Quote: "1) How high/low can the water be raised to via the slider?"
From Y=0 to Y=2000, from the bottom of Layer 0 to the Top of Layer 19
Quote: "2) How bright can the bloom be set to?"
1.0, it is a re-written Bloom Shader, now it has some different values (than the previous one)
Quote: "3) Can the water and bloom be completely turned off (so frame rate is not effected) in this version?
"
yup
Quote: "4) Are there alternatives to swimming in your mod? (I.e. Walking underwater, not effected by water at all, etc)"
i don't know what you exactly mean by that but - if you mean some player<->water related things.... yes
Quote: "5) Any chance of you implementing motion blur? "
yup
Quote: "6) How come I heard you mentioning Timer based system in the video but not Airslide? "
I forget to mention him in the video (i was tired - up since almost a day)
So i mentioned him at all the other places... Video Info, Threads, ...
Quote: "7) What kind of scripting commands have been added to support your additions? (A list would be helpful)"
The standard efx Commands (a little bit different from the previous ones, though) and.... well...
we're not finished at the moment, so I can't say what comes up next...
let me surprise you
btw. 'Water Physics' means also 'Water Current' (affecting Player and dyn. Entities)
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