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FPSC Classic Product Chat / Fenix Mod Offical Thread

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Concept Games
16
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Joined: 20th Nov 2007
Location: Tucson, Arizona
Posted: 14th Apr 2010 04:54
I couldn't find it in the list, but could to please add better use of multiplayer? Such as scripts being allowed and perhaps team death-match support? Other than that, the mod looks outstanding downloading it as we speak

Hmm...
Kravenwolf
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Location: Silent Hill
Posted: 14th Apr 2010 05:24
@Model Packs, bloom scale can only be set up to 2. Also, you don't need to walk into the trigger zone to activate the bloom. The settings are always active when the level is started.

As far as inverting colors, I'm pretty sure you would have to write your own full screen shader to get that working (not even sure if Fenix mod supports custom FS Shaders like Project Blue). And just to clarify, I'm not by any means an expert with shaders, and most of what I'm mentioning here, I'm simply reading back from what Hockeykid told me

Kravenwolf

King Of Khaos
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Location: Not ALL the windows were locked...
Posted: 14th Apr 2010 07:55 Edited at: 14th Apr 2010 07:55
Aww... I was hoping that you had to use a trigger zone, because i only need bloom for a certain part of my game. But i don't think setting it up to 2 would be enough. I just need anything that distorts the player's vision, except for huds.

Cheers, Jake
------------------------------------------------------------
-The Marsundle Residence- (Coming Soon)
TheCoolGuy
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Location: Australia
Posted: 14th Apr 2010 08:23
How do I make the arms transparent for the use of a body?

I've tried saving as both dds and png. I tried using 0,0,0 black, deleting the arms in total, but still no luck, the arms always come up as black in-game.

Any suggestions?
Mr Game
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Location: Under Your Skin
Posted: 14th Apr 2010 11:22
hi,

I have question about command backdropvideo=
It is work fine for me with loadingpage.fpi
but titlepage.fpi has problem (game menu appear with video in background for a moment and then crush with animation error displayed)?

Any help?

best
Mr Game

Insomnia is coming...
TheCoolGuy
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Posted: 15th Apr 2010 17:28
Mr Game, they might help you faster if you post a pic of the error message.
Mr Game
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Posted: 15th Apr 2010 21:04
Sorry pals
I fixed my problem (It must be :state=0
problem was :state=2)

Greetings
Mr Game

Insomnia is coming...
Wolf
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Location: Luxemburg
Posted: 15th Apr 2010 21:24
Quote: "How do I make the arms transparent for the use of a body?
"


I never did that, but try to use the "eraser" in an art program and save as PNG....convert then back to dds.



-Wolf

God Helps the Beast in Me!
TheCoolGuy
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Location: Australia
Posted: 17th Apr 2010 09:26
I have already tried that wolf and they turn up black ingame, not sure why. Any other suggestions?

Also, are you able to add motion blur with Fenix mod? If so, then how?

Thanks in advance.
Kravenwolf
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Location: Silent Hill
Posted: 17th Apr 2010 09:32 Edited at: 17th Apr 2010 09:33
Quote: "Any other suggestions?"


Add an alpha channel to the texture, and then erase the parts of the texture you don't want to see in-game. Save the file in .tga or .dds format to keep it's transparency.

Quote: "Also, are you able to add motion blur with Fenix mod? "


No.

Kravenwolf

TheCoolGuy
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Location: Australia
Posted: 17th Apr 2010 09:37 Edited at: 17th Apr 2010 09:42
How do you add an 'alpha channel'?

Edit: Just thought I'd mention that I am using Paint.Net
Bugsy
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Location: another place in time
Posted: 17th Apr 2010 10:03
I've noticed a bug. when I use the cash system for killcounts, the more enemies you kill, and more money you get, the more laggy the game becomes. (if the enemies endlessly respawn)


Hockeykid
DBPro Tool Maker
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Posted: 17th Apr 2010 17:42
Quote: "I've noticed a bug. when I use the cash system for killcounts, the more enemies you kill, and more money you get, the more laggy the game becomes. (if the enemies endlessly respawn)"


That would have nothing to do with the cash system. The cash system holds its value within an internal variable which would not result in lag in any way at all . Make sure your not using the load for the hud in a loop. This could cause multiple cash huds which could result in the engine trying to locate the UV coordinates on the image multiple times.

