Quote: "Hey, EAI, what is the general poly count of these? "
Yup, what Kravenwolf said
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I think the lowest is Marine10 with about 3250tris and a few are in the 3990s with a couple around 3700tris.
Quote: "Well.. those must be very large texture files"
Yes. The master .PSDs need about 2-2.5GB of ram to edit and I have 2GB on this notebook LOL! It takes about 10 minutes to open or save the file.
Quote: "His textures probably wont be above 2048*2048"
Quote: "but if that is the case then i say stop and finishing up on the last character and get the pack ready for sale"
Correct. 2048x2048 is size these are shown at. So, yes it does become a size issue when each map is up to 12MB and there are 30 maps shown. Take also into account the need for shader maps and the models themselves. There wont be any characters added beyond the Marine 1-10 characters and three texture variations shown. There are a few entities I am planning to include such as body armor, radios, uniforms, etc. but they won't be so consuming as I plan to have just one map that can be applied to the however-many entities.
Quote: "I do Kinda think that some of them are really not that noticably different. Like, as much as you as the modeller create differences, such as radio/no radio different side arms/body armour, I think that in game alot of this is lost, because really it's just a soldier dude shooting at you"
Thank you for the comment and that's a totally valid point. The majority of games these will be used in it will be a total waste. However, I'm looking at it from the angle that if someone wants to have a hame where you are actually interacting with the characters as NPCs or allies that it is benificial to have the subtle variations. I also have the side-agenda of creating media for myself and these are variations which I desire
Quote: "I hope these are X10 compatible"
I hope so to. Conting on it actually. Have a couple of beta testers for X10 tapped and at the ready. I've kept the meshes single-skin (think that's the correct term) to work well with X10's shadows and I haven't added or renamed any of the rigging elements so it should work with X10 and hopefully also with things like Horror Mod's character deforming stuff.