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FPSC Classic Product Chat / [LOCKED] FPSC IP v3.1 - Multiplayer Lobby, Multiple Levels, S4Mod Special Edition and more...

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knxrb
FPSC Tool Maker
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Posted: 20th Apr 2009 00:21 Edited at: 20th Apr 2009 00:21
@thm120:
There doesn't seem to be anyhing wrong with yours.
Is the level name in the 'levls.txt' file identical to the exe and zip filenames?

@racer13 fly + thm120:
If you can zip it all up and send me the link and I'll investigate the problem

knxrb

thm120
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Posted: 20th Apr 2009 01:42
Yes the level name in the levels.txt is identical to the exe and zip filenames. i cant upload the whole level yet, but if u still have the link to V2, can u please let me have it?(it worked wonders for my last game)
knxrb
FPSC Tool Maker
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Posted: 20th Apr 2009 13:27
I don't currently have a link to v2 but someone else might do.
I'll have a look on my web server later

knxrb

thm120
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Posted: 21st Apr 2009 02:23
k thanks
bugzy
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Posted: 27th Apr 2009 19:59
For all you people that want to run fpsc ip and use a xbox controller with it...

The best way i know is downloading microsoft xbox 360 accesories and then downloading XPADDER and using this to emulate all keys... (i only tested this program with the 360 controllers because they are U.S.B connected and doesnt need any transformer to plug it in)
add me n XBOX lIVE: AK IRI xOuTLaWx

This is great software that allows you to apply whatever buttons to whatever keys u want and emulate them to work with nearly any game except crossfire(i dont know why)
-you can add vibration and turbo to any key(button) u want

-M-360-accesories:without this program your controller wont even turn on as some people may have noticed before,,you need to install this before plugging your controller in..
Hockeykid
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Posted: 29th Apr 2009 04:32
Hey now that the v1.15 source code is out maybe ply can make that mod work for v1.15? At least until the project blue um mod gets ported into v1.15

knxrb
FPSC Tool Maker
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Posted: 29th Apr 2009 15:08
Quote: "Hey now that the v1.15 source code is out maybe ply can make that mod work for v1.15?"

I've got to get the money first(at least £16) and by the time that happens it's probable that Blue UM will be out.

Hockeykid
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Posted: 29th Apr 2009 22:45
Quote: "I've got to get the money first(at least £16) and by the time that happens it's probable that Blue UM will be out."


O good point. By the way project blue um is having quite some problems upgrading

Plystire
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Posted: 30th Apr 2009 01:01
That's because Project Blue UM has almost doubled the original source in terms of lines of code.


The one and only,


Hockeykid
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Posted: 30th Apr 2009 01:02
Quote: "That's because Project Blue UM has almost doubled the original source in terms of lines of code."


Yeah because of like for mods in one. Anyway hopefully s4 can get some things worked out.

Eyeball Games
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Posted: 1st May 2009 15:15
Is there any news about the ranking system?

Mark
knxrb
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Posted: 1st May 2009 15:35
Quote: "Is there any news about the ranking system?"

I'm saving up the money

knxrb

Eyeball Games
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Posted: 4th May 2009 01:15
Quote: "Quote: "Is there any news about the ranking system?"
I'm saving up the money

knxrb"


When do you think to start on this?
(sorry if I'm pushing..)
Wraith Staff
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Location: Hamilton, OH
Posted: 4th May 2009 03:14 Edited at: 4th May 2009 03:14
Yeah, I'm sorta interested myself... Also, when the ranking system comes out, will it have login (Sorry if this is a redundant question) Because I know you can connect to YOUR server, at least, with a user name and password. If you can integrate it with GoDaddy, would that be possiable?



Play Harder!
knxrb
FPSC Tool Maker
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Posted: 4th May 2009 13:57
Quote: "When do you think to start on this? "

I don't know yet, I'm releasing v3.1 of FPSC IP later today, then as I said before I'm now just waiting for money

Quote: "(sorry if I'm pushing..) "

It's ok, ur not pushing

Quote: "will it have login"

Seeing as I'll need to store each user's stats for the next time they play it'll have login so my program knows who's who and which stats to update etc...

It'll also support logins on your own web servers when I release the web server version.

knxrb

Hockeykid
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Posted: 6th May 2009 20:06
Quote: " I'm releasing v3.1 of FPSC IP later today"


...I guess your adding new features?

knxrb
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Posted: 6th May 2009 20:11 Edited at: 6th May 2009 20:28
Hi guys, just posting to let you all know that the following have been released:

FPSC IP v3.1
Feature Pack 1
S4Mod - FPSC IP Edition


Also if you spend an extra $2 you get a castles/medieval model pack with it

Please Note: The castles/medieval model pack is getting some extra models added and will be given out tomorrow evening.
Anyone who buys the model pack before tomorrow night will still receive the model pack tomorrow.

