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FPSC Classic Product Chat / Official FPSC Migration Discussion Thread

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Zay
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Posted: 1st Jul 2010 17:06
Damn
Deathcow
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Posted: 1st Jul 2010 17:43
Hi All
I have compiled and tested the latest version of the source code for FPS Creator Revision 209. In terms of building it, it is now building 10 plus levels for me with Imageblock switched off. However I am unable to test it as it is giving me an error message every time I run it (test mode or build mode).

“Runtime Error 7023 – Limb does not exist at line 6974”

This error massage only appears if characters are in your game.
Another problem during the test level the player start icon does not work and the player can see the icon ingame. They start in one of the corner tiles.

I have also tested the new editor which removes the icon beside the test icon. The one problem I noticed is that the tabs for entities and what not are mixed around and are not on the tabs they should be.

It is hard to give feedback until the characters are working, but I thought it would be useful to give what feedback from the current source files. So it looks like there is still a good bit of work before we get to see a beta of any sort.

I can upload the compiled file, but I’m unsure if I’m allowed to.
DC

Marc Steene
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Posted: 1st Jul 2010 18:54
Lee did say that you will be able to compile the exe but will not be able to test out the new features without additional files.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Deathcow
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Posted: 1st Jul 2010 20:07
Hi Marc

I had added all the files that came with the 7.5 extras, but there most be more I'm missing or in the wrong place for it to work correctly. No idea on how to then get it working if there is misplaced file, would then need to test it some more. Would be nice if we could get a wee bit of help.

DC

Marc Steene
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Posted: 1st Jul 2010 20:25
I'll just copy what Lee said as I probably wasn't very clear.

Quote: "We are not quite at public beta as this requires a lot more testing, but we have managed to combine the release of the U75 update for DBP with the release of the Extras file that reflects the present version of V117 source code. As many of you are probably daunted by Google Code, the Extras file gives you the same source with the added bonus of those all-important files your FPS Creator installation will need to run V117 engine properly. Right off the bat however we must highlight that this is not a beta release of V117 as you will need a large number of additional files to see all the new features. What you are getting is the ability to use U75 to compile the latest source code; this gives you an executable of the game engine that can be dropped into your FPSC V116 installation and have it run normally. You will need to compile both the FPSC-Game and the FPSC-MapEditor as there have been changes to the core data structures used in saving your levels. We also recommend running the cleaner to ensure no rogue BIN files exist."



[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Hockeykid
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Posted: 1st Jul 2010 22:01
Quote: "You will need to compile both the FPSC-Game and the FPSC-MapEditor as there have been changes to the core data structures used in saving your levels. We also recommend running the cleaner to ensure no rogue BIN files exist"


It is imperative to compile the FPSC-MapEditor

Red Eye
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Posted: 1st Jul 2010 22:04 Edited at: 1st Jul 2010 22:05
Are the ele files the same as before? Just checking.

Deathcow
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Posted: 2nd Jul 2010 00:14 Edited at: 2nd Jul 2010 00:19
Thanks Marc and hockeykid

Didn't think I needed to compile it until I read the statement from the newsletter. I now have it working with the characters and it working really well. I have not changed any of the AI to DarkAI, but I have noticed that the normal AI is working much better.

I think now that I have it working I will test it fully to see the improvements, but it is much smoother and compiles my game when it had not with 116.

EDIT: by using the compiled map editor it has fixed the problem I reported in my above post.
DC

Marc Steene
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Posted: 2nd Jul 2010 00:32
Deathcow, would you mind uploading the new Map Editor and Game exe? No reason why it shouldn't be allowed. I'll add it to the first post as an "Alpha" version if you do.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Deathcow
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Posted: 2nd Jul 2010 00:46
Hi Marc

Not a problem.

I have zipped them to together, zip includes:

FPSC-Game.exe
FPSC-Game-Web.exe
FPSC-MapEditor.exe
FPSCreator.exe

I have scanned them all for virus and spyware, I would advise everyone to scan themselves.

Hope everyone enjoys them they do appear to be running well.

