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FPSC Classic Product Chat / [LOCKED] Official efxMod Thread [56k Warning]

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Nighthawk
18
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Joined: 12th Apr 2006
Location: Germany
Posted: 28th Nov 2008 20:32
Quote: "I might change to Nvidia depending on how future ATI drivers work out as the water shader is giving me the most trouble which I've read issues with using ATI cards even for commercial games."


efxMod is powered by ATi Graphics - and it's optimized for ATi cards.
Our developers are using those graphic cards and not cards from different manufacturers.

For efxMod, you HAVE to use efxMod 1.07 or 1.08 (I, personally, don't recommend the 1.09 betas which work with efxMod)

The fact you're using Vista (-> UAC) is... well...
using FPSC or especially efxMod on Vista has no working guarantee...


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Gsph719
15
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Posted: 28th Nov 2008 23:13
Okay thanks. Im downloading the alternate build and v1.07 of FPSC now so i hope it works properly

haha yeah FSPC works great and fine on Vista so far.
Gsph719
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Posted: 28th Nov 2008 23:30
alright so that didnt go well
I downloaded FPSC v1.08 and the alternate build to efx mod and all the walls and floors were pitch black. and i went from 32 FPS to 7 fps.....

any help? would be appretiacted
dumpus
16
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Location: Canada, eh?
Posted: 29th Nov 2008 04:40
GAWD. I must say, this is a great mod. Works perfectly...nice work!

The only time I saw my framerate drop was with bloom enabled...motion blur (which looks spectacular, by the way) ran at normal speeds (anywhere between 30-40 FPS).

Also, I HAVE to give you credit for using a timer-based system. Even if you don't want bloom or motion blur, you can turn everything off and benefit tremendously from the timer system. My framerate increased a ton from it (and I can finally reload weapons with the sound synced to the animations!).

Great job!

*This post will self-destruct in 10 seconds.*
CoffeeGrunt
16
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Location: England
Posted: 29th Nov 2008 12:34
Quote: "I HAVE to give you credit for using a timer-based system."


No, you have to give Airslide credit....the timer system's from Airmod...

Nighthawk
18
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Location: Germany
Posted: 29th Nov 2008 12:55
Quote: "No, you have to give Airslide credit....the timer system's from Airmod..."


In fact, the basis of the timersystem was written by Airslide.
efxMod uses a specialized and modified version (because we're using some sneaky rendering techniques that have influences on the timersystem)


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
dumpus
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Location: Canada, eh?
Posted: 29th Nov 2008 17:56
My apologies, nice work Airslide.

*This post will self-destruct in 10 seconds.*
Gsph719
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Posted: 29th Nov 2008 18:03
alright so that didnt go well
I downloaded FPSC v1.08 and the alternate build to efx mod and all the walls and floors were pitch black. and i went from 32 FPS to 7 fps.....

any help? would be appretiacted
Dark Goblin
17
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Posted: 29th Nov 2008 18:50
...why do you post the same text again?

i think we have read it but no one has an answer!

... efxMod Developer!
Gsph719
15
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Posted: 29th Nov 2008 21:38
Sorry for my impatience...
Airslide
19
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Joined: 18th Oct 2004
Location: California
Posted: 30th Nov 2008 16:08
Quote: "efxMod uses a specialized and modified version (because we're using some sneaky rendering techniques that have influences on the timersystem)"


Ya, apparently any fullscreen shaders like to mess with my code Kind of a quirky little thing with DBP...I remember when I first tried to add it to Lemur when Ply's water code was in, I didn't realize at first that it was just the animations that were screwed up

rakker126
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Posted: 30th Nov 2008 16:34
May you release free games with it?

IV
Rampage
16
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Location: New Zealand
Posted: 1st Dec 2008 04:53
Wicked with my new PC it never drops below 80fps. Nice Nighthawk!


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
rakker126
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Posted: 2nd Dec 2008 08:22
Thread can be locked i guess because the website is down

IV
marv
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Posted: 2nd Dec 2008 11:06
Hi Everyone,
this is my first post in this forum. I'm new with fps maker, I'm doing it since yesterday. So I decided to download the efxMod cause I saw some videos about and its really cool.
I visited the site, it was ok, but when I got home it was down
I can't tell you how frustrating it is...
So somebody please help me to get that mod. If anybody could post some alternate download link or sg, or just send me somehow the file(don't know the size) I would appreciate it.

Thanks in advance!
Dark Goblin
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Posted: 2nd Dec 2008 13:30
... the site isn`t down it is temporarily closed because some license ignorations

... efxMod Developer!
Nighthawk
18
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Location: Germany
Posted: 2nd Dec 2008 14:21 Edited at: 2nd Dec 2008 14:23
We decided to stop the development of the efxMod 1.6 Series.
All existing efxMod users are allowed to use efxMod for their non-commercial projects - the license specifications are still the same.
Explicit Re-Distribution of the executables is NOT allowed.

