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FPSC Classic Product Chat / [LOCKED] FPSC IP v3.1 - Multiplayer Lobby, Multiple Levels, S4Mod Special Edition and more...

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Eyeball Games
15
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Joined: 4th Aug 2008
Location: The Netherlands
Posted: 1st Jun 2009 22:10
Quote: "For team deathmatches you need to use the special FPSC IP edition of S4Mod(www.fpscip.com) or the standard edition of S4Mod"

Yes..I get that..but are the kills one player from the team makes saved separately from the team (in the ranking system) or not?
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 2nd Jun 2009 15:11
The ranking system is still in development.
I've currently got it setup so it saves the player's own kills and not the team kills.


knxrb

Eyeball Games
15
Years of Service
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Joined: 4th Aug 2008
Location: The Netherlands
Posted: 2nd Jun 2009 16:18
Quote: "I've currently got it setup so it saves the player's own kills and not the team kills."


Wow, really? That's all I need!
Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 27th Jun 2009 04:04
im thinking of using the s4mod+fpscip mod, has it been upgraded to v.1.15? or is it still only 1.07 to 1.09?

-insert clever remark here-
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 28th Jun 2009 16:39
The special version of S4Mod that works with FPSC IP is v1.07-v1.09

knxrb

Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 1st Jul 2009 00:46
k, also, is there any chance of an automated feature buying system? (sorta like the gcs paypal)

-insert clever remark here-
Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 1st Jul 2009 12:22
check your email by the way

-insert clever remark here-
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 1st Jul 2009 15:19
I did have an automatic payment system using PayPal but it never worked properly.

Now I've changed it so you send me an email with your PayPal email a ddress and I send a payment request back.

knxrb

Gun_Guy
16
Years of Service
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Joined: 11th Nov 2007
Location: UK
Posted: 1st Jul 2009 20:12 Edited at: 1st Jul 2009 21:28
how much is the feature pack 1?
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 1st Jul 2009 20:35
Feature Pack 1 is $6.50.

knxrb

knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 1st Jul 2009 21:20 Edited at: 1st Jul 2009 21:22
New Update: A new version of the FPSC IP mod has been released for v1.15 of FPSC.

Download it here:
FPSC IP v1.15 Source Mod
Or go to the FPSC IP website:
www.fpscip.com

knxrb

Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 1st Jul 2009 23:22 Edited at: 1st Jul 2009 23:23
[edit] just checked, any plans to make s4mod v1.15 compatible?

-insert clever remark here-
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 1st Jul 2009 23:32
Quote: "just checked, any plans to make s4mod v1.15 compatible?"

I'm not the creator of S4Mod so you'll have to ask S4Real

knxrb

Spycrabz
15
Years of Service
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 2nd Jul 2009 09:11 Edited at: 4th Jul 2009 04:14
is it possible to use the expansion creator an dmulti map feature to make map packs that they can download and use? if so can i have a tutorial?

-insert clever remark here-
Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 4th Jul 2009 10:41
i also have a suggestion, changing a player model efined for teams if you have them aswell? for example i could have 4 different counter terrorist models and 4 terrorist ones, and you could choose one form a picture?

-insert clever remark here-
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 4th Jul 2009 17:16
Yes you can use the expansion pack creator to amke downlaodble map packs.
Just make the games as usual and then apply the expansion pack creator to them.

Also, nice suggestion

knxrb

Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 4th Jul 2009 23:11
thanks for that, i wanna release maps with water when wizmod comes out

-insert clever remark here-
Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 8th Jul 2009 05:07
whenever i try to host the game i am making, i get the "could not host gmae: message, ive got 2 maps and all the added features using v.109 of fpsc with s4mod fpscip special edetion, any ideas why it wont work?

-insert clever remark here-
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 8th Jul 2009 12:18 Edited at: 8th Jul 2009 12:20
If you get the 'Error, cannot host game!' error message then here's the fix:

Go into the 'Files\levelfiles' folder you should have an exe file and a zip file for each level.
You should also have a text file.

If you open the text file, make sure that the exe file and zip file names the same as the name in the text file.

For some reason FPSC IP misses off the last couple of letters

knxrb

Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 8th Jul 2009 13:36 Edited at: 13th Jul 2009 03:08
mine still doesnt work... i checked the text file and everythings the same, but i get the error as soon as i click start playing in the lobby

(edit) no replies?

-insert clever remark here-
Gun_Guy
16
Years of Service
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Joined: 11th Nov 2007
Location: UK
Posted: 14th Jul 2009 18:39
I have a huge bug.
When i go to build a game in fpsc ip the segemnts in the map are white and grey. I have built orginal games with V1.15 and V1.09 but both of them still the same. The original built game is fine its just when it gets put into fpsc ip. I have 10 levels and 9 of them are white and grey but the last level is normal. knxrb dosn't know what it could be either.

