Quote: "Thanks Rolfy "
Yeah Rolfy, thanks.
Why didn't I think of that? Please, disregard my feature creep.
I guess I will assign all eight the first two frames of my death animation, and go from there whether its a headshot or regular death. (exploding head will work for all angles)
V117 is stupendous!
The planned features are awesome, and I am amazed at what is already completed.
The new characters with dark voices will be so awesome.
Those extra facial bones will be great for headshot animations too!
Quote: "Hey guys, I just wanted to show off a new feature:
As you can see I am at the top of the staircase and the AI is aiming up at me. Basically the engine uses the entities bip01_spine1 limb and bip01_spine2 limb to bend up or down depending on its targets position. (so if I were standing below him he would aim down at me)
Anyways of course this is an option
aiusefullaim=x will turn it on and off (defaulted off). The up and down aiming will occur when airotatetotarget is called.
aiseteyelevel=x will set the eye offset (defaulted at 85) this will offset the entities aim from the floor."
That is way cool.
Remind me of those actions later so I don't forget them.
Quote: "Lip sync people look cool!"
Yeah, I am looking forward to a video of that.
The new heads look really great and I can hardly wait to see them talk. [/giddyvoice]