So, here actual information from the efxMod 1.6 development
Actual (internal InDev) Version: 1.6.0-0104
http://img.helixsoftware.eu/efx/titan/001.jpg
http://img.helixsoftware.eu/efx/titan/002.jpg
http://img.helixsoftware.eu/efx/titan/003.jpg
http://img.helixsoftware.eu/efx/titan/004.jpg
http://img.helixsoftware.eu/efx/titan/005.jpg
http://img.helixsoftware.eu/efx/titan/006.jpg
So, what happended in the last few days? (efxMod Development was paused in the last weeks before)
- Rendersystem re-done (Performance Improvement ca. 1-3 FPS)
- cleaned up code (Performance Improvement up to 10 FPS!)
- Bloom Autofocus re-enabled and re-done
- GUI uses now the timersystem (e.g. for Inc/Dec Water Height)
- FOV-Change added (GUI & new Scriptcommand)
- Standard-FOV now 80, no longer 75, as before
- Bugfixes
- Compatibility Check - a routine, that checks for hardware compatibility
- new Bloomshader (Multi-Pass Bloom Version 3 - made by Helix Software, as always
)
These are just some things from the last few days, there were so many things added before that I can't tell you all the new features.
Till the efxMod 1.6 Release, things will change, I think, we'll be adding so many new features.
(The next step is the Profile Management System with Script Export)
Nighthawk
Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"