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Work in Progress / TGC Heroes

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Zombie 20
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Location: Etters, PA
Posted: 31st Oct 2007 10:03
Happy Late B-day Rami!!!

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

MonoCoder
18
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Posted: 4th Nov 2007 14:00
Quote: "...cannot be summarized in a still picture."


I agree. Any chance of a youtube video or the like yet?
I've been following this for a while now, and it's looking very promising. I'd love to even submit a character but then I realize I've not got one to my name.

Keep it up!

EBA; FUI; Mario Land Ripoff.
Every time you post a joke in the form of code, mace yourself.
LBFN
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Posted: 4th Nov 2007 21:54 Edited at: 6th Jul 2010 05:11
MonoCoder

Not just yet. Right now, we have been working with partially animated characters. While they can do some attacks and can pummel the opponent out of the arena, we would like to have at least some of the characters fully animated and the supporting code in place before we produce another video. In the meantime, we will keep working on refining the game and adding other features.

Thanks for your interest.

LBFN




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Zombie 20
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Posted: 5th Nov 2007 22:19
*Hugs the whole team crying, thank you so much for your hard work, it is very appreciated.*

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

The crazy
19
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Posted: 5th Nov 2007 23:12
Wow guys! You've been making lots of progress on this. And to think, this just started as some idea I thought I was going to get flamed for I haven't checked around here in awhile (I've been too busy with movies/college/chicks/partying) and I have to tell you guys, I am impressed. And I feel so special seeing Battlezone one billion and some of my models still being used

Anyway, I was wondering if there's a site (not forum) with all your guys' progress so far so I can link to it from my site, crydrk.com. Sort of like a consolidated game dev diary or something... I dont seem to have found such a thing anywhere. So please tell me a link!

tha_rami
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Posted: 6th Nov 2007 00:07
Nope, although I think we could start up a blog if the team likes that idea.


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The crazy
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Posted: 6th Nov 2007 02:50
I'd be willing to host something of the sort if yall'd be interested? I'm far too busy to be of any help but I want to contribute in some way

LBFN
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Posted: 6th Nov 2007 03:18 Edited at: 2nd Mar 2010 19:30
Hi Crazy,

Long time, no chat.
Quote: "I have to tell you guys, I am impressed"
Thanks!
That means alot coming from you.

Quote: "I feel so special seeing Battlezone one billion and some of my models still being used"
Well....we are using them, but it would be great to have Tikatta, Drew and Yayap fully animated. . . . [hint, hint] heh heh

Quote: "I'd be willing to host something of the sort if yall'd be interested"

Thank you for the offer! I will discuss it with the core team and we'll get back to you.

LBFN



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Xenocythe
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Posted: 6th Nov 2007 17:37
Sorry I hadnt responded to the e-mail earlier

Well, I responded now... so I think now I just need to get in tune and organized with this team and what we're doing, etc.


Signatures just got less lamer...er.
tha_rami
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Posted: 9th Nov 2007 04:40 Edited at: 9th Nov 2007 05:29
With kind regards from Chris (LBFN)- 4 player mayhem:




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Benjamin
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Joined: 24th Nov 2002
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Posted: 9th Nov 2007 07:34
It's looking great guys, I look forward to a playable demo.

Tempest (DBP/DBCe)
Multisync V1 (DBP/DBCe)
Zombie 20
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Posted: 9th Nov 2007 17:16
Very nice...Mmmm rami maybe we could get an article about the power of dbp in Untitled perhaps???

Dr. Mannete- OMG It's Zombie's voice, it's so Suave!

Satchmo
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Posted: 18th Nov 2007 02:02
I know it's a little on the late side too be asking, but do you need any extra help? I can code and I can also texture somewhat, but don't hesitate to say no if you don't feel I'm needed.

I used to be Fxgamer
tha_rami
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Posted: 18th Nov 2007 02:06
Satchmo, could you sign up to the TGCH forums? We're interested .


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Satchmo
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Posted: 18th Nov 2007 02:12 Edited at: 19th Nov 2007 04:23
Will do, I didn't think they were still active, but OK.

tha_rami
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Posted: 18th Nov 2007 02:19
Post a quicky in the Questions and Suggestions one. You'll get some questions from the team, I guess .


