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Work in Progress / TGC Heroes

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Deathead
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Posted: 18th Sep 2007 23:19
@Oolite: Here is the .3ds.

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Oolite
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Posted: 18th Sep 2007 23:38
692 polygons seems a bit high too, i'll see what i can do about that without sacraficing quality.

Also, give me an idea of how you want it texturing, the arms and the legs i mean


[Looking for work]
Deathead
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Posted: 18th Sep 2007 23:43
I want a cartoony approach texture. And the legs to be jeans or something like that. The shoes are brown with a shoelace. The arms could just be Orange to match with the burger buns. And Oolite its says 385 polys here. What are you using?

Oolite
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Posted: 18th Sep 2007 23:48
Max. Count tri's for games, made the mistake a DOZEN times before when working with unreal.


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Deathead
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Posted: 18th Sep 2007 23:52
Ah it triangilates it. In blender you don't need to trianglate it.

Oolite
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Posted: 19th Sep 2007 00:02
No, you just need to tick the box next to it to count the tri's instead of the polygons, polygons really gives you a false sense of what its really going to be like in game.


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Tecnuro Entertainment LTD
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Posted: 19th Sep 2007 01:40
OOlite do you need Kez concept art?

Kez: Legacy of the Flame
Oolite
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Posted: 19th Sep 2007 01:42
Anything you can give me i'd be happy to have, it would help a hell of a lot.

Also, obviously, your permission.


[Looking for work]
Micophone
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Posted: 19th Sep 2007 04:13 Edited at: 19th Sep 2007 04:17
Damn that burger makes me hungry, but the fact that its got legs and arms hanging off it is a turn off.

Oolite, let me know and I can help out, split the work eh? You Kez I Burgerman or vice versa.



Mico
tha_rami
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Posted: 19th Sep 2007 05:10
Would be cool to have both of you working on that - Micophone, sign up to our forums if you get the chance.


Your mod has been erased by a signature because it was larger than 600x120.
Micophone
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Posted: 19th Sep 2007 13:34
Alright tha_rami, will do.
tha_rami
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Posted: 19th Sep 2007 14:30
I activated your account on the forums (Micophone) and removed the other one. You can just log in with the password you set for Micophone. Welcome to our forums!


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Micophone
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Posted: 19th Sep 2007 16:23
Thanks tha_rami. Will do my best to support the team.


@ Tecnuro Entertainment LTD : Can you clarify whether you want the 3D model done following gameplay (chibi style) Or your conceptual designs. Cause they are both conisderably different.

Mico
Tecnuro Entertainment LTD
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Posted: 19th Sep 2007 21:36
Model should be done in conceptual design if possible (chibi just a representation of the detail for easier animation in 2D) but, if not then chibi style is fine.

See art below:
http://www.tecnuro.co.uk/images/CONCEPT.JPG

Kez: Legacy of the Flame
tha_rami
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Posted: 19th Sep 2007 21:45
They've already started on a chibi since it really fits better and I must say I'm impressed by Oolite's work (and Micophone's corrections). When we make some significant challenge on Kez, I'll post a WIP shot of him here.


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Micophone
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Posted: 20th Sep 2007 04:32 Edited at: 20th Sep 2007 04:33
@tha_rami: I dunno if its alreayd done but could you do me a favor and make a horizontal chart with job lists etc when you have the time.

No# 1

Job- make model x

Description- - Make textures
- Modify legs

Person in charge- None

Completed? - No


All jobs that is and post it in the TGC Heroes forum, so atleast we all have a clear picture of whos doing what and what needs to be done, so I can jump in and work on one of the jobs if need be.

So if there are new things that need to be done we just update the chart.

Mico
tha_rami
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Posted: 20th Sep 2007 05:18
Will work on it from tomorrow around 14:00GMT - sorry, it's 3:17GMT, I'll have breakfast in an hour (ramadan) and then go to bed. I basically live the opposite life - living at night and waking at 14:00.


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tha_rami
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Posted: 20th Sep 2007 07:17
A quick update.

We've got three great modellers and animators aboard now, Oolite, Micophone and diesel1604 as backup (he works with Seadome as well). If they can live up to my expectations of them, they're going to make this game shine and Chris is going to make this game rock. The rest is going to continue supporting all the above guys with as many help as possible.

Kez' model is starting to look very Kez by now. It's completely untextured at this moment, but the proportions match the style of both Kez:LotF and TGCH. Great work by Oolite and Micophone.