DC

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Marc Steene
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Posted: 2nd Jul 2010 00:51
Thanks Deathcow


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
DarkJames
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Posted: 2nd Jul 2010 00:52
Any graphical improvement..?

-James
Deathcow
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Posted: 2nd Jul 2010 00:55
Hi DarkJames

Not that I can see, but I have only worked out how to compile this today. So at the moment it looks like the same as 116, but it is much smoother for me.

DC

DarkJames
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Posted: 2nd Jul 2010 01:00 Edited at: 2nd Jul 2010 01:07
Ok, maybe, there are more files inside the folders to compile... i would love bloom xd

The menu looks different and its smoother, but it says, when i try to test game, Could not load image Numeric3.png i think

-James
Deathcow
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Posted: 2nd Jul 2010 01:18
Hi DarkJames

You need to download Darkbasic pro 7.5 Extras file to get these files. You can get them from here. You just need to copy some files over.

http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade7-5

Hope this helps.

DC

Hockeykid
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Posted: 2nd Jul 2010 01:21
Quote: "Deathcow, would you mind uploading the new Map Editor and Game exe? No reason why it shouldn't be allowed. I'll add it to the first post as an "Alpha" version if you do."


Of course there is nothing against it although you have both Lee and my warning. We will not be giving any support until the offical beta release.

Quote: "Hi DarkJames

Not that I can see, but I have only worked out how to compile this today. So at the moment it looks like the same as 116, but it is much smoother for me.

DC"


Lee said somewhere (i believe in the newsletter) that only the necessary file are included. Meaning things like shaders and scripts were not included so you'll be missing out on some features.

Marc Steene
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Posted: 2nd Jul 2010 01:34
Quote: "Could not load image Numeric3.png i think"


Just create a file called numeric3.png in that folder and it will work.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Deathcow
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Posted: 2nd Jul 2010 02:10
These files are included in the extra zip file.

DC

freak of nature 64
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Posted: 2nd Jul 2010 02:20
It won't work. I have all the scripts, shaders, and the three .exe's in place and it won't work! And yes, I've run the cleaner.

Deathcow
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Posted: 2nd Jul 2010 02:33
Hi freak of nature 64

In what way is it not working are you getting and error massage?

DC

DarkJames
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Posted: 2nd Jul 2010 03:04
How can i add the lights... i dont know how..

-James
Bugsy
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Posted: 2nd Jul 2010 03:20
add lights to what? did you compile the FPSC?

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
freak of nature 64
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Posted: 2nd Jul 2010 03:43
@Deathcow
When I open FPSC it says "FPSC Map Editor has stopped working" and then crashes.

DarkJames
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Posted: 2nd Jul 2010 04:32
to the new Alpha... is like they appear like entities

-James
veer
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Posted: 2nd Jul 2010 07:57
freak of nature 64
turn off your antivirus ...my nortion is shutting down the fpsc


@Deathcow
runtime error 105- file does not exit at line 34633

it is working without character....what i am missing here
veer
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Posted: 2nd Jul 2010 09:23
OK now it is working....had to say it run quite smooth

some point in map i notice lag but i have a very low spec laptop 3.1 rating

light is also not working

i am able run outdoor level at 60 fps from 12 fps(very short level duo)
Red Eye
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Posted: 2nd Jul 2010 09:26
I would like to see my Q. answered.

Quote: "Are the ele files the same as before? Just checking."


Thanks,

Red Eye

Deathcow
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Posted: 2nd Jul 2010 12:30
Hi red eye

I am not sure which files your referring too. If it changes them I would not know.

DC

uman
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Posted: 2nd Jul 2010 14:22
Hi Marc,

Quote: " Just create a file called numeric3.png in that folder and it will work. "


Could you please clarify which folder you refer to as its not named?

Thank You.



250 seamless textures : http://www.umedia.co.uk
veer
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Posted: 2nd Jul 2010 14:35
You need to download Darkbasic pro 7.5 Extras file

http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade7-5

copy the script bank and language bank folder and paste it in fps creator file folder
veer
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Posted: 2nd Jul 2010 14:37
You need to download Darkbasic pro 7.5 Extras file

http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade7-5

copy the script bank and language bank folder paste it in fps creator file folder
Marc Steene
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Posted: 2nd Jul 2010 15:31
Quote: "Could you please clarify which folder you refer to as its not named?"