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Satchmo
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Posted: 18th Nov 2007 02:27 Edited at: 19th Nov 2007 04:23
Alrighty, it's done. I've posted a thread in Q&S.

tha_rami
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Posted: 18th Nov 2007 02:32
I've replied. Keep checking in the run of today and tomorrow as the others might have additional questions.


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Satchmo
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Posted: 18th Nov 2007 03:30 Edited at: 19th Nov 2007 04:22
Hey, sorry to be a bug, but er are there any more questions?

tha_rami
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Posted: 18th Nov 2007 04:23
Well, if you'd check the forums right... now, you should notice something.


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tha_rami
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Posted: 29th Nov 2007 22:48 Edited at: 29th Nov 2007 22:53
Anyone ever had the feeling that a long, heavy climb has finally come to an end? That you can stand at the top and look around?

We have exactly that feeling in the development of TGC Heroes at this moment. Just to update everyone, the latest internal build was 0.35, and we're currently working on 0.40. In 0.40, we want several levels available ánd some animated characters.

At one point, we decided to no longer say "animations" again and treat it like a swear word, so we abbreviated it as "A's", animating was "A'ing" and animator was an "A'er". But, with some help from Jerok and Chris learning to animate for himself (go Chris!), we've finally gotten some working, animated characters! So, we're at the point where we can write out 'animation' again and rolling towards 0.40 - so expect screenshot heaven... soon.


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Guyra
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Posted: 30th Nov 2007 02:46
Cool, keep up the good work!
The crazy
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Posted: 6th Dec 2007 01:01
Hey guys! I figured out how to make maya export correctly! Yall still need an A'er?

[href]www.savethegrunts.org[/href]
tha_rami
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Posted: 6th Dec 2007 04:38
In the category, whoa: in the Soulhunter thread, bmaczero proposed that Soulhunter should be in TGC Heroes. Well, we're far ahead of that and thus a surprise update:

NEW CONTESTANT:

Soulhunter



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BMacZero
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Posted: 6th Dec 2007 04:43
Lol, I'm happy .


"Ok, so that wasn't funny. I don' have any good Christmas jokes."
LBFN
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Posted: 6th Dec 2007 18:17
The Crazy

Yes, we are very interested in having you do some animations for TGCH. Please check out my response to you on the TGCH forum.

LBFN
Bizar Guy
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Posted: 6th Dec 2007 18:48
Can't wait for teh demo.

oh, rami, are you going to add the "change" in Dream to Kel here? I think that would be a pretty cool addition to him.


Superman wears Chuck Norris PJ's
tha_rami
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Posted: 7th Dec 2007 07:29
That, my dear Ben, I'll have to discuss with the team. Teh change would certainly add a lot to the level and/or character.


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Zombie 20
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Posted: 10th Dec 2007 03:20
I'm really sad that I couldn't help more..but you guys have gotten on just fine.


Coffee coffee coffee coffee coffee coffee cappacino, JAVA!
zzz
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Posted: 17th Dec 2007 23:53
Wonderful! Soulhunter looks so evil(and kinda cute).
It seems that this team is working well together.

This is all really nice work, it´ll be fun to try this game.


WII number: 8220 5043 6939 7393
tha_rami
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Posted: 4th Jan 2008 06:22 Edited at: 4th Jan 2008 06:40
Video update. We've just reached a milestone in development (version 0.4), and we decided what better way there is to show you what we worked on than publishing a video? Although the TGC uploading thing failed once again, and I had to publish it to my own website. Sigh. Luckily, there's also Youtube.

High Res Video (12MB)
Youtube

A minor note: For some reason, some letters fell off the video. I fixed it three times, but it keeps happening when publishing - as I promised the team to bring this video out tonight, here it is.

Also note that the credits only involve the most active members, and the stuff that is already included. They'll grow much larger over time.


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Gil Galvanti
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Posted: 4th Jan 2008 06:41 Edited at: 4th Jan 2008 06:46
Very nice vid! I'll see if I can get those PoPR levels to you soon . Have you showed the shots of it textured to the other team members?

EDIT: Well even if you did, here they are for everyone to see .





LBFN
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Posted: 4th Jan 2008 07:10
Thanks Gil. No, I hadn't seen the textured version yet. Looks very sweet! I'm looking forward to having it in TGC Heroes.

