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FPSC Classic Product Chat / [LOCKED] Official efxMod Thread [56k Warning]

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Dark Goblin
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Posted: 7th Sep 2008 11:55
Quote: "place the scripts for EFX in"


?

have you set any scripts with a triggerzone? if yes, that could be your problem

... efxMod Developer!
CoffeeGrunt
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Posted: 7th Sep 2008 20:26
No, you just copy your FPSC entitybank and other media folders. Just the media ones, then delete the directory and re-install.....

Read the sticky in Bug Reports next time mate....

Nomad Soul
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Posted: 7th Sep 2008 22:02 Edited at: 7th Sep 2008 22:26
There seems to be a scripting command missing for bloom. I've got the following working

efxbloombrightness=x
efxbloomwidth=x
efxbloomblurpasses=x

However there doesn't appear to be a command that works for tone mapping. I tried efxbloomtonemapping=x but doesn't work.

Does bloom tone mapping have a script command yet?
Aaagreen
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Posted: 7th Sep 2008 22:08
Quote: "I wait Relief mapping. It is better than Paralax mapping "


I see no point in that post, being as we have neither. Also, if it is "I want", i think that's a bit ungrateful. If it's I wait (As in, i will wait for) then i guess i do to.

The Simon Cowell of TGC.
Nighthawk
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Posted: 7th Sep 2008 22:16 Edited at: 7th Sep 2008 22:25
Quote: "However there doesn't appear to be a command that works for tone mapping. I tried efxbloomtonemapping=x but doesn't work."


Whoooops, sorry. Seems I forgot this one...
Sorry guys
The new update will bring that script command.... aaaaaand:


http://1.bp.blogspot.com/_yWVb7mFQzwU/SMQnn2oHOCI/AAAAAAAAAII/SXWdWne8CrA/s1600-h/snapshot1.JPG

MOTION BLUR
(Performance loss is rather minimal - because the rendering system was optimized for that, again - for me, there's just a loss of 5 FPS at the most in a big level (more than 120 FPS without MB). And the good thing about it: it makes gameplay much smoother - it seems it runs smoother than without motion blur)

The blur affects the player rotation and movement.


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Nomad Soul
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Posted: 7th Sep 2008 22:30
That screenshot looks as good as crysis when your using the speed power up. Amazing! Your in danger of making FPSC X10 look bad the way your going.

Thanks for adding a bloom tone mapping script command in the next version. Can't wait.
Little Bill
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Posted: 7th Sep 2008 22:41
They've already done that


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
Nighthawk
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Posted: 7th Sep 2008 22:58 Edited at: 7th Sep 2008 23:02
Quote: "They've already done that"


What? Motion Blur?
Haha, you mean Erlov's Motion Blur?

This solution is different, because efxMod is for YOU and Ertlov's Motion Blur is just for his game

And btw. Ertlov's Motion Blur is ontop of the game engine (a d3d9.dll Mod)

efxMod is a real ingame-solution and it reacts depending on what happens ingame - and you can adjust it with the GUI and script commands (that's not possible with the other solution)

sorry for eventually putting down other solutions, but these are two different things - a mod for everyone and a game for it's customers


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
s4real
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Posted: 7th Sep 2008 23:13
More great work there nighthawk this mod def come along way from the early days.

Can't wait to try the new blur feature.


Best s4real

Little Bill
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Posted: 8th Sep 2008 00:12
Nighthawk, sorry, I should have put more effort into that post. I didn't mean that. Nomad Soul said about making X10 look bad and to be honest I think you already have. And plus, I didn't even know about Ertlov's one.


Win XP - 2GB RAM - NVIDIA GeForce 7300LE
Dark Goblin
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Posted: 14th Sep 2008 00:32 Edited at: 14th Sep 2008 00:32
something new about the shaders in efxMod!

