treehouse. Thanks to Data for his contribution.

LB

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Bizar Guy
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Posted: 7th Feb 2008 02:51
Yay! Tito!


BlockVerse-> Old School Beta Demo-> Dream-> Old School-> Guitar Platformer
tha_rami
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Posted: 7th Feb 2008 08:20
Tito is fun and quite flexible in its movements, I must admit. The treehouse is kinda reminiscent of the Yoshi Island maps as far as I'm concerned - very fun, symmetrical and thus good for a nice 2/3 player mayhem.

The pic, in case people miss the one Chris' posted - this is the same one, just easier to see .



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Plystire
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Posted: 7th Feb 2008 09:01 Edited at: 7th Feb 2008 09:02
Might wanna crop out the whitespace on that pic, it stretches the page and makes post reading a little hard.

TGCH is looking great, guys!

I am sad with the thought that is gonna be finished before my game will be and hence, I won't have a chance of getting a character in for it. A CyberWars program just plain sounds like a great addition (to me anyway, lol) and perhaps even a CyberWars level comprised of circuit components and a digital looking background.

I am loving the work everyone's put into this, and I definitally look forward to a beta/release.


The one and only,
~PlystirE~

tha_rami
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Posted: 7th Feb 2008 11:09 Edited at: 7th Feb 2008 11:13
A level would be great... The game doesn't have to be finished, I'm certainly interested in such a level. Drop me a quick e-mail!

Progress is mostly thanks to Chris (LBFN) at the moment, who has been and still is the main force behind the games' development. We had some forum problems lately, with the switch of forum version, which requires people to delete their cookies for the site to be able to log in, which has kinda killed activity there. We hope to have people back soon.


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Plystire
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Posted: 7th Feb 2008 22:15
Awesome! When the modeller for CW:I gets his media back online (he sadly had a HDD whipe... I blame my game's curse ) I'll shoot you an email with some screenshots.


The one and only,
~PlystirE~

Plystire
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Posted: 8th Feb 2008 10:06
*quickly checks the MailBack box and leaves*

aluseus GOD
17
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Location: I\'m here. Now I\'m there. I keep moving
Posted: 12th Feb 2008 05:06
put in a stage based on the dbp editor. The lines of code that appear effect the stage and when the compile button is pressed the code compiles, the project editor opens, and the field transforms into the actual game that is coded on the editor. The settings on the editor change various aspects of the arena and etc.

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NeX the Fairly Fast Ferret
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Posted: 12th Feb 2008 20:05
Also, clicking any "cancel" buttons wipes your code. Don't forget that!

Dr Manette
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Posted: 12th Feb 2008 23:54
I like that idea, aluseus GOD. It could be a lot like the pokemon stadium level, even.

Tom J
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Posted: 12th Feb 2008 23:54 Edited at: 12th Feb 2008 23:55
That level idea sounds pretty complicated though, but still awesome if it was pulled off.

Anyway back on topic, looking great guys! It would be great to see this in an upcoming newsletter seeing as TGC is the main theme
LBFN
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Posted: 13th Feb 2008 03:17 Edited at: 13th Feb 2008 04:09
Quote: "put in a stage based on the dbp editor. The lines of code that appear effect the stage and when the compile button is pressed the code compiles, the project editor opens, and the field transforms into the actual game that is coded on the editor. The settings on the editor change various aspects of the arena and etc.
"


Since the game will have an options menu (not in yet), you can select the arena in which you want to play, the character and the game mode, I'm wondering what else could be chosen. You could put in/leave out items, change colors and stuff like that, but I don't see where that would come off as being real interesting over time. To allow the user to build an arena from scratch goes way beyond the gameplan.

What about having the DBP editor as a backdrop with some code on the screen, the mouse cursor moves automatically over to 'Compile' and the button is clicked. The editor plane then turns back 90 degrees to become a TGC version of the Pokemon arena (no way do I see me doing the smoke puffs and changing arena in-game, though that would be exceptionally cool). The different colored buttons in the Project Summary could be used as platforms.

Quote: "Anyway back on topic, looking great guys!"

Thank you very much

Quote: "It would be great to see this in an upcoming newsletter seeing as TGC is the main theme "

I like this idea. Thanks again
[ ** EDIT ** The TGC Newsletter submission probably won't happen anytime soon. We would like to have a demo available before we submit something and the demo isn't expected to be complete until sometime in March, most likely.]


LB
Zombie 20
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Posted: 13th Feb 2008 06:59
Well you always have my support!


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
tha_rami
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Posted: 13th Feb 2008 16:15
March is more than reasonable, I think. We certainly want that newsletter spot, but, you know, not until we have something playable for you guys.


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tha_rami
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Posted: 17th Feb 2008 06:05 Edited at: 17th Feb 2008 06:37
This is what we call a minor sneak peek...



Thanks to Alex and Chris, and of course, Bizar Guy for getting this awesome level up and running.


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3D dude
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Posted: 17th Feb 2008 09:32
hey i was wondering if i can join.

i've been working on this rpg game called: the Goran

i got my main charecter. his name is aldrian

and his evil twin: issdarian

if you guys want to use them i'll attach a file

i also got an arena if you guys want to use it.

it's the castle in my game called: castle cyndonia. yes i know it's from the song. so it's somewhat based on the song.

and may i request that you guys use trophy assists like in super samsh bros. brawl. when you get an item this guy pops out of it and moves around while hurting your oponent until it falls of the arena.

if you guys gonna do that you can use one of the enemies from my game.

he has these 2 spiked balls as hands and he jumps on his head and spins arround.

here's the file if you want it.

there all in anim8or so idk if you guys can use it.

and i'm still working on the castle i need to add the flags and the doors.

thanks

dudes rule!!!
3D dude
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Posted: 17th Feb 2008 09:37
here's aldrian

dudes rule!!!
3D dude
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Posted: 17th Feb 2008 09:40
here's isdarian aldrian's evil twin

dudes rule!!!