Best,

LBFN
tha_rami
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Posted: 4th Jan 2008 07:24
Hadn't shown it, was (and am) waiting for the final version . It's looking pretty good, though!


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Jeku
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Posted: 4th Jan 2008 10:01 Edited at: 4th Jan 2008 10:01
The video looks cool, but the action needs some major speed!

tha_rami
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Posted: 4th Jan 2008 10:20
Yeah, it's mostly the good ol' Fraps playing up there. Usually, you'd get 150% or 200% the speed in some parts of the video. Glad you like it, Jeku .


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Deathead
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Posted: 4th Jan 2008 16:14
Where is my burger model? Which Micophone spruced up?

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Bizar Guy
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Posted: 4th Jan 2008 16:23
Woo, Kel.

Great vid.


Superman wears Chuck Norris PJ's
Seppuku Arts
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Posted: 4th Jan 2008 18:39
Nice, or sweet, which ever word you prefer. It was good enough for me to turn my music down to hear the commentary.

Can't wait - I might even try to offer some input myself (Also, I think it was you Rami, who asked to use Onima, the project with her in is postponed, with what will be my main project after my text adventure, luckily the project will have a character who'd be able to use her type moves, if you're willing to use it - I'll provide more info closer to the time. I will provide the model as well.)

Good luck with completion, it has come a long way since The Crazy's thread.

mjoðr er lekker
RUCCUS
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Posted: 4th Jan 2008 19:13
You guys using collision maps? I hope so, for something like Smash Bros where its completely Side-Scrolling and almost always only collision on the top of the mesh. By collision maps I mean an extremely simplified version of the map made out of plains, and this map is hidden / used for collision. If you're not I'd recommend it, will probably throw you a few FPS, especially with the higher detailed levels like that PoPr one being worked on.

Great work so far though.

Jimpo
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Posted: 4th Jan 2008 19:25
Wow, that video was great. Looks like this project has come a long way, and still progressing. Plus, who doesn't like the concept of playing as TGC characters from all different games?

LBFN
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Posted: 4th Jan 2008 22:02
All:
Thanks for the comments! They are very encouraging.

Deathead:
I am in the process of making a slight revision to the Cheeseburger model and textures. I have not rigged or animated it yet either. it should definitely be in the next update.

Seppuku Arts:
Okay, we will look forward to the model and any input you might have.

Ruccus:
Rami suggested using collision maps long ago and it's a good idea, but I have not implemented them yet. The vid makes the game appear to be moving much slower than what it really does. We are running steady between 64-66 FPS currently, and I am happy with it. The PoPR arena will definitely need it though. Thanks for the suggestion.

LB
NeX the Fairly Fast Ferret
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Posted: 4th Jan 2008 23:31
Would Box2D be a smart choice? (As the gameplay is essentially 2D)


Since the other one was scaring you guys so much...
Agent Dink
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Posted: 5th Jan 2008 04:54
Nice vid the game sure is coming along!

Fallout
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Posted: 5th Jan 2008 10:59
Haven't looked at this project in a long time, but it looks like it's gonna be good fun. Good stuff.


zzz
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Posted: 5th Jan 2008 12:27
Great vid! The characters look fun, especially the one that turned into a hotdog.

WII number: 8220 5043 6939 7393
tha_rami
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Posted: 5th Jan 2008 16:03
That'd be John, from the game Recre John by Soharix. It's in Program Announcements, if you're interested. You'll find some of his moves are clearly based on that game .

Thanks for the positive reaction, that'll really lift the teams' spirit!


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C0wbox
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Posted: 8th Jan 2008 01:08
Haha, thats well cool. It brought a tear to my eye (seriously) to see John flying around in someone elses game. I'm so happy. (This is all due to the fact that John is nearly 2 and a half years old.)

Thank you all for making TGC heroes and that video, you've made my day.

LBFN
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Posted: 8th Jan 2008 14:29
Thanks for the comments C0wbox

Thank you for allowing us to use John in TGC Heroes. Did you see where he becomes a hot dog? We are working to pattern TGC characters after SSB characters, so we wanted one that could have a move like Kirby's rock drop. Since John was always after hotdogs, I made the connection.

LBFN
C0wbox
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Posted: 8th Jan 2008 18:17


Seems logical

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