Soon, some information regarding the future of efxMod is going to be announced/published.

Please stay tuned, efxMod is not dead, neither is this thread.
So, please don't lock this, as we're going to post information about current developments regarding efxMod Future Plans.

Thanks.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
rakker126
15
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Posted: 2nd Dec 2008 15:32
A shame just wanted to get it....

IV
KraHen
15
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Posted: 2nd Dec 2008 19:35
IMO you shouldn`t shut down the site because of those fags... But hey, it`s your mod. I still think though that you should make a way to get the mod for those who want to test it out...
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 2nd Dec 2008 21:54
Quote: "you shouldn`t shut down the site because of those fags"


*slap!*

Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
dumpus
16
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Location: Canada, eh?
Posted: 3rd Dec 2008 02:18
Hey, just a quick question...can efxMod be used in multiplayer games?

I mean, it'd probably work fine, but would there be any way to change the bloom/water levels, because I don't think you can use triggers in an arena.

*This post will self-destruct in 10 seconds.*
Pyrefight
15
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Joined: 2nd Dec 2008
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Posted: 3rd Dec 2008 03:06
PLEASE bring it back

I discovered this mod the day the website went down...
You have no idea how frustrating that is.

Bring eFX back!
Mr Bigglesworth
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Posted: 3rd Dec 2008 03:12 Edited at: 3rd Dec 2008 03:12
I just want to say great job Nighthawk, I think efxmod has a very bright future. Water, bloom, motion blur. Your the ones helping FPSC grow up.

The v2 migration will be SWEET!
Our little FPSC is finally growing up.
rakker126
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Posted: 3rd Dec 2008 07:51
a shane

IV
Game Maker
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Posted: 3rd Dec 2008 07:59
Who's Shane?
KraHen
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Posted: 3rd Dec 2008 15:21
@Plystire - So if I don`t like people who don`t respect the licenses, especially with such a great product, I`m ignorant? If so, then okay, I am. Please don`t take this post as an offense though
meteorite
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Location: The Capital Wasteland
Posted: 3rd Dec 2008 22:42
He called you ignorant because of your bigotry against homosexuals


Game Maker
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Posted: 4th Dec 2008 00:01 Edited at: 4th Dec 2008 00:01
Quote: "We decided to stop the development of the efxMod 1.6 Series."

NOOOOO!!! This is about Reza igi thing I guess...
Mr Bigglesworth
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Posted: 4th Dec 2008 01:08
Quote: "NOOOOO!!! This is about Reza igi thing I guess..."

Is it that guy who used efx in a game for commercial? Sorry if the question seems rude\saddening. I hate to see efx go like this.

If life was a game, god would be the admin.
And chuck norris would be the moderator.
Nomad Soul
Moderator
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Location: United Kingdom
Posted: 4th Dec 2008 02:07
Why hasn't the Silent Ship thread been locked? I hope a mod will do so as it's obvious it's using EFX mod. Even if not their using someone else's .dll for a commercial game.

Don't punish everyone because of 1 infringement guys. Just take the appropriate legal action if you see any evidence the game is being sold.
Game Maker
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Posted: 4th Dec 2008 02:10
Quote: "Just take the appropriate legal action"

Well,

1. Reza igi is in Iran, Nighthawk and Dark Goblin are in Germany.

2. Not everyone wants to go to court just to sue someone.
rakker126
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Posted: 6th Dec 2008 16:02
Btw does eFX mode lets the game load faster, slower of the same?

IV
Dark Goblin
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Posted: 6th Dec 2008 17:38
same time.

all effects will be added after the level is loaded.

... efxMod Developer!
rakker126
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Posted: 7th Dec 2008 12:24
nice! owwwi want it

IV
Nomad Soul
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Posted: 7th Dec 2008 18:56 Edited at: 7th Dec 2008 18:58
Nighthawk

Whilst you've taken EFX offline can you get the airmod features fully implemented for your next release such as bloodspurt and camshake.

Bloodspurt is one of coolest things I've seen in FPSC.

If you could get the water to work at all desktop resolutions and allow shaders to be used on objects in conjunction with the full screen shaders that would be ideal. Having to run EFX (a graphics mod) with FPSC shaders disabled just seems wrong somehow.

Back on page 32 of this thread I mentioned there was no scripting command for tone mapping which you said would go into the next version but still doesn't seem to be implemented unless you can tell me otherwise.

Also is the dynamic lights issue to do with that thing about Lee using a different .dll or is this something you can resolve. Having flashing lights isn't going to make a game but it's nice to have.

I think there's still a way to go before you have an EFX mod release which can be considered complete or viable for a commercial release but I really hope you continue working on it and make that happen.