Here you see the Relief/Parallax Shader in action:









... efxMod Developer!
creator of zombies
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Posted: 14th Sep 2008 00:50
@Dark Goblin: That's pretty nice. How did you get that to work, because I always thought that the latest version of EFX didnt support those shaders yet.

CoZ



Dark Goblin
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Posted: 14th Sep 2008 01:42
ehmm... you know that i am a developer, don`t you?

... efxMod Developer!
Ehetyz
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Posted: 14th Sep 2008 12:16
@Dark Goblin

Hot damn! It's like Oblivion now, I love the rock floor...

Aaagreen
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Posted: 14th Sep 2008 12:36
That screenshot with the stone ugly dudes... is that a flat plane? Because I never thought shaders could be that strong...

The Simon Cowell of TGC.
Dark Goblin
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Posted: 14th Sep 2008 13:33
yes it is a flat plane with a relief shader.

but some new news:

The Parallax and Relief shader work on Segments, but only with dynamic lights:











... efxMod Developer!
Nighthawk
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Posted: 14th Sep 2008 16:30 Edited at: 14th Sep 2008 16:30
And now some screenshots powered by DG













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CoffeeGrunt
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Posted: 14th Sep 2008 16:43
Motion Blur? Nice!

How intensive are these extra additions, the motion blur and parralax shading? Do they bring the frame rate down at all?

Nighthawk
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Posted: 14th Sep 2008 16:54 Edited at: 14th Sep 2008 16:56
Motion Blur has a very very minimal effect on performance, in fact, it makes your gameplay look even smoother (though the FPS can sink 5-20 FPS, depending on map and system)

In 1.6.2+, the framerate is capped at 60 FPS - which results in a better AI performance and a more stable gameplay.

Parallax Mapping has nearly no effect on performance if you have a modern graphics card (ATI HD2xxx or higher - Geforce 7/8)


In future, there will be a new and optimised Render-Through-System which will increase the performance by... let's say 30 %


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CoffeeGrunt
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Posted: 14th Sep 2008 17:13
Nice. I think this mod is looking so awesome, it might, (just might), rival Crysis if used with good media and level design.....

Airslide
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Posted: 14th Sep 2008 17:20
The new shaders require you to pass information about the lights to them, don't they? In that way you should be able to pass the static light information to them. That's now normal DBP shaders seem to work, but I'm not sure how you're doing it.

Looks pretty awesome! Not sure if it would rival Crysis, but they had a huge development time span and a team of seasoned game developers

Dark Goblin
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Posted: 14th Sep 2008 18:04
the problem is that the shaders work with static lights as entity but not as segments beacuse of the texture stages (i hope i remember right NH ^^)

but we will see if we can fix this, but i think efx is getting better and better every day

... efxMod Developer!
maras220
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Posted: 14th Sep 2008 18:07
omg!! It looks very very very coooooool

http://www.youtube.com/watch?v=-8UBh7IY828 private war trailer
Nomad Soul
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Posted: 15th Sep 2008 00:03
At last!

Thanks guys. You've just made my weekend with those screenshots.

I've been waiting to see screenshots like that since starting to use FPSC so today is something of a landmark.

Really hope you can do something with the static lights compatibility but this is still awesome no matter what.

EFX mod is the best mod any of us could have hoped for. Since starting to use it recently I've rarely felt the need to delve into FPSC X10 which is pretty amazing.

Please tell me the normal / parallax / relief shaders will be going into the free version of EFX mod!!
Plystire
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Posted: 15th Sep 2008 02:39
It never ceases to amaze me how worked up people can get over a few pretty pictures.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Airslide
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Posted: 15th Sep 2008 03:41
I certainly think it looks cool, but it certainly doesn't make the game

Will efx ever be getting any mayor gameplay additions?

Inspire
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Posted: 15th Sep 2008 04:11
Wow, those screenies are absolutely beautiful.
Cheese Cake
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Posted: 15th Sep 2008 12:19
Looking pretty nice!

Dont know if the price is already mentioned...
but do you have an idea of how the commercial license would cost?

