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FPSC Classic Product Chat / [LOCKED] Official efxMod Thread [56k Warning]

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CoffeeGrunt
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Posted: 31st Aug 2008 02:36
He won't put them in though. This is a graphical mod, not a physics or gameplay one so much.......

People wouold still buy X10 though. X10 is the future, as is Vista. Like it or not, inevitably you're gona have to upgrade sooner or later, just like the move from 98 to XP......

Rampage
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Posted: 31st Aug 2008 02:36
Quote: "if u put ragdolls in the next version none would ever buy x10 lol "

Omg...Some people just don't understand...

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Modulator
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Posted: 31st Aug 2008 02:44
Quote: "Erm... This is the efxMod thread... Go post in S4Real's thread..."

I know. so when i said-
Quote: "i guess this is more of a question for the mod creator, but can we sell what we make with this mod? what versions does this mod work for?
"

i was talking about EFX

and when i added this-
Quote: "...also, can we sell what we make with the S4 mod?"

i was talking about S4. i didnt want to post in both threads because i figured that someone could give me the answer to all these questions in one post.

so anyway, i still need an answer

Rampage
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Posted: 31st Aug 2008 05:22
Read the read me!!! its amazing how many times thats been said in this thread in the past few days...

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Modulator
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Posted: 31st Aug 2008 05:46
Quote: "Read the read me!!! its amazing how many times thats been said in this thread in the past few days..."


I didnt want to download it unless i knew, but since im not getting an answer (how easy is "yes" or "No"?) i guess i will.

anyway thanks for the help...

Ghost thing
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Posted: 31st Aug 2008 08:18
The download link is not working....
Nighthawk
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Posted: 31st Aug 2008 12:12 Edited at: 31st Aug 2008 19:37
The efxMod Homepage is currently offline, because we're preparing to release a major update (1.6.1)
Commercial use with efxMod Free Edition ist not possible - you would have to buy a Commercial License/the Commercial Edition, when it's out.

EDIT:

efxMod 1.6.1-0166 - Free Edition - Update released!
Please re-download efxMod from http://efx.helixsoftware.eu/

Changelog:

Fixed performance problems
Fixed Syncing of Refractions
Fixed Zoom Bug
Fixed Crash when using the IfUsed-Function of efxMod for scriptcommands
Re-Enabled "RESETPLRWEAPONS" Command from Airmod
Added Weapon Autohide when opening GUI
Changed various bugs with the Watermark


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Crazyx
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Posted: 1st Sep 2008 23:38
Nice!!!!!!!!

dennisb
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Posted: 2nd Sep 2008 05:26
I get crash on building test game (windows has stopped working)in fpsc version 1.09, 1.12, and 1.13 with the latest efx mod.

I have vista 32 bit premium, intel quad core, 4 gig ram, 512 mb ati hd4850.

Hope the commercial version is launched before christmas, would like to use it in my game

m man
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Posted: 2nd Sep 2008 05:27
Quote: " get crash on building test game (windows has stopped working)in fpsc version 1.09, 1.12, and 1.13 with the latest efx mod"


It only works with V 1.07 and V1.08
dennisb
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Posted: 2nd Sep 2008 05:35
that would explain my problem. Doh i thought it said it was supported, i just checked says UNsupported I will go back down to 1.08. Sorry bout that.

dennisb
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Posted: 2nd Sep 2008 07:22
I get the message efx mod has stopped working in 1.07 and 1.08 as well.

Nighthawk
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Posted: 2nd Sep 2008 07:57
Are you trying to use it on Vista?
If so, just remember FPSC is officially not Vista-compatible
you have to run all the EXE's with admin rights.


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dennisb
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Posted: 2nd Sep 2008 07:59
I got it to work. I did a clean install and installed 1.07 that didnt work, installed 1.08 and that didnt work, then I installed 1.09 now it works. But i get a message unsupported graphics card, which I bypass with space bar. My graphics card is fine. ati hd4850 512 mb.

It's weird it says i get 15 fps but its smooth.

Rampage
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Posted: 2nd Sep 2008 08:07
Quote: "It's weird it says i get 15 fps but its smooth."

Because of the timer system

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dennisb
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Posted: 2nd Sep 2008 08:26
Well, it worked fine in the game preview, but I couldnt get past the unsupported graphics card screen in the built game. So I guess my card is somehow unsupported after all Maybe nex build I'll be able to use it.

alexander russia
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Posted: 2nd Sep 2008 14:37
Nighthawk
What do you think about integration of a Ply's mode into a efx mode?
Or at least to add functions from a Ply's mode such as:

-Tweaked some variable controls and fixed a few bugs.
Added "PlrRotateY" scripting action to rotate the player.

-Added engine (internal) variable control for use with scripting commands(See INTERNAL VARIABLE RECOGNITION)

-Depricated Variable to Variable commands.
Added "Variable Recognition" into engine. (See VARIABLE RECOGNITION Section)

-Added "NextLevel" Scripting Action

-Added Named Variables, variable conditions, and math operations for variables.
Nighthawk
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Posted: 2nd Sep 2008 14:41 Edited at: 2nd Sep 2008 14:42
Quote: "What do you think about integration of a Ply's mode into a efx mode?"