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knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 15th Jul 2009 22:46 Edited at: 20th Jul 2010 19:48
For anyone else having gun_guy's problem, here's the fix:

Open your settings files in the main FPS Creator folder and change this line:
imageblockmode=1
to:
imageblockmode=0

knxrb
Gun_Guy
16
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Joined: 11th Nov 2007
Location: UK
Posted: 15th Jul 2009 22:59
IT WORKS and it made my day
Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 16th Jul 2009 02:48
knx, any solution for my propblem? (its the last post on page 13)

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 16th Jul 2009 15:30 Edited at: 17th Jul 2009 15:33
If you can zip it up for me and email it to me then I'll take a look:
knxrb@yahoo.co.uk

knxrb

Spycrabz
15
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Joined: 29th Aug 2008
Location: Lennox Head, Australia
Posted: 17th Jul 2009 04:58 Edited at: 17th Jul 2009 07:07
ok sending off the email now

(edit) its too big for email and takes too long to upload it to megaupload, im gonna make another set of maps and use those

Pie? Pie is good. i like pie. i love pie actually. I WANT PIE. wait no i dont. what? IM CONFUSED!
xgamerx
14
Years of Service
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Joined: 20th Jun 2009
Location:
Posted: 23rd Jul 2009 04:46
hi
can some one send me the extra feature plzz
thankyou
knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 23rd Jul 2009 15:59
No-one can send you the extra features as I personally activate the features for each account as you buy them.
So to get the features you must buy them.

The prices:
Lobby & Chat = $7.50
Multi-Level = $7.50
Feature Pack 1 = $6.50

knxrb

Mugen
18
Years of Service
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Joined: 27th Aug 2005
Location:
Posted: 7th Aug 2009 01:03
This is a very useful and cool mod, but I am having one problem.
I can host my game and everything, I had a problem but I d/c'd my router and it works fine now. And when people go to join my game it says "Unable to host game"

Mugen is the name pal, Ya got that?
knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 7th Aug 2009 15:54
Sounds like you need to forward port 2303 TCP & UDP on your router.
This isn't an FPSC IP error/bug though it's something that must be done for all FPSC multiplayer games.

knxrb

JJB Productions
14
Years of Service
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Joined: 17th Jun 2009
Location: Turn around . . . RAWR!!!!!!!!!*Eats you
Posted: 22nd Aug 2009 03:13
The download on the site doesn't work

I AM LEGEND: THE VIDEO GAME
http://forum.thegamecreators.com/?m=forum_view&t=152828&b=25
knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 22nd Aug 2009 16:12
Quote: "The download on the site doesn't work"

Fixed.

knxrb

knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 22nd Aug 2009 16:14 Edited at: 22nd Aug 2009 16:15
Hey guys, posting to lwt you know this:
Game Starter 3.2 is now compatile with FPSC IP!

All about the compatibility with FPSC IP:
You can now use both FPSC IP and GameStarter on one game.
It is vital that you use FPSC IP first, an then add the GameStarter.
Nearly all features remain compatible, except:
- changing the game main exe's icon
- adding a preloader
This is due to the way FPSC IP works; it can and will not be changed.
Changing these settings will simply be ignored when adding GameStarter to a FPSC IP game.

To celebrate this step towards more compatibility, we have created an offer:



If you buy ANY additional FPSC IP features, you will receive a one-time discount on purchasing GameStarter.
Visit the GameStarter thread for more information.
This offer does not work if you purchase GameStarter via the GCStore or TrialPay!

Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 25th Aug 2009 10:22 Edited at: 27th Aug 2009 15:05
Hi, I have same problem what LegionEffect had. I made a 4 leveled multiplayer game (Cyberpunk War) and I used ResHac to change that icon and properties. Then I noticed that .exe of those two (ResHac made _old executable) their name was FPSC ip or something like that and I renamed those two to Cyberpunk War. Now I am stuck with that error when going to play the game alone and with my friend! Gives "Error, could not host the game" I don't know why! I have tried so many changes, no working...
http://img222.imageshack.us/img222/9342/errorbov.png Picture of error
BTW: Why this name is My FPSC game and not Cyberpunk War what I changed it or is this on my computer only where I made Cyberpunk War??

TP

Turtle Productions
knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 25th Aug 2009 16:03
Ok, build each level as a seperate game.
Then compile your levels together into one game using FPSC IP.

Now follow the below instructions for the error you get:
Quote: "If you get the 'Error, cannot host game!' error message then here's the fix:

Go into the 'Files\levelfiles' folder you should have an exe file and a zip file for each level.
You should also have a text file.

If you open the text file, make sure that the exe file and zip file names the same as the name in the text file.