KeithC
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Posted: 15th Sep 2008 17:07
I agree; looks great. I'd like to see how a level plays with all the bells and whistles though (been thinking about running another level design comp; having people use any mod they want.....)

-Keith

Plystire
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Posted: 16th Sep 2008 05:44
That sounds like a great idea, Keith. Though, I imagine it wouldn't take much effort to make an efx level look nice.

If you do start a compo for that, make sure to give the scripters lots of time for testing/debugging.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
JamesDunn
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Posted: 16th Sep 2008 06:13 Edited at: 16th Sep 2008 07:14
i get a error when i go to test game? Any ideas? ive tried both v1.07 and v1.08 using Windows XP.
Rig is
Processor:
Intel Core 2 Duo CPU E6750 @ 2.66GHz
Memory:
2GB RAM
Video Card:
NVIDIA GeForce 8800 GTS 320MB

James.

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CoffeeGrunt
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Posted: 16th Sep 2008 21:16
Hmm, although I admit the screens look pretty, it's a shame there's nothing gameplay in there.......

Games aren't built on shinyness, they're built on addictive fun, Flash games aren't exactly good looking 9/10 times, but fun and addictive? Yeh!

If gameplay additions were added into this, it would rock. Full stop. But sadly, the reverse of having extra stuff moulded into the scripting engine means scripts will be bigger, so AI processing will be more intensive, the result? More lag......

I admire and respect your efforts, you are to be congratulated, but the X9 engine can't handle all these graphical bits 'n' bobs without frame drop already, adding in a single character brings the engine to it's knees in 70% of FPSC X9 users' pcs, so gameplay's out the window here......

Still, I congratulate you for making a mod that's so clean, well refined, good looking, and still runs at an ok framerate, that's an acheivement and a half there......

Dark Goblin
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Posted: 16th Sep 2008 21:34
i can`t understand what you want coffeegrunt!

at my pc i can run a game with 5-6 enemys and still having a good framerate

... efxMod Developer!
Nighthawk
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Posted: 16th Sep 2008 21:39
efxMod 1.6.2 has a well-optimized AI System that delivers a 30-50% performance increase on my machine (when using multiple characters!)

do you remember the old 1.5 demo map?
There were 4 enemies running around

Framerate with 1.6.1: 25 FPS
Framerate with 1.6.2: 55 FPS

I promise, even older PCs will have a great increase in AI performance.


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CoffeeGrunt
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Posted: 16th Sep 2008 21:41
Ehetyz...( I think it was Ehetyz) said his FPS dropped to a minimal rate after adding 1 enemy in to a very small map......

I have the same problem, with 4GB of RAM, a Dual Core AMD processor, a 320Gb HDD, and a Radeon X1300 with SM2.0, I'd say I'm in the higher end of Mid-Range PCs, and I'm getting 10 fps out of my maps with this mod.....

I understand there's only so far you can make the performance of this increase, but I'm afraid the X9 engine just hasn't got enough puff for these sort of tasks......

Nighthawk
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Posted: 16th Sep 2008 21:57 Edited at: 16th Sep 2008 21:58
Quote: "I understand there's only so far you can make the performance of this increase, but I'm afraid the X9 engine just hasn't got enough puff for these sort of tasks......"


Just wait and see.

As I said, we did a lot of optimizations to efxMod in the upcoming version 1.6.2
You have to test it out for yourself - when it's finished.

Update: I just added a command for level-jumping.
(So you can just enter the levelnumber in the script or the IfUsed-Field of the Triggerzone to trigger the mapchange to the chosen map)


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Plystire
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Posted: 16th Sep 2008 23:08
It seems as though my plot to take over FPSC Mods with non-linear gameplay capabilities is beginning to unfold.

Eeeexcellennnnt.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Nighthawk
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Posted: 16th Sep 2008 23:14
wooohoooooooo
a-a-and and aaa-a-a-and and...

yeah, I came to the conclusion that there are some features missing in efxMod that are so useful for creating a more dynamic gameplay.