I don't know how Ply thinks about that, but I expect a big "NO".
(In the other direction, efxMod into Ply's Mod, would also end up in a big "NO" from me)

Quote: "-Added engine (internal) variable control for use with scripting commands(See INTERNAL VARIABLE RECOGNITION)"


There's a dynamic variable system in efxMod, but it seems you didn't read the feature list.
Those commands are still undocumented, though, because I didn't find time to write/finish the guide.

Quote: "-Added Named Variables, variable conditions, and math operations for variables. "


Same.


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alexander russia
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Posted: 2nd Sep 2008 16:02
Quote: "I don't know how Ply thinks about that, but I expect a big "NO".
(In the other direction, efxMod into Ply's Mod, would also end up in a big "NO" from me)"


You did not think that it is possible to make so:
Price efx mod + Price Ply's mod= general mod
Accordingly everyone receives money from the own mod
Nighthawk
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Posted: 2nd Sep 2008 16:20 Edited at: 2nd Sep 2008 16:21
That's not the point.
You're thinking in such a straight and simple way - in reality, it's not that simple.

We, Helix Software, do NOT want any merge, the only merge we did, was the integration of Airmod, and that's it.

If we think it's time to merge/to do a fusion with another mod project, then we'll do steps into that direction.

But at the moment, it's clear: we don't want to merge with any other mod project.


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fallen one
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Posted: 2nd Sep 2008 17:47
I would like to hear news on what is planned for future editions and what the team are working on now with efx.

X Games
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Posted: 2nd Sep 2008 17:48 Edited at: 2nd Sep 2008 17:49
I just love efxmod, here are some screen shots i have been playing with!



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X Games
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Posted: 2nd Sep 2008 17:50 Edited at: 2nd Sep 2008 18:48
screen 2



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AaronG
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Posted: 2nd Sep 2008 18:07
Wow, EFX Mod really makes everything look great.


Plystire
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Posted: 2nd Sep 2008 21:02
I think the hardest thing to accomplish in those screenshots would be the models... but I'm no modeller so it'd be hard for me.


As great of an idea as efxMod + Ply's Mod is.... there would be a few complications to say the least.

I would definitally re-enjoy the thrill of driving through water while it glistens in the hypnotizing Bloom. (Yes, I scripted the Humvee before I removed the Water and Bloom, lol) Plow through an enemy, watch him ragdoll through the air, come splashing down into a puddle of water and gaze at him as the water slowly turns red in a cirrus dispersion of blood.

Doesn't that just make you drool. Yeah, sucks not knowing how to make it happen, huh?


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
CoffeeGrunt
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Posted: 2nd Sep 2008 21:08
You are so evil Ply.....tell us how to make it happen....

Ehetyz
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Posted: 2nd Sep 2008 21:10
@Ply

Well aren't you a tease?

Plystire
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Posted: 3rd Sep 2008 00:08
You know how to make it happen... it's just too hard for many to attempt.


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Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
X Games
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Posted: 3rd Sep 2008 00:31 Edited at: 3rd Sep 2008 00:36
screen 3



also i know its been coverd but just can't find it but how do edit to save the settings!

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Plystire
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Posted: 3rd Sep 2008 05:28
Write a script that will be executed at the beginning of the level.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
4125
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Posted: 3rd Sep 2008 05:52
Quote: "Sorry My System Specs are
Pentium D dual Core 2.8 Ghz
nVidia 8500 gt
2 Gig Of Ram
160 gb hard drive "


Wow we almost got the exact same system Specs!

@Nighthawk

Looking good as always! But I was wondering if your sellin it yet or u was already? I wanted to use this mod in my game and of course have u in da credits to thank...

Come Back When You Could put up a fight!!
Nighthawk
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Posted: 3rd Sep 2008 07:58
Quote: "But I was wondering if your sellin it yet or u was already?"


We're still not selling any commercial licenses, we're preparing to release the Commercial Edition, soon


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fallen one
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Posted: 3rd Sep 2008 11:24
Nighthawk whats for the future releases, what features?

X Games
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Posted: 3rd Sep 2008 19:14
Quote: "Write a script that will be executed at the beginning of the level."


Is there an example?

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Plystire
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Posted: 3rd Sep 2008 20:09
You could try the ReadMe, find the necessary commands and write it yourself.


AKA - No, I don't know of one, but there might be.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
X Games
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Posted: 3rd Sep 2008 20:30
OK thanks plystire