Feature Pack 1:
Connection Speed Checking (shows how good the connection between the player's pc and the host player's pc is)
Time Limit & Frag Changing (Host player can choose the game type[time/frag] and set the time/frag limit)
Host player kicking (Host can kick players)
New levels display (Shows levels in list instead of 'Next' & 'Previous' buttons)
Custom game names (Host can name their lobby room whatever they like)

Castles/Medieval Model Pack:
Castle Walls
Castle gates & portcullis (open + closed)
Castle tower (You can walk inside to the top and look out the windows)
Medieval market stalls (no cover + covered)
Medieval wheelbarrows (tilted up and down)
and more...

Model Pack Screenshots:
Medieval Wheelbarrows
Stalls (With and without covers)
Empty Stall (Without cover)

You can download FPSC IP V3.1 for free off the FPSC IP website: www.fpscip.com

Current FPSC IP Extra Features:
Lobby & Chat - [$7.50] - (Let your player's chat or wait for more players in the lobby)
Multi-Level - [$7.50] - (Have up to 1000 multiplayer levels in one)
Feature Pack 1 - [$6.50] - (See above)

Quote: "...I guess your adding new features?"

That'll be Feature Pack 1

knxrb

Hockeykid
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Posted: 6th May 2009 20:33
Now my question is does v3.1 have anything that you don't have to buy? or is it just v3.0 with the feature pack?

knxrb
FPSC Tool Maker
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Posted: 6th May 2009 20:36 Edited at: 6th May 2009 23:28
Stuff you don't buy:
FPSC IP v3.1
S4Mod Special Edition

Stuff you can buy:
Feature Pack 1 ($6.50)
Castles & Medieval Pack ($2.00 when bought with any FPSC IP feature)

knxrb

djmaster
User Banned
Posted: 6th May 2009 20:37
Great,have to buy soon as possible

A.K.A. chargerbandit
http://chargedstudios.fpschost.com/
Hockeykid
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Posted: 6th May 2009 20:38 Edited at: 6th May 2009 20:43
Ok and i'm still not feeling great so that thing will probably be done by the weekend

by the way






racer13 fly
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Posted: 6th May 2009 23:52
I'm still having the error that I can't host a server like I did in the beta. Any solutions?
knxrb
FPSC Tool Maker
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Posted: 7th May 2009 00:00
Quote: "I'm still having the error that I can't host a server like I did in the beta. Any solutions? "

Are you!? Hmm, I thought that was fixed, I've just uploaded a new version that should fix that problem so download it again as normal from the www.fpscip.com website and try it out.

If you get the same problem then make sure the level names are all correct in the 'Files\levelfiles' folder of your game.

knxrb

racer13 fly
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Posted: 7th May 2009 00:41
alright, it works! but I had to change the file names a little, so you should be sure that it changes it automatically. what i did to fix it was to change it allto the gamename, which i put in test, because i was testing it.
knxrb
FPSC Tool Maker
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Posted: 7th May 2009 00:49
Ok, good

knxrb

knxrb
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Posted: 7th May 2009 23:06
Hi guys, just posting to let you all know that the ranking system will be complete soon

knxrb

racer13 fly
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Posted: 7th May 2009 23:23
awesome! is this going to be something we have to buy? I'm hoping we won't have to buy it, because currently I can't buy anything online for a while.
Hockeykid
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Posted: 7th May 2009 23:40 Edited at: 7th May 2009 23:50
Ok and assuming maybe khxrb has forgotten (it has been a while)

If you want to support fpsc ip use this as your signature





knxrb
FPSC Tool Maker
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Posted: 8th May 2009 12:46 Edited at: 8th May 2009 12:51
Quote: "awesome! is this going to be something we have to buy?"

You only buy extra addons to make it better
FPSCIP v3.1, FPSC IP Mod, Epansion Pack Creator & S4Mod - FPSC IP Editions are completely free.

Quote: "Ok and assuming maybe khxrb has forgotten (it has been a while) "

Ah, sorry Hockeykid, I did forget

knxrb

ozzi mad boy
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Posted: 11th May 2009 20:18
not sure if im alowed to, but i am letting you all in on some more of the model pack (made by me and knxrb) this is some of what im working on

hope you enjoy the sneek peeks

This 1 is of the castle wall's (the texture is at basic stage and will get better)

http://www.afrokid-fps.co.nr

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ozzi mad boy
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Posted: 11th May 2009 20:21
this 1 is of a castle im making (you can see knxrb's stalls in it also )

http://www.afrokid-fps.co.nr

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ozzi mad boy
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Posted: 11th May 2009 20:23
this one is of the open and closed gates that fit with the wall.

Note: i have/will make a few texture variations of these models, grungy (no grass growing), grungy (grass growing), clean (no grass growing), clean (grass growing).

http://www.afrokid-fps.co.nr

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ozzi mad boy
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Posted: 11th May 2009 20:26
this is the last im showing (dont want to give too much away and spoil the suspence )

this 1 is a Barracks with a clean (no growing grass) texture.

remember that the textures are still a W.I.P and will be better when theyre done

hope you like em, please comment

http://www.afrokid-fps.co.nr

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LegionEffects
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Posted: 15th May 2009 19:13
Ok - so here is my problem

I build game - Call it Multi.

So now on my desktop, I have Multi folder with (Files, Multi.exe, Setup, and User Details). So far so good. Now I open FPSC IP Creator v1.3, and run the application.