Gun_Guy
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Location: UK
Posted: 17th Apr 2010 17:55 Edited at: 17th Apr 2010 18:08
EDIT
Sorry Wrong Thread
Bugsy
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Posted: 17th Apr 2010 20:33
let me post my scripts.

I'm using showmoney.fpi-

desc = show currency amount

;use hudtype=7 to show how much money the player has
:state=0:hudreset,hudx=30,hudy=16,hudsizex=16,hudsizey=16,hudimage=gamecore\huds\numeric1.tga,hudtype=7,hudmake=numeric


=======================

and a custom destroy

;Artificial Intelligence Script

;Header

desc = Fade Out Disappear

;Triggers

:state=0:state=1
:state=1,alphafadeequal=100:decalphafade=0
:state=1,alphafadeequal=0:state=2,destroy
:state=2:inccurrency=1

;End of Script


god games
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Posted: 17th Apr 2010 22:29
is this with airmod ???

don't move handsup
Ikey
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Location: Look in the back seat of your car
Posted: 17th Apr 2010 23:23
Nice mod, dude. I've used the script cmds a few times, problem is, it won't test or build the game. It comes up with the Windows Error Send message and then the default FPS Creator Error popup, before closing down. I've reinstalled the creator twice, the patch four or so times and added the mod each time. I have FPSC Full 1.1.6, and without the mod, it works completely fine on my laptop. I sifted through bug Reports and a couple of the last pages of this thread. Alot of people have had this exact same bug, but I have not seen a fix. Any help please?
freak of nature 64
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Posted: 18th Apr 2010 00:11
@lkey
Did you put the new FPSC-Game.exe in your folder(sorry, I can't think of any other reson)?

@god games
read the very first post on the very first page.

Hockeykid
DBPro Tool Maker
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Posted: 18th Apr 2010 01:58
Use this for the showmoney



Bugsy
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Posted: 18th Apr 2010 02:32 Edited at: 18th Apr 2010 02:32
edit- nvm.

what does it change?


SekoIdiootti
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Location: Finland
Posted: 18th Apr 2010 12:33
I found a really annoying bug:
"Picking" dynamic entities doesn't work... I mean, like... with the right click. It only works the first time, on the first entity...

Ikey
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Posted: 18th Apr 2010 13:39 Edited at: 18th Apr 2010 16:16
@freak of nature 64

I did, I'm going to reinstall the creator once more, redownload the mos, set it all up again, then if I can't use it, I'm stumped.

Did it, still the same error. Anything else?
Wolf
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Location: Luxemburg
Posted: 18th Apr 2010 21:03
Fenix Mod rulez!!!11



-Wolf



God Helps the Beast in Me!
Bugsy
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Posted: 18th Apr 2010 22:10
/agree


joiund
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Posted: 19th Apr 2010 17:28 Edited at: 20th Apr 2010 19:54
i have a problem with Fenix Mod i have 1.16 v and fenex mod works great every sing i tray work but the problem win i run the test for eny level i made big or small it take to long in the constructing obstacle about 5 to 8 minuets the same sing happen wen i build the game it take to long to run eny level ples help


Intel core 2 duo E8400 @3.00GHz
2 GB of Ram
VGA Nividia GeForce 8400 GS Memory Size 512

Demon Stone Cold
joiund
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Posted: 20th Apr 2010 21:49
ples help i have been train to fix the problem but no luck help

Demon Stone Cold
Bugsy
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Posted: 20th Apr 2010 23:10
umm... well if it still builds and tests than there's no problem, I guess you'll have to wait a few minutes if you have complex obstacles for darkAI.

skype = isaacpreston. I want to talk to YOU
Ikey
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Posted: 21st Apr 2010 00:16
Well, I'm guessing there's no fix? I'll set it to email me if this is replied to, if not in the next couple of weeks, guess I'll have tp buy PB, D;
The Zoq2
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Location: Linköping, Sweden
Posted: 21st Apr 2010 00:43
Hi my particle creator isn't working, i can create partickles and edit them but the texture won't show up in fpsc only the coulored squares, i have asked about this before but now i could realy use it, Btw is there any way to add a partickle to something if it's near the ground but if it's in the sky it isn't there??