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creator of zombies
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Posted: 3rd Sep 2008 23:44 Edited at: 4th Sep 2008 09:38
Greetings Nighthawk and Team,
After playing about with the latest EFX 1.61 Free version for a while, and testing out all the great features, there is but one aspect that majorly concerns me.
First things first, I am running a pretty High end system with 4GB Geil Black Dragon DDR2 Ram, AMD Dual Core 2.8Ghz Processor and a BFG 8800GTS 320MB OCX. I get a score of 11.7k in 3DMark 06 and Can play Crysis on high at 47fps average [There is a point to all of this].
So, after loading up FPSC with EFX Mod 1.61, I chose the laboratory large prefab as my testbed. I then added the refraction shader to the windows, added one weapon and one enemy (along with a small bit of water). Not demanding at all, remember this is one basic prefab with NO dynamic objects (apart from the weapon and enemy of course). Once the test game had loaded, I was greeted with 47fps...that was until I picked up the weapon and the enemy came into motion. Straight down to 29fps!. Now this is the bit that concerns me. This was a rather basic level, and yet EFX struggled to maintain a decent framerate for a level of its size, even on a high end system. Now take into account that not that many people have a high end system, ecpecially those outside of the TGC Forum group, such as average joe's who you would sell your game to, and the fact that virtually everyone of this forum creates levels that are far bigger and more complex than the testbed I used...How is this mod going to cope?? I tested this mod also on one of my Demon Sun levels, which also ended in the drastic falliure of 12fps straight through. If the Mod cannot run smoothly on cutting edge or decent hardware, then what can it run on??. Forget the "Can you run Crysis on high?" question...The new question will very soon be "Can you run EFX on Level 3 quality with a one room level?"

Attached is a quick screenshot just showing the the testbed

CoZ

EDIT: Screenshot now attached!



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Plystire
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Posted: 4th Sep 2008 03:01
I fail to see the promised screenshot.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Airslide
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Posted: 4th Sep 2008 04:50
Whoops, looks like he forgot to press the browse button

I didn't have any mayor performance issues with the released demo level, but that might have been a version before this...I have yet to try this one (too focused on X10).

Nighthawk
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Posted: 4th Sep 2008 07:59
Quote: "that was until I picked up the weapon and the enemy came into motion. Straight down to 29fps!"


Yep, it's the AI - I tested a map with 90 FPS - then added 3 enemys and ZACK! - 20 FPS
you can get some frames more if you disable Bloom and Water - it's some kind of major performance lag and I'm not sure if we can fix it. (because that would involve a major recode of the AI Code...)


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creator of zombies
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Posted: 4th Sep 2008 09:44 Edited at: 4th Sep 2008 09:45
Quote: "Whoops, looks like he forgot to press the browse button"

, Looks like I did!. The screesnhots attached now!

@Nighthawk: I now see what you mean, but surely, If you disable bloom and water, in the game, aren't you effectively loosing the main parts of this MOD. I mean, EFX, was all about bringing new graphical effects into FPSC, but if you have to disable them to archive a playable FPS as soon as you add enemies into the level, then the effects are somewhat pointless. Not that im taking anything away from you guys though, what you are doing is great, I'm just trying to give constructive C&C.

CoZ



fallen one
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Posted: 4th Sep 2008 10:00
Quote: "Yep, it's the AI - I tested a map with 90 FPS - then added 3 enemys and ZACK! - 20 FPS"


Thats why Id only use fpsc dx9 for multiplayer games only, as adding enemies causes problems, so I just bin single player mode.

Rampage
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Posted: 4th Sep 2008 10:07
Quote: "The screesnhots attached now!"


Nope, still not...

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Ehetyz
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Posted: 4th Sep 2008 11:59
As a low-end system user, I agree with CoZ... For me, EFX is simply way too heavy for any serious use. I understand that lot of it attributes to the fact that the AI drain of FPSC is absolutely ridiculous, which seriously should be addressed ASAP. But I think that belongs to the FPSC update topic, not the EFX mod one...

creator of zombies
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Posted: 4th Sep 2008 18:04 Edited at: 4th Sep 2008 18:06
@Rampage@ It is. Check my original post further up. I edited it

And as for the AI Drain with FPSC, that is most probably down to the majorly crap fact that the fpi method of writing scripts is horribly executed and optimised within the game.

CoZ



fallen one
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Posted: 5th Sep 2008 00:18
Quote: "FPS Level Without EFX: 178
FPS Level when Running EFX: 62max"


what mod was you using to get 178, by default fpsc is capped, so what was you using to get the high frame rates?

Nomad Soul
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Posted: 5th Sep 2008 01:54
Nighthawk

The only thing you NEED to add for EFX mod in the near future is that parallax shader you demonstrated on a segment floor which looked amazing. Whats happening with that and what are your thoughts on a decent bump shader for segments?

Bloom, water and refraction look fantastic but we desperately need some decent geometry shaders to go with it.

If this is not something your considering at the moment how about releasing the parallax shader you demonstrated working in an earlier version of EFX.

No high end graphics mod is complete without bump and parallax shaders surely?
alexander russia
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Posted: 5th Sep 2008 15:20
I wait Relief mapping. It is better than Paralax mapping
Fluffy
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Posted: 6th Sep 2008 16:28 Edited at: 6th Sep 2008 16:34
Its still not working, help me out.
So to put the mod on you take the FPSC-Game and replace it with the EFX one then you take Files and copy it in and then it should place the scripts for EFX in. Thats all im doing is there anything else? And did anyone else have to place those dlls in the Windows folder?


Screeny>

You just wasted a few seconds of your life reading this signature!

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Rampage
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Posted: 7th Sep 2008 02:20
Whats the bet you tried to downgrade to version 1.07 or you are not running it at all...

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