Everyone is doing a great job and we've selected Chris as team-leader and me as spokesman. Questions, weird ideas, briliant ideas, characters we could use, environments that would be cool to have, powerups, items, aid, everything is welcome at our forums.

Sign up now at http://tgcheroes.yourbb.nl/!


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Micophone
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Posted: 20th Sep 2007 09:19 Edited at: 20th Sep 2007 19:41
TGC Heroes:

I decided to redesign Nutts to give him more character and attitude.

Dont worry, he'll be right back. Sorry guys.

Mico
Zombie 20
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Posted: 20th Sep 2007 13:01
Nutt looks kick-ass.

The crazy
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Posted: 20th Sep 2007 18:57
Very kick-ass.

Oolite
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Posted: 20th Sep 2007 19:22 Edited at: 20th Sep 2007 19:26
Agreed.

Micophone: This is for you.


EDIT: tecnuro, your website is under construction, i can't view the image.

NeX the Fairly Fast Ferret
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Posted: 20th Sep 2007 19:38
Nutt looks... kick ass!
Like a wooden Kirby. Interesting reuse of style there.


Since the other one was scaring you guys so much...
Micophone
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Posted: 20th Sep 2007 19:42
I got the file Oolite, will do what I can.

Mico
Zombie 20
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Posted: 20th Sep 2007 20:24
*clears throat*

You're all just wasting your time with favoring others..we all know lee shall strike down all competition.

*cough fanboy*

Tecnuro Entertainment LTD
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Posted: 20th Sep 2007 20:34
@ Oolite - sorry for the broken link.

http://tecnuro.co.uk/games/KezLoTF/concept.jpg

Kez: Legacy of the Flame
Roxas
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Posted: 20th Sep 2007 20:57
Here is a render of Raiken



Tell me if you like it

[center]
Zombie 20
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Posted: 20th Sep 2007 21:25
yup raiken is gonna be battling drew for badass supremacy in this game.

Dr Manette
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Posted: 21st Sep 2007 03:16 Edited at: 21st Sep 2007 03:16
Would you consider using my group's character, Jack Fantastic, from our game Revenge? It was a semi popular FPS for a while. A pic for you to mull over.

He does have background story if you ever need one.

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tha_rami
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Posted: 21st Sep 2007 03:32
Phoe, Dr. Manette, hard one. Doesn't look like he has a 3D model or similar, does he? If not, it'll be quite hard as we can't distinguish any models. I do remember Revenge and I was thinking that your design had a 'MSPaint' style. That might work as a Arena.

We could use him as a powerup (kinda like the Pokeballs), maybe?

I can't promise things yet.


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Dr Manette
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Posted: 21st Sep 2007 04:54
Yea, the players were all 2d plains to match the DOOM feel. I'd be willing to draw up a Revenge map, if Jack doesn't actually fit in. Not sure what you mean by distinguish any models.

Now, what you could do is use our power up "Revenge" (a red and yellow R) as a power up for invincibility or to "summon" Jack. Whatever floats the team's boat.

Micophone
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Posted: 21st Sep 2007 05:07
Oooh more characers.

Btw, Im just wondering, whos doing the level designs?

Mico
tha_rami
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Posted: 21st Sep 2007 05:49
Data has been doing some, Gil Galvanti is working on two levels and if you're willing to help out with that as well, you're more than welcome.

Quote: "Not sure what you mean by distinguish any models."

I meant details, but it's 3AM here so please accept my humble apologies for such a mistake so early on the day . I'll discuss it with the team.

Also a sigtest, Chris, this one's for you .

LBFN
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Posted: 21st Sep 2007 06:33 Edited at: 2nd Jul 2012 20:21
Rami

Told ya!

Mico

The Crazy designed and modeled Battlezone One Billion. kyp is working on The Swamp. We like to have levels from TGC games, but Data's Frantic Forum is an example of a new level we intend to add.

LB

http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=1247451

So many games to code.......so little time.

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Zombie 20
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Posted: 21st Sep 2007 11:27
looking great guys..I'm so happy to see the community taking such an interst in this project.

Deathead
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Posted: 21st Sep 2007 17:40
@Oolite: Any work on the texture for the burger?

Oolite
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Posted: 21st Sep 2007 18:52
@Dr Manette: That would be a fun model to make


Also, i took on some more commercial work so i had to pass the burger over to Mico, ask him.

NeX the Fairly Fast Ferret
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Posted: 21st Sep 2007 18:55
I think there should be an option of using a plain for a character instead of a full 3D model... Game & Watch style.


