Quote: "they could have some more spotty bits, but they look just fine."
Yeah. I didn't use any reference. Just cobbled that together in a short time. I figure it would be easy enough for someone to overlay cam. details to "localize" it. Some snow cam has smudgy spots, some have like twigs, some all white, etc. But like I mentioned before, it's not even cold weather gear (though the hands turn into shooting mittens pretty easily) So I didn't give my usual effort. I'd consider doing a proper cold-weather variant for GCS if there is interest. Like with hooded parka, bulkier form and such. Realistically that guy would freeze to death in arctic conditions (from sweating under the body armor).
Quote: "I dont like them..."
Thanks, Daniel. I appreciate it
Quote: " I wonder what they would look like with a couple of my custom shaders and some model tweaks."
Probably pretty cool. Due to the process by which they were developed, several of the characters have free space in the UV maps to accommodate such additions. I tried to not add too much extra gear because it frustrates some players when a body can't be picked clean of visible goodies. For my personal game I'll likely be doing that sort of thing as well.
Quote: "Errant, when is the scar going to be released! That is the weapon that i have been waiting for for a long time. Im one of the people who emailed you about the acog as well. Need that scar and acog"
I replied to someone more than a week ago about ACOG and never got a reply. Was that you? I'm putting together a video now for TF314 (scripts almost done). Then I figure I have the remainder of the week to get SCAR to a deliverable state, while I await beta feedback.
Quote: "Hope you're doing well; not spoken in a long time. I'll probably be knocking about more "
Wow! so great to see you around, Dan. I hope all is well with you as well. It's been an interesting couple of years. This particular project has drag on way past my expectations but I've learned a lot in the process. Drop me an email sometime.