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3D dude
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Posted: 17th Feb 2008 09:41
here's castle cyndonia

dudes rule!!!

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3D dude
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Posted: 17th Feb 2008 09:42
and here's the spikey. the enemy that i was talking about

dudes rule!!!

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LBFN
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Posted: 17th Feb 2008 14:58 Edited at: 17th Feb 2008 23:07
3D dude
[ ** EDIT **]
I see from another thread that you are in actuality Zorek and have now been banned twice.

No thanks to your stuff and you are no longer welcome to join TGC Heroes.

LBFN
Bizar Guy
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Posted: 17th Feb 2008 18:49
Nice pic, Rami.


BlockVerse-> Old School Beta Demo-> Dream-> Old School-> Guitar Platformer
zzz
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Posted: 17th Feb 2008 19:32
Oooh!

Natflash Games
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Posted: 19th Feb 2008 19:45
This looks cool, I especially like the whole "lets jump around the TGC forum idea

The newest level looks great.


Check out my site for the latest on my games.
Zombie 20
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Posted: 19th Feb 2008 21:00
the dream level looks amazing, praise and props to you all.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
tha_rami
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Posted: 20th Feb 2008 09:23
The weirdest thing is I haven't played with the Dream level yet myself. Let me fix that ASAP, so I can tell you all how cool it is.


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tha_rami
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Posted: 26th Feb 2008 11:36 Edited at: 26th Feb 2008 11:37
Cool had an unexpected visitor, today:




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Another Oni
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Posted: 26th Feb 2008 11:50
You guys can use thread for this game - that's no problem ^ ^. Tecnuro doesn't own the character.

Btw, I tried to reply on the KEZ thread; but it wouldn't let me for some reason.

On another note, I gotta say this game is shaping nicely, I'm particularly liking the DREAM level. Any chance of items inside crates? just a thought

Cheers all!
Another Oni
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Posted: 26th Feb 2008 11:50
LOLZ
* thread = KEZ

brainfart.

Cheers all!
Bizar Guy
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Posted: 26th Feb 2008 19:49 Edited at: 26th Feb 2008 19:57
Quote: "I'm particularly liking the DREAM level. Any chance of items inside crates? just a thought"

That's not how crates in Dream work at all. Also, seeing as all the platforms are made of crates, that might be a problem.


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Data
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Posted: 26th Feb 2008 23:26
Perhaps I'm not the best person to answer your question Another Oni, but seeing as I originally modelled the Dream world(well besides Bizar Guy of course), I can say that it was designed to be exactly like Dream, therefore, I don't think destroying crates is an option at this point.

LBFN
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Posted: 26th Feb 2008 23:53
Another Oni
I take it from what you are saying, that you are okay with us using Kez in TGC Heroes. We had gotten written permission from Tecnuro previously.
Quote: "On another note, I gotta say this game is shaping nicely, I'm particularly liking the DREAM level."

Hey, thanks for that. I also like how the Kez model has come along. I hope to put up a pic of him in action on this thread within the next several days.

As to the crates containing items issue, I really don't see us doing that. As Bizar mentioned it would be inconsistent with Dream, plus we currently have three containers, a Barrel, Dice (its only one, so I guess it is a die) and a Treasure chest, so having an additional container would be a little redundant (thanks to David Gervais btw). Additionally, some items/powerups fall by themselves to a platform.

LBFN
greenlig
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Posted: 27th Feb 2008 10:01
Where did you get the tito model from??

Looks great guys!

Blender3D - GIMP - WINXP - DBPro
tha_rami
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Posted: 27th Feb 2008 18:05
We got the basic model from creator of Tito, then I think Chris remodelled it into what it is now. He did a great job at that, too, as you can see!


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LBFN
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Posted: 27th Feb 2008 23:49
Tito is actually from a very old TGC game. One of the original threads is here:
http://forum.thegamecreators.com/?m=forum_view&t=18787&b=5

He originally had a 'bubble' around him, but since it was almost identical to the shields that the players use, it was left off.

Quote: "Looks great guys!"

Thanks!

LB
Cian Rice
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Posted: 1st Mar 2008 02:56
Tito is badass. Can't wait to see Kez in the game.

Agent Dink
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Posted: 1st Mar 2008 04:35
MY TENNIS BALL MAN! Awesome! Looks almost exactly the same, good job guys!

BMacZero
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Posted: 1st Mar 2008 04:51
Hehe. I think the eyes on the model are a wee bit large, but I like the way these characters are looking!


Powered by Box2D Physics. Thanks Diggsey!
LBFN
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Posted: 4th Mar 2008 03:46
Quote: "Can't wait to see Kez in the game."

Kez is in the game currently, but all of his animations are not complete yet. I was hoping to have them finished by now, but I have been out of town. Sometime this week I should be able to put up something.

Quote: "MY TENNIS BALL MAN! Awesome! Looks almost exactly the same, good job guys!
"

Thanks It took a little more work than expected to get the texture right. I think we will use him to deliver items/powerups in the game. We might be able to find a use for him in "Monster Mode" also. We didn't know if he was an agent or not, so we just called him Dink. hehe

LB
Agent Dink
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Posted: 4th Mar 2008 05:35
Dink is just fine, lol.

Roxas
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Posted: 4th Mar 2008 13:03
Ok, Now we just need a pedobear


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