Since the other one was scaring you guys so much...
tha_rami
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Posted: 21st Sep 2007 19:02
Well, NeX, it seems we're going for a 3D approach and really, what does it matter? 2D would only give us more to do for little result - which is just not feasible or worth putting time in for this stage of development.

If at any time we feel there should be an option for 2D characters, we'll talk about it later. At this point, the team agrees 3D is the best way to go.

Micophone
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Posted: 22nd Sep 2007 04:48
@Deathead: Hey man, yea, Ive done the texturing, but its still missing something. So Im working on it. Ill ask tha_rami if I can post it here for you to see, but it will definelty be in the TGC Heroes forum.

Mico
tha_rami
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Posted: 22nd Sep 2007 05:33
Well, Mico, on your request, the WIP of Burgerman for the public.



Micophone is doing a great job - he and Oolite made themselves unmissable teammembers by now, and their style is spot-on.

LBFN is away for two days, so we'll have to wait until he gets back before we can have coding updates. He did succeed in setting up three AI's at a great framerate (70 FPS) with unoptimized models or code, so I guess it's going great.

Zombie 20
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Posted: 22nd Sep 2007 05:50
That looks great, you all are doing a wonderful job, keep it up mates..keep it up.

Deathead
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Posted: 22nd Sep 2007 16:08
If you need another model ask me. that looks really awesome!

tha_rami
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Posted: 22nd Sep 2007 19:45 Edited at: 22nd Sep 2007 19:46
Well, a little update.

NEW CONTESTERS!!!
John from Soharix' Recre John
John is big, heavy and saved the world from aliens while collecting donuts in the two (if you ask us, culthit) 'John' titles that have been released. Our goal is to make him a slow, powerful fighter with a majority of downward air attacks. He will jump low, but have a high superjump.

Onima from Seppuku Arts' Shadow Behind the Leaves
Onima is a character from a Broken Sword/Longest Journey style game from Seppuku Arts. We did think about adding Paris Hilton as a special attack, but decided not to since a triple one-hit KO sounded unfair. We're thinking of giving Onima a large scala of ranged attacks. She's fast, jumps high but yields little damage and has little stamina. She'll most resemble Pikachu.

Tito from Tito 2!
What can we say? One of the games that has been around for long while on the forums, we couldn't miss Tito. He'll be one of the non-pedal characters, meaning in this case that he'll be floating like Mewtwo. His attacks, however, will be mostly be melee/shortranged.

NEW ARENA'S!!!
We've started working on a FPSC level with included stock models, falling through floor traps and looks. We're also working on a secret level and Gil Galvanti is working on a Pirates of Port Royale and a Virtual Office level. Bizar Guy helped us out with a Dream level, which will be Kel's homelevel.

I'm considering asking SW3D Games to have Michael or Scott Garett from the series, who are main story elements in the games. These characters don't exists at all in visual form, so that would be hard but fun ones (similar to Starfox).

Micophone
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Posted: 23rd Sep 2007 12:28
Hey tha_rami nice signature. And congratulations with you and Suzanne.

New characters coming in, if you can put in photos thatll be great, cuz Im not so familiar with some of them.

Mico
tha_rami
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Posted: 23rd Sep 2007 15:02
Thanks Mico

Check the TGCH boards, I have the actual módels for most of them.

Zombie 20
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Posted: 23rd Sep 2007 15:17
Hahaha burger man so reminds me of an egg mcmuffin,,mmm zomb is hungry now...

*Zombie SMASHES pathetic mutli-billion dollar corporation for crappy breakfast patty*

Wiggett
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Posted: 23rd Sep 2007 15:40
I thought I was supposed ot be in there somewhere....

Syndicate remastered: Corporate persuasion through urban violence.
Satchmo
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Posted: 23rd Sep 2007 17:35
Do you guys have any plans for online? THAT would seriously add to the game in so many ways.

Your about to get pwned.
Seppuku Arts
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Posted: 23rd Sep 2007 22:26
Quote: "Onima from Seppuku Arts' Shadow Behind the Leaves"


Now I'll say it...TGC Heroes is the uber-est idea out there...

Sorry, I know 'uber-est' isn't even a word, but you've got to give me points for creativity surely?

Well, it'll be interesting to see how our characters turn out in this game. Keep it up guys

Also...

Quote: "She'll most resemble Pikachu."

All I can say is that there isn't a decent enough shocked emoticon to express how my face looked when I read that...But I suppose most women have an electric personality, doesn't take much for them to shock you over the slightest little thing, so I guess it's inevitable really.

Good luck with it dudes.

I shot the sheriff

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