Quote: "Errant, to be honest mate, I think you should set up your own website and sell them yourself. This way you can charge whatever you want and TGC wont take all the credit. Your well known, so its not as if you need TGC to get your site known. "
50% Really isn't that bad and on modelpacks they only keep 40%. For now, it's worth paying the cut for the exposure and because I think I would end up spending too much time/money in trying to manage a decent website. I had a website for a year but never finished building it so it ended up being a waste. On GCS I can set the price to whatever I want but there seems to be "sweet spots" to see any returns. I'm really not overly concerned with name recognition/credit or money anyhow- at least as long as I am learning and having fun.
That said, with these characters I'm taking more prep and organizational time than usual because I do want these to have viability beyond the realm of FPSC. Maybe this will be the year I expand... or maybe not.
Quote: "Pvt. Dancer"
Beyond awesome
Quote: "the only problem see, are the eyes, they seem to stand out a little to much, other then that, my moneys yours!"
No worries. I'll get the contrast balanced out in time.
Quote: "are you working in weapons anymore?"
Not right now but I will be.
Quote: "One guy I met had been doing 3D since 2003 and he had told me he barely had used normal/spec maps"
Probably not uncommon. 1999-2006 I never did either. Hell, I didn't even learn to properly UV map until after I got out. Really, I think even still that sort of thing is reserved for AAA and maybe AA titles. There's still a lot of single-A and lesser games being made and really they're the majority of what fill shelves. Granted the percentage is being gradually reduced because development costs are so high these days.
Quote: "I was expecting that he would be modeling and texturing as well."
That's normal for a large studio. THQ is also publisher so eve more bloated- like EA, etc. It's not uncommon to have different artists for concept, modeling, texturing, animation and sometimes lighting. There isn't a lot of individual ownership of work on 100+ person teams.
edit: Wish me luck/send good vibes my way, folks. Tomorrow morning I'll be trying to extend my visa. If all fails I'll have to leave for about a week and go to Malaysia or Laos or somewhere.