Quote: "Plystire's new conditions and actions from his mod"
I'd like to push for some of these in particular to be added into the migration (with Ply's permission of course)
While all of the new commands and features, available through Ply's excellent mod are great additions, to me the most useful features that I'd like to see replicated in the migrations are:
The entity timer system (vital and to be honest I'm not sure why this hasn't been implemented before).
Dual Welding and Ammo Pooling (Just a cool feature and I think it brings FPSC in line with more modern engines)
PlrBlockedShot=X
setmaxweapslot=X
NextLevel=X (I find this very useful as it allows for alternative paths through a game allowing for extended game play)
Return (such a useful command it's had to imagine how it was missed out in the first place)
And obviously the camera commands (which to be honest I haven't played with much, but alternative cameras opens up a world of possibilities)
Lastly, and this is just my opinion, but I prefer Ply's variable system, I think it has a more familiar feel to us old school programmers and the ability for any command to reference a variable is a vital part of any scripting language, and of course names are easier to remember than numerical references).
Now reading back through this it seems I've listed almost all of the features in Ply's mod in one way or the other and I know including these in the migration would possibly deprive Ply of some sales and much deserved remuneration for his work which may be rather unfair. However,in addition to all of the features Lee has promised us, an improved scripting language and a wider range of commands seems to me to be vital to allow the engine to grow and I can't possibly see long a term future for the FPSC engine without including them.
Just my thoughts...