Srry about my english im from sweeden
joiund
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Posted: 21st Apr 2010 11:08
yes it still builds and tests but my Q is is these normal for every body or gust me because the level is not complex its small level withe no entity gust couple of statics . in the normal fps withe no Fenix Mod it takes less than a minuet even for large levels i removed the fps and set i tup again then i used Fenix Mod and every sing happen again i even used it on another windows (7) and it have the same problem but i dont care how long it takes to save or build the game but if some one playing my game and have to wait about 10 minuets for every level to load he will never play the game i hope it is gust me because Fenix Mod is amazing i rely which to use it in my games ples help
thank you

Demon Stone Cold
Alex45
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Posted: 25th Apr 2010 21:46
what version of FPSC I need?

LOLLER!
Blind Digger
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Posted: 26th Apr 2010 00:11
1.16

Stephen
freak of nature 64
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Posted: 26th Apr 2010 01:05
@Alex45 and all other newcomers:
Please read the first post(all of it) before posting any questions. Not trying to be mean, just saying.

branion
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Posted: 27th Apr 2010 20:54
hi someone can tell me how i active the bloom option please

branion is great
freak of nature 64
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Posted: 28th Apr 2010 01:53
@branion
This question has been answered too many times to count. Please read the other posts before asking something. It really isn't fun for everyone to answer the same question 1000 times.

Kravenwolf
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Posted: 28th Apr 2010 02:09
Here's the bloom script:


I've also asked Hockeykid to add it to the first post.

Kravenwolf

Darksniper577
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Posted: 29th Apr 2010 23:38
can this mod be used directly from FPS Creator or do you use the mod in DB Pro or somthing else meaning if i open up FPSC can i use it will it be there or do you have to download the mod and use scrips from the mod with entities HELP! PLEASE
freak of nature 64
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Posted: 30th Apr 2010 02:11
@Darksniper577
How about instead of asking downloading it and trying it out to see before posting. Not trying to be rude, but it would be so much easier and quicker if people just read the first post or viewed what is in the downloaded file.

lotgd
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Posted: 3rd May 2010 15:54 Edited at: 3rd May 2010 15:56
Quote: "i have a problem with Fenix Mod i have 1.16 v and fenex mod works great every sing i tray work but the problem win i run the test for eny level i made big or small it take to long in the constructing obstacle about 5 to 8 minuets the same sing happen wen i build the game it take to long to run eny level ples help"


same problem
"[284] Constructing Obstacle...THANKS AIRSLIDE!"

branion
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Posted: 4th May 2010 05:15
thank for the help and sorry i dont watch all theh posts

branion is great
See This!
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Location: US
Posted: 5th May 2010 16:59
i like fenix mod very much.. but i have a question..

1. Can i edit the "after gun shot effect" and holes on wall and floor? How?
2. Where can i place "the command code" (first page on this thread) Is it with .fpi scripts or others? How?

thanks

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nikas
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Posted: 19th May 2010 11:17
why did this thread died?i found a bug....i cant build while using fenix mod.....it stopes when it goes to bullet holes

Kravenwolf
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Posted: 19th May 2010 21:53
Quote: "why did this thread died"


Because the developer is busy working on the migration.

Quote: "Can i edit the "after gun shot effect" and holes on wall and floor? How?"


Open the segment's fps file and change it's materialindex value.

Kravenwolf

Ikey
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Posted: 19th May 2010 22:39
I see none of Horror Mod's proper features, like the gore headshots or better blood. Anyone point out where to find theese? Blood spurt is turned on on the TestGame 'm' menu. Nothing happens.
Kravenwolf
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Posted: 19th May 2010 22:44
You need to write a script for them.

Kravenwolf

nikas
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Posted: 19th May 2010 22:53
will the migration have fenix mods 3rd person?as he is working on it?i will not use it if it will not have 3rd person

freak of nature 64
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Posted: 20th May 2010 00:18
@nikas
As already stated, mods will be ported over to v1.17 later on. So, to answer your question, yes it will, eventually.

JaredxD
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Posted: 22nd May 2010 10:20
Hi!
Just finished downloading, what now? Do I extract the folders somewhere? there is soooo many files
Please help!

Cheers,
Jared
Bugsy
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Posted: 23rd May 2010 09:15
the files are organized into their proper folders already
drag the folders into the "files" folder in fpsc (and drop them out side of other folders. a window popps up, click "yes)
drag the FPSC-Game.exe into the FPS Creator folder (one level up from files) and then it's all installed I believe

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
Ronnok
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Posted: 23rd May 2010 22:21
wait how do i use commands (such as the drop and pick up weapon script) and what version of fpsc do i need?

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