Next, as long as you're on this subject, I was hoping to use a similar method where the player opens new doors in a map, and the engine loads each room as a seperate level. However, all of these rooms would be considered part of the same map, and the player can backtrack through these levels as many times as he needs. (IE, the player is in a house, he opens a door to go into the kitchen, and it loads the kitchen room. The player goes back trough that door, and it puts him back in the previous level.) Think about the early Resident Evil titles, if you've ever played them.
I would like to know if this is accepted now before I take it any further, and end up with twenty levels for one chapter
Kravenwolf