Great, am I a member of the official "Let's-extend-our-Mods-with-non-linear-gameplay-capabilities"-Club, now?
Haha, just joking.

Mhhh I've got some great ideas for the next days... ermmm... I have to go now... very... very.... *shouts, already a few hundred meters away*... fast


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
Ehetyz
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Posted: 16th Sep 2008 23:58
Quote: "Ehetyz...( I think it was Ehetyz) said his FPS dropped to a minimal rate after adding 1 enemy in to a very small map......"


I've tested EFX only once, 6 months ago. My GE7300LE can't cope with the awesome shader stuff in it, so I can't be bothered to. I have stated multiple times, though, that the AI drain of FPSC is absolutely ridiculous, and yes, just one active character has a significant negative impact on the performance. Getting 30-50% of the AI Drain out would be simply incredible. EFX is becoming more and more every day...

m man
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Posted: 17th Sep 2008 00:14
My 8800 GS does well also at like 50-60 FPS
JamesDunn
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Posted: 17th Sep 2008 02:24
can anyone help me with my problem above?

James.

fallen one
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Posted: 17th Sep 2008 18:35
I notice with the new download page, we have system specs, the specs are very high, I ran the older version, I gues it would be 1.5, no problem, what happens if I run the new version on a computer that doesnt meet the high specs, will the new 1.6 version not run it at all, or are these guidelines, like its best to run with this, or is 1.6 incompatable with mid range computers and it will not run at all, just want to know before i install it, or if I should keep with the 1.5 as 1.6 may not run at all or something.

Nighthawk
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Posted: 17th Sep 2008 18:41 Edited at: 17th Sep 2008 19:56
efxMod should run on nearly every computer (even if your CPU/GPU is not listed on the page. This is just a small check for the user to see if he SHOULD or SHOULD NOT use efxMod.)

efxMod displays a warning if an unknown GPU is used.
If any other warnings with Shadermodel Versions or things like that appear, you should not use efxMod, because then your system is really incompatible.

The HCC in general is a method of keeping "I get just 1 FPS on my Pentium 2, Riva TNT Computer"-Posts away
More exactly: it should prevent our beloved Non-Readme-Readers from using efxMod.

JamesDunn:

Try the alternative Build of efxMod.


Intel Xeon 3350 Quad@2,67GHz, Asus Commando, 2GB RAM, Thermaltake Shark, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"
DarthBasicVader
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Posted: 17th Sep 2008 19:35
Could you please state me an AGP graphic card (not pci express) working good with efxmod ?

Riccardo Scaringi
fallen one
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Posted: 17th Sep 2008 21:12
Much, much, slower for me than the 1.5, so Ill have to uninstall and go with the old version, Ill wait for future releases and see what happens.

Nighthawk
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Posted: 17th Sep 2008 21:13
As I said, the upcoming version 1.6.2 is going to be really different to the previous versions (technically)


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Avid
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Posted: 18th Sep 2008 01:25
I'd say something like a 6600-6800GT is a good one, as is the ATI X850. Although make sure you buy the AGP version of these cards.
CoffeeGrunt
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Posted: 18th Sep 2008 20:42
I can't wait for this new version, I was considering making a nice little (free) game for fun with this, but the frame rate put me off, I'll see about getting a nice little demo sort of level together for you when you release this mod....

Plystire
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Posted: 18th Sep 2008 21:15
AGP GPU???

People still use that thing? Man, I don't think the new GPUs even make cards compatible with the port. And I can't remember exactly when they stopped, either. Sorry.


The one and only,


Those who live in the past, are destined to insanity. Those who live only for the future, will be slaves to their ambitions.
Those who live in the moment... only they, are truly happy.
Airslide
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Posted: 18th Sep 2008 21:32
My last computer used an AGP slot for the video board, the last card I got for it was a 7600. It felt amazingly fast to me at the time, but before that all I had was a 5200

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