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i think some people can misunderstand those posts
ASTEK meant he uses the non-commercial efxMod for a commercial project - can that even be called 'stealing'?
Anyways, let's go back to topic.
I'm working on the 1.49 Update Release - it's finished and now i'll introduce you to the changes i made.
So, what's new?
Bloom Autofocus - Did you notice that eye-adaption thingy in Games like HL² when you go out of a dark area into a bright one?
Multi-Pass Bloom - You can choose between 2, 4 and 8 Blur Passes for producing a better Bloom Effect (i recommend 4 Passes)
Better Performance with the efxMod Customizer opened - up to 5 FPS more
Better overall performance when changing the Water Res - Change the Water Res to 256, 512 or 1024 - depending on the Image Quality or the performance you want (5-10 FPS more possible - depending on Machine)
New Script commands - for adjusting the new values like Focus Speed via Scripts
Lightning Data is automatically passed to the Shaders - so the Relief Mapping Shader doesn't over-lighten the Entities.
Parallax and Normalmapping Routines are existing - but the Shaders and the final P&N implementation comes in 1.5
Anything else?
I could not fix the Door & Globalscript Bugs for this release - i had not so much time to work on it - so the most important Bugs were fixed (Door & Globalscript are not part of that)
The Doors of Modelpack 3 work fine, most of the doors, too (when using more than 3 doors)
The FPS Rate is also capped at ca. 37-38 because of major bugs of the Timerbased System. Will be fixed in 1.5.
And that's all?
No, i also made the Help Files Online-Based.
And that's, finally, everything?
Ummm... yes.
But i thought you would add/fix...?
Maybe you should read the whole thread again... okay, just joking.
The update should be available in the next hour. The efxMod Service Update comes first, then the efxMod Update itself.
Have fun!
And, btw. here a screenshot of the actual efxMod Customizer.
v1.5 will bring a complete new version of it. I promise it.
![](http://www.helixsoftware.eu/images/nhbanner.jpg)
Intel Xeon 3060, Asus Commando, 2GB DDR2-800 RAM, Thermaltake Shark Black, Sapphire Radeon HD2900XT, Samsung Syncmaster 245B 24"