@ Xenocythe
Here I go...
You speak of the training centre as having
levels? - They are sections, the levels will be clearly indicated in the
real game.
For the third time now, yes I know having the same person who does the programming, the modeling and the imagery doing the sounds and voices is a bad idea, but who else do I have? - Have you seen the writeup on the Soharix website? -
It currently includes only myself and Joe. But oh well, I already said, I will redo them, they are just temporary, placehold, filling in, to give you an idea of what it will really be like.
So can we now just drop the fact that the soundtrack sucks?
Onto the robot... - why would I want a Gundam robot in a cartoony game? Surely having a Gundam robot would make it gundam, not Vision. This game is meant to look funny, its not meant to look top quality and have all the amazing effects. We must bare in mind here, that I can't animate to save my life, and have no one to animate for me. So in the respect that I am cheating in the walking animation, because I can't animate the model, how would I animate some special robot with wings and fancy joints in his legs? How would I do all the anime effects as well? - Please consider how this game is actually being made before making random comments like
I'd love to see a gundam wing type robot in there as your character.
Oh and heres a familiar topic - boxes.
For the third time, I know the boxes are light and bouncey, I just learnt how to use Dark Physics.
And now onto your rant:
You speak of
the first level - It's all the first level, it's the only level; There is only one level in the training centre.
But if you mean,
the first section, then you can't be serious? - How is jumping up onto a platform hard?
I don't know how but for some reason I got the idea you were actually refering to the part where you had to jump onto the platforms in the first water room. And yes, that is hard, because others were moaning it was too easy. -
So, as the only good gained from your post Xenocythe, I will change that back to how it used to be, with smaller jumps.
As a final note:
Can people stop bringing up topics that have been discussed before, it really is quite annoying now, especially as I've said,
I'll do something about it. I'm busily beavering away on what feels like 3 million things on the game, like the textures, the aiming system, the AI, the collisions, the physics, the menus and all I keep getting back are complaints about the same topics, sound and physics. - Now if anyone has any helpful comments to make on how to actually solve some of the following problems then please, post. Post lots and actually help the game.:
"How do I make the game timer based?"
"What are the commands I'm looking for to solve the bouncey box problems?"
"How do I get multiple enemies to follow me?"
"How do I get the cartoon shading on the player to stop screwing up, because it seems that wherever the light is in the scene, or whatever texture the black part of the player is, it is always solid black with a stupid white cartoony circle on it where the light shines on it, consiquently hidden in the players neck by putting the ambient light inside him?"
"How exactly should I improve the soundtrack?"
"Does anyone actually want to help with the game's production?"
Etc...
(I apologise for an ongoing aprehensive tone during this post, just posting the same thing again, isn't helping anyone: not me, not Soharix, not Vision.)