I'd suggest you spend the next few version updates working on bug fixes and implementing everything completely before adding any new features.
CoffeeGrunt
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Location: England
Posted: 7th Dec 2008 19:07
Quote: "Also is the dynamic lights issue to do with that thing about Lee using a different .dll"


It's that, every mod has it, and it can't be fixed....

Quote: "I think there's still a way to go before you have an EFX mod release which can be considered complete or viable for a commercial release but I really hope you continue working on it and make that happen."


Ertlov has one.

Nomad Soul
Moderator
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Posted: 7th Dec 2008 19:21
Quote: "It's that, every mod has it, and it can't be fixed...."


Thats ridiculous. Why hasn't Lee sorted this out with the mod makers?

Quote: "Ertlov has one."


He'd better have a support team in place if released any time soon.

EFX mod is great but its not complete at the moment. If we're saying that FPSC X9 can't be modded to fix the issues I've mentioned, especially allowing shaders to be applied to objects when using full screen shaders thats a big problem.

We'll have to see if Lee manages to get the likes of bloom and water into the migration version without compromising anything else. Otherwise I'll have to stick with FPSC X10 which doesn't have such problems.
CoffeeGrunt
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Posted: 7th Dec 2008 19:41
Quote: "Thats ridiculous. Why hasn't Lee sorted this out with the mod makers?"


He told them to wait for the V1.13 source...or so I heard...

Game Master1330
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Posted: 8th Dec 2008 01:20
is there any way to still get this mod it looks soooooooooooo cool! does anyone have a download link or still have the files?

Umm...
Game Maker
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Posted: 8th Dec 2008 02:09 Edited at: 8th Dec 2008 02:10
Quote: "is there any way to still get this mod it looks soooooooooooo cool!"

No, due to Reza Igi.
Dark Goblin
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Posted: 8th Dec 2008 14:49
Quote: "is there any way to still get this mod it looks soooooooooooo cool! does anyone have a download link or still have the files?"

no legal way! if someone in this or any other forum is posting a downloadlink he has not the right to do it.
so wait until the site is available again.

... efxMod Developer!
dumpus
16
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Location: Canada, eh?
Posted: 10th Dec 2008 01:24
All complaining aside...is there still support for efxMOD 1.6? I apologize if this isn't the right time/place, but I have a small problem.

Attached is a picture of what my water looks like. The only way to fix it is to change the quality by using shift-insert, and there doesn't appear to be any scripts for quality change.

v1.08, Vista, all .dlls downloaded.

Thanks for your help!

*This post will self-destruct in 10 seconds.*

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Rampage
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Posted: 10th Dec 2008 04:27
It would be good to tell us your system specs mate. But seeing as you got nearly 80 fps It shouldn't be a problem lol. But its a start.
@Nighthawk - Shame that this is postponed again, I was looking forward for it to go commercial. But people would still buy it, remember that. Hope you make a good choice
-Rampage


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
dumpus
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Location: Canada, eh?
Posted: 10th Dec 2008 06:09
@Rampage:

Windows Vista Home Premium
Intel Core 2 Duo (2.4ghz)
4GB RAM
FPS Creator v1.08

I'm really not sure what to do at this point. The only way to fix it is to change the quality from the GUI, but you can't do that in-game...?

*This post will self-destruct in 10 seconds.*
Nighthawk
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Posted: 10th Dec 2008 06:57
Sure you can... I think we didn't make a finished script - though, there's a script command for it, known from the 1.5 Series... "efxqualitylevel"


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
dumpus
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Posted: 10th Dec 2008 07:04 Edited at: 10th Dec 2008 07:08
Hmm...that doesn't seem to work either. Tried putting it in a trigger zone, but walking through it does nothing.



*This post will self-destruct in 10 seconds.*
rakker126
15
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Posted: 10th Dec 2008 08:37
Quote: "efxMod 1.6 is no longer available to the public.

License still remains the same, except the following:
You are NOT allowed to distribute efxMod in any ways - except as part of a final game build.
Users who own the 1.6 Free Edition are still allowed to use it for their non-commercial games.

Please stop asking for it and don't even think about uploading it/providing it for other users!

- The Helix Software Team"


IV
Plystire
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Posted: 10th Dec 2008 08:46
Your script is bad.

Change ":state=1:plinzone=1:efxqualitylevel=2"
to
":state=1,plrwithinzone=1:efxqualitylevel=2"


The one and only,


dumpus
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Posted: 11th Dec 2008 00:20
Hmm, this is strange.

Walking through the triggerzone (with the new code) initially does nothing. However, when I manually change the quality to 1 through the GUI, and THEN walk through the triggerzone, it changes back to 2...but ONLY once I've changed it manually first.

This is rather frustrating. Any other ideas?

*This post will self-destruct in 10 seconds.*
Plystire
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Posted: 11th Dec 2008 04:08
Perhaps a bug?

Might be worth looking into for the developers.


The one and only,


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