Ok, I leave all the settings as default, and add multiplayer level. Selecting the main "Multi" file. I make a new folder, we shall call "IP" and build it.

So now I am stuck - If I run the "FPSC ip" app in my new folder "IP" I get the error message when trying to host game (see attachment).

I have tried moving my original Multi.exe into the new the new folder "IP" (wrong)

I have tried moving the files from the new folder "IP" into the old folder "Multi", I have tried renaming the "FPSC ip" to "Multi". (wrong)

I am sure I have done something wrong somewhere along the line, but I dont know where I have been turned around

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knxrb
FPSC Tool Maker
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Posted: 15th May 2009 19:18
Quote: "Selecting the main "Multi" file."

I presume you mean you select the main folder and not the exe file.

And check in the 'Files\levelfiles' folder and make sure that the exe & zip file have the same name as the one in the 'levels.txt' file.

That should sort it.

knxrb

LegionEffects
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Posted: 15th May 2009 19:35
Ok - now I feel like an idiot - I have tried everything. One quick question on the forum, and hey presto, sorted. Thanks knxrb!!!
Pus In Boots
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Posted: 15th May 2009 23:30
@knxrb
Will fpscip support multiplayer games made with project blue? I'm guessing things like kill/time limit won't work because they need the s4mod version, but will we be able to have the multiple levels, lobbies, etc?

83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)
knxrb
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Posted: 15th May 2009 23:32 Edited at: 15th May 2009 23:36
Quote: "Will fpscip support multiplayer games made with project blue? I'm guessing things like kill/time limit won't work because they need the s4mod version, but will we be able to have the multiple levels, lobbies, etc?"


Lobby will work okay.
Multi-level, I'm not sure.
And the kill/time limit should work fine (s4mod is in Project Blue UM).

knxrb

Armageddon Games
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Posted: 16th May 2009 00:01
am i like the only one with problems on this application

it says error failed to initialize or something liek that -- how do i get that to not happen lol

From The Staff Of Armageddon Games (C)
knxrb
FPSC Tool Maker
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Posted: 16th May 2009 12:36 Edited at: 16th May 2009 12:37
Hi, it sounds like you don't have .Net Framework 2.0 installed on your pc.

Here's the link:
http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en

knxrb

Pus In Boots
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Posted: 16th May 2009 14:12
Another thought has occurred. Will the ranking system see use in FPSC IP, or do we have to use the other mod? Because I really want Project Blue but I want to use FPSCIP alongside it and the ranking system is a must-have.

83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)
knxrb
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Posted: 16th May 2009 14:17
I'm going to try and make it work with FPSC IP, currently Project Blue UM doesn't have FPSC IP support but I'm trying to get that added in like xrMod

knxrb

Pus In Boots
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Posted: 16th May 2009 14:20
Sounds good.

83% of women tested found Pus in Boots irresistable. (Based on a survey of 172 women.)
beyond dreams
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Posted: 31st May 2009 17:44
i dont know how to putt my maps on fpsc ip
Eyeball Games
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Posted: 1st Jun 2009 00:32
Quote: "Hi guys, just posting to let you all know that the ranking system will be complete soon "

I'm really excited about this!

But one question, when I use the Team Death Match option in Project Blue UM, will the kills one player makes be saved or those from the whole team?

Mark
knxrb
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Posted: 1st Jun 2009 13:31 Edited at: 1st Jun 2009 13:31
Quote: "But one question, when I use the Team Death Match option in Project Blue UM, will the kills one player makes be saved or those from the whole team?"

Project Blue UM & xrMod integration has been stopped due to an integration problem, it may start again in the future but it won't be within the next month.

I am still continuing with xrMod though.

Quote: "i dont know how to putt my maps on fpsc ip "

Have you read the readme?

knxrb

Eyeball Games
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Posted: 1st Jun 2009 16:03
Quote: "Project Blue UM & xrMod integration has been stopped due to an integration problem"

But..fpsc ip is independent from xrMod, isn't it?
knxrb
FPSC Tool Maker
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Posted: 1st Jun 2009 17:10 Edited at: 1st Jun 2009 17:11
It is independent from it yes, but the multiplayer level system with custom starting points etc.. will be in xrMod and it won't be in Project Blue Um because xrMod is no longer being integrated.

Quote: "will the kills one player makes be saved or those from the whole team"

When you said this I presumed you were talking about the multiplayer ranking system where it saves kills and levels the player etc..

knxrb

beyond dreams
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Posted: 1st Jun 2009 19:52
yes i readed redme and i dont understand im from sweden and i am not good in english
so can you explayn better and can you say how to do team deathmatches
knxrb
FPSC Tool Maker
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Posted: 1st Jun 2009 21:30 Edited at: 1st Jun 2009 21:31
For team deathmatches you need to use the special FPSC IP edition of S4Mod(www.fpscip.com) or the standard edition of S4Mod.

1. Open FPSC IP Creator and edit any settings you want.
2. Select the games you want in your multiplayer game (they must have been built already).
3. Click 'Start Build'

That's it really, not much to it.

knxrb

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