It should tell you in the message name. The folder is languagebank\english\gamecore\huds.

I've tried out some of the DarkAI maps and it's looking really good so far - I especially like the rage virus one. Even from this early stage the improvements are huge, despite only being able to access a minority of the features and more to come. Looking forward to this next update a lot.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Marc Steene
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Posted: 2nd Jul 2010 15:43
[NEW] Want to try out the latest build of v1.17 right now? Deathcow has kindly compiled the latest source code, and I have added in required script files and shaders, as well as maps showcasing the DarkAI. Note: This version is completely unsupported and has many bugs - Hockeykid and Lee will not be providing any support for this version. Also, not all features can be accessed at this time.

DOWNLOAD


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
AbdulAhad
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Posted: 2nd Jul 2010 15:45
Which features are supported in this compilation?

Abdul Ahad
Marc Steene
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Posted: 2nd Jul 2010 15:58
You'll see increased performance, ragdoll, and DarkAI. I'm sure others will find new features as they use it. The fullscreen shader files are provided on Google Code, but I'm not sure how to actually use them.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Tombsville
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Posted: 2nd Jul 2010 17:04
Quote: "Even from this early stage the improvements are huge, despite only being able to access a minority of the features and more to come."


eeeeeeeeeeeeeeeeee!

Sorry. I'm not prone to squealing like a 6 year old girl.
Nomad Soul
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Posted: 2nd Jul 2010 19:01 Edited at: 2nd Jul 2010 19:03
Can't wait to test this over the weekend.

Even though it is only an alpha build, if the Dark AI is working really well I'll still be using this to make my games. Especially now we get the physics based timer systems.

We need Ply to help getting the full screen shaders to work. It would be great if we can test them out soon.

Edit - Can anyone confirm if airmod ironsights and recoil are in this build?

TheGrayOne
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Posted: 2nd Jul 2010 19:19
Nice!!! Thanks Marc and Deathcow.

Has anyone done a tutorial on setting up SVN and releated tools to access and compile the Migration source?

I know Lee did one on using SVN with your own DB Pro projects in newsletter 85 . Even with that nice example it took me a long time to work things out and get the FPSC source base to download and I am not even sure if I have it set up enough to compile yet.

Thanks,
Glenn
Deathcow
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Posted: 2nd Jul 2010 19:58
Hi TheGrayOne

You can download the source code directly from here:

http://fpscreatorengine.googlecode.com/svn/trunk/

I hope this is what you mean?

The one thing I would say is that it feels very stable from what testing I have done to date.

DC

veer
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Posted: 2nd Jul 2010 20:21
Deathcow

when i paste everything and run cleaner, light is not work but give me good framework in out door level


when i repeat it..the light is working well ..but the frame rate drop to 13

either of two

have you noticing the same problem
Marc Steene
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Posted: 2nd Jul 2010 20:26
Just thought I'd say this, all markers such as player starts, trigger zones, and lights will appear ingame as their map editor models.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
freak of nature 64
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Posted: 2nd Jul 2010 21:22
@Veer
Still doesn't work. Same error. I have avast, if that helps.

uman
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Posted: 2nd Jul 2010 21:28
I have a lot of problems using this download with my levels at least.

Most wont load at all and those that do - in complex outside levels at least there is no improvement in fps. The included levels are not large or complex enough to adjudge any difference or improvement in fps.

Main problem is for some reason I cant get either allies nor enemies to react to each other and fire weapons at each other or the player. I can get an ally to follow the player and thats about it, which I could always do anyway.


I can expect all that. I understand as this is a demo example, though there is none I see showing allies interacting in attacking enemies by shooting at them. Should this be working?.......as I have no idea why its not with me in using the AI script files in my own levels. I can get Dark AI to work OK using my levels with fenix mod but not these DARK AI script files and the executables in the download.

