Well yeh, I can't do realism; I don't have the software or technique to make realistic games, but nevertheless I can make them fun, so I go for a cartoony style in most projects.
EDIT (Instead of double posting):
What I've decided to do, as well as posting the updates that come around every so often, I'm going to post mini-updates, that just show you all pictures of whats going on and let you know what I've been working on.
Here's the first:
Mini-update:
So far I've spent a lot of time on the map because without a good map, I won't be motivated to make a good storyline. (Yes, I'm still pulling the story together.) But now I have made a large portion of the first map, I have a pretty good feel for what is going to happen. (
Sorry this will remain a mystery to all you fans until the next version where you can experience it yourselves.)
Part of the map is of a storage area, where
the incedent* will occur. I have already shown a picture of the storage area in a previous post, so no need to repost that, but I will show you a newer screenshot showing a large room of empty storage crates that will be required to - get out/get away/get somewhere.
As you can see by what I've just said, there is obviously more for me to work on, and some things to be decided upon. But for the time being, be amazed by my amazing screenshot of the storage crate handler.
This plays the role of existance purely so an NPC can tell you it is malfunctioning, so you have to troggle off through the level to go fix it, but don't get the chance because the incedent occurs.
*
the incedent is being called this for the time being because I haven't decided on what exactly will happen to cause the player to actually need to do anything.