For some reason FPSC IP misses off the last couple of letters."


The 'FPSC IP.exe' is not the game exe and can be called anything.

If you want to change the 'My FPSC Game' text then edit the settings before compiling your game. You can edit the settings by selecting the settings tab on the FPSC IP application.

knxrb

Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 27th Aug 2009 14:50 Edited at: 27th Aug 2009 15:06
Hi, I am getting mad about this white stuff!! I have changed imageblockmode=1 to 0 and then built 4 levels and then builded them with FPSC IP (4-6 times!) and then they are changed to white. It takes so much time to build one level with FPSC.. I changed imageblockmode after every level build and tried levels before building them with FPSC IP and everything works fine, but when I build them with FPSC IP some of things are white!!!!!! I can't stand this! Knxrb or somebody, please help me!!

Turtle Productions

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knxrb
FPSC Tool Maker
15
Years of Service
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 27th Aug 2009 15:08 Edited at: 27th Aug 2009 15:08
Make sure you are changing the 'buildsetup.ini' file and not the 'setup.ini' file.
Also make sure FPS Creator is closed while doing this and then open it after editing the files.

knxrb

Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 27th Aug 2009 15:46 Edited at: 27th Aug 2009 22:14
Hi Knxrb and thanks for fast reply. I kept FPSC open when building those! I'm trying to get that working now... Thank you!

Turtle Productions
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 27th Aug 2009 15:48
No problem

knxrb

Turtle Productions
15
Years of Service
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Joined: 22nd Jan 2009
Location: Finland
Posted: 28th Aug 2009 09:13
It does not work! What am I doing wrong? After each level's build I change imageblockmode=1 to 0... Anybody who had this white segment problem please help me!!

Turtle Productions
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 28th Aug 2009 16:03 Edited at: 28th Aug 2009 16:03
Don't change it after each build.
Change it once, open FPS Creator and build your levels.
You don't edit it again after setting it the first time.

knxrb

DonWON
15
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Joined: 4th May 2009
Location:
Posted: 28th Aug 2009 19:26
I found it easier to copy over the textures from your built game to your FPSCip game folder. I tried the 0 to 1 and worked once and not the other so try and copy the files folder from each of your built games into the final build of the FPSCip game. Worked for me everytime. Might have just been me but it always worked... 3 times total.


Mugen
18
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Joined: 27th Aug 2005
Location:
Posted: 4th Sep 2009 04:20
This mod is amazing I am very satisfied with purchasing it. I did have the white texture bug and after puzzling i figured maybe i should read the thread and got it fixed

Mugen is the name pal, Ya got that?
Turtle Productions
15
Years of Service
User Offline
Joined: 22nd Jan 2009
Location: Finland
Posted: 8th Sep 2009 19:02
I feel so stupid that I can't get this imageblockmode thing working!! Can someone please give me good instructions about how to get white stuff working! I tried changing only one time imageblockmode 1 to 0 and built rest of levels....

Thanks,
Turtle Productions

Turtle Productions
djmaster
User Banned
Posted: 8th Sep 2009 19:33
Did you delete your game completely and then rebuilt the game with imageblock mode off? That might be your problem.

[href]http://sites.google.com/site/chargedstudios/home[href]
"Im British you muppet!"-Psycho
Turtle Productions
15
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Joined: 22nd Jan 2009
Location: Finland
Posted: 8th Sep 2009 20:09
But when must I change imageblockmode off and how many times?

Turtle Productions
knxrb
FPSC Tool Maker
15
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Joined: 10th Oct 2008
Location: United Kingdom
Posted: 8th Sep 2009 20:45
Make sure you are editing the 'setup.ini' file and not the 'build setup.ini'
The step by step walkthrough has it telling you to edit 'buildsetup.ini' but I'll change that now.

knxrb

Metal Devil123
15
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 8th Sep 2009 21:12
I would buy these things, but I'm saving for the horror mod becouse I didn't win it.


PS: -.- ,,|,
Turtle Productions
15
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Joined: 22nd Jan 2009
Location: Finland
Posted: 9th Sep 2009 21:19
Knrxb, I am so very very very very happy that it works!!!!!!!!! I got it working when I changed setup.ini not buildsetup.ini!! I am sorry and thank you so much my bad! Thanks!!!

TP

Turtle Productions
Mugen
18
Years of Service
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Joined: 27th Aug 2005
Location:
Posted: 10th Sep 2009 00:23
I noticed a bit of an issue. FPSC IP has worked wonders for me, but I just got Project Blue mod, and for some strange reason now when I create my game and try to play it online. After hosting the game in the lobby and everything and hitting play, it brings me to the default menu where it says Enter your name. I enter my name and everything and hit host game and the game hosts with the objective I set in FPSCIP

Mugen is the name pal, Ya got that?

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