Are there any keys to press to have attacks take place using the files and executables in this download - though I have tried as many key combinations as possible to no avail.

Perhaps I am missing something?



250 seamless textures : http://www.umedia.co.uk
RXcdeath
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Posted: 2nd Jul 2010 21:54
tried the alpha out and everyhting is amazing, love the new menu when u press tab and ragdoll+dark ai is spectacular. thank you guys on the fourm for compiling and making an alpha.
RXcdeath
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Posted: 2nd Jul 2010 22:11
one more idea before this hopfully becomes beta, dark clouds. it would make amore immersive environment
Pirate Myke
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Posted: 2nd Jul 2010 22:23
Hey, Excited to be testing this.

Just reporting, NOT complaining.


Version 1.17 Alpha test results

My machine

HP A1445N Duel core Intel Pentium D CPU 2.80GHz
Version x86 Family 15 model 4 stepping 4
Current Speed 2800MHz

Win Xp 5.1.2600 serv pack 3 Lang 1033
3 gigs ram installed

NVidia GeForce 6200 graphics card

Setup and achieve startup fine.
Renamed all Version 1.16 exe files to v116-orig-and there names for safe

keeping.
Ran the mem dump and cleared bin and dbo files.

Started up just fine after nortons had its way with it. Just told nortons not to

scan these files. (standard with a lot of compiled stuff at first on my

machine.) no surprise for me.


*****First test:*****

DAIarena_rage_virus.fpm

Had to create a file called numeric3.png under the

languagebank\english\gamecore\huds\ directory. when in editor test game.

entity characters are dark in texture using effext assigned to them <bumpbone>

After I did this, it built and started the test game fine.
HUD present for the Dark AI demo.

entity characters are dark in texture using effext assigned to them <bumpbone>

in the test game, fine in the map editor. (snapshot1.jpg)

All that were on stair top walked down the stairs fine.

The skeleton follows me, but it has to see me to get to me, could not find its

way around corners to get to me. got it to a stair case but it just stood at the

bottom and strafed left and right only. (snapshot2.jpg)

Ragdoll is working, animation is nice improvement.

When they shoot at and kill one of the characters the dead character convulses a

bit then gets up.

Pressed the LeftShift - F12 combo to screen cap

Then press tab key and got a runtime error. (error jpegs)

*****Second test:*****

DAIarena_rage_virus.fpm

Same results except that one of the characters that was on a stair top walked on

air after I pressed the LeftShift-F12 combo to screen cap. It never did touch

the ground after that. (Rest of the snapshot.jpg)

TAB key still gives run time error. (error jpegs)

Over all:

While looking at the characters had fps of 18 - 24
Looking at straight geometry had bursts up to 53 fps.
Seemed that it was optimizing or something I could see it was jittery or

skipping frames. might be my old geforce 6200 card.

Editor:

As stated the entity controls come up way faster than in version 1.16.

All this with stock entities provided by the test map stated above.

Thanks for the chance to test this.

Snapshots in .rar file attached

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Mugen
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Posted: 2nd Jul 2010 22:30
Trying to test out this Alpha and when I try to do test level on the DarkAI Arena Rage Virus map I keep getting an error saying 'Runtime Error 7023 - Limb does not exist at line 6974'

Mugen is the name pal, Ya got that?
Hi ! All !
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Posted: 2nd Jul 2010 22:36
Use marker for make light
DarkJames
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Posted: 3rd Jul 2010 00:04
Doesnt work it appear like they were entities

-James
Deathcow
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Posted: 3rd Jul 2010 00:20 Edited at: 3rd Jul 2010 00:23
Hi Guys

I realise that alot of people are experiencing problems, but the one thing I would stress is this untested in the outstand world. Therefore it may not work on all computers. If you do experience problems try these:

(1) Make sure your DirectX is up to date: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
(2) Run the FPS Creator cleaner (Make sure to run it until it can't find anything, i.e. more than once.)
(3) Make sure you have copied all the files over.

If you do notice issues maybe it would be useful to report them, but I don't think this thread would be the best one. Marc could maybe start a new thread sololy for the alpha, I don't know only an idea?

DC

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