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Work in Progress / Time Front returns! (LOTS of images)

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Uncle Sam
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Posted: 25th Aug 2010 09:21
That would be great. Turns out more people than not might be able to host it, but if there's no servers up you can feel free to host it yourself. I just don't want to spread the limited number of players of all the servers.

To All: Did a lot today. Too much to write down. Still working.
Uncle Sam
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Posted: 28th Aug 2010 06:28 Edited at: 28th Aug 2010 06:31
Hey all,

Been working for the past couple days on packing and zipping up file securely. Also, I finally secured a domain name for the website (it's a long story), so now I can safely tell you that since about a month ago I registered a business license so that I can legally sell online, under the name IndiMasters. Working on creating a full site for www.indimasters.com

Progress continues.
Uncle Sam
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Posted: 1st Sep 2010 09:03
Hey,

As I said in my other post, it's hard to work on this because college classes just started, but I still am!

Oh, FYI, all copyrights are now under the name IndiMasters. All content in this thread is (c) IndiMasters 2010. All rights reserved. Just thought I'd clear that up, because some pictures still say (c) Epsilon Zero 2010.

That said, here's a shot of the catapult test for the beta:

Satchmo
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Posted: 2nd Sep 2010 02:16
Looks great! I wish you and Epsilon Zero best of luck with the beta.

C0wbox
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Location: 0,50,-150
Posted: 2nd Sep 2010 05:03
!

Quote: "Oh, FYI, all copyrights are now under the name IndiMasters."

Does this mean Soharix has a rival? ! xD

Uncle Sam
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Location: West Coast, USA
Posted: 5th Sep 2010 04:45
Quote: "Looks great! I wish you and Epsilon Zero best of luck with the beta."


Thanks! Though as I said this is now going to be published under IndiMasters.

Quote: "Does this mean Soharix has a rival? ! xD"


Yes, I am your toughest competitor. Better watch out or I'll steal all your customers.
C0wbox
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Posted: 5th Sep 2010 20:15
@ Uncle Sam
xD Soharix would have to have some customers first, before you can steal them.

Lemonade
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Posted: 14th Sep 2010 03:24 Edited at: 14th Sep 2010 03:24
Sorry for the lack of updates. Don't worry, we are still working! However, school has started so progress is slower than usual.

Here is a screenshot of what the 2nd map will look like (it's still a WIP):


bergice
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Location: Oslo,Norway
Posted: 14th Sep 2010 13:48 Edited at: 14th Sep 2010 13:48
Nice, reminds me of the beginning of Penumbra

You gonna add snow particles to that map?

9cdfb439c7876e703e307864c9167a15
Lemonade
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Posted: 15th Sep 2010 06:39
Definitely!

BMacZero
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Location: E:/ NA / USA
Posted: 15th Sep 2010 18:39
Ooh, another map.

I am so looking forward to this .


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Uncle Sam
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Posted: 17th Sep 2010 09:54
Me too!

By the way, the official closed beta was launched today.
Lemonade
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Posted: 21st Sep 2010 08:23 Edited at: 21st Sep 2010 08:28
More screenshots of the new map! Right now there are one or two small artifacts, but please ignore them. I figured out how to add light mapping and normal mapping to the detail mapping (this is done by using the blend mapping command only!). Enjoy!





bergice
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Posted: 21st Sep 2010 12:38
I love that cliff on the first picture. Do you fall out of the map if you jump down there or is it more terrain there?

9cdfb439c7876e703e307864c9167a15
Lemonade
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Posted: 22nd Sep 2010 03:13
Thanks! That's the edge of the map.

thenerd
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Location: Boston, USA
Posted: 23rd Sep 2010 00:26
I'm having problems with the beta, whenever I try to join or host a game it loads, but then has a "cannot load image" error. Should I email you about it, or is it fine if I ask in this thread?

Uncle Sam
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Posted: 23rd Sep 2010 04:41
It's fine here.

That is such a strange error! A handful of about 3-4 people are getting it. I have no idea exactly what is causing it, so I'm unsure what to do to fix it.
thenerd
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Posted: 23rd Sep 2010 22:53
Actually, sometimes it also has a "cannot load sound" file too...maybe it has something to do with the fact I installed it in a custom directory?

Eminent
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Posted: 24th Sep 2010 00:09
Sam you make a key for me yet? Sent you a email.


Neuro Fuzzy
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Posted: 24th Sep 2010 02:39
Any videos of multiplayer gameplay up?

Uncle Sam
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Posted: 24th Sep 2010 10:41
Quote: "Actually, sometimes it also has a "cannot load sound" file too...maybe it has something to do with the fact I installed it in a custom directory?"


That error is so weird. I also installed mine to a custom directory, but it works. Some people get this error on and off. I'm baffled about it. :S

Quote: "Sam you make a key for me yet? Sent you a email."


So sorry man! I thought I had, but I had just sent you the download, and that was days ago. I feel dumb.

Quote: "Any videos of multiplayer gameplay up?"


I think I forgot to make those. :S

It seems that there are a lot of issues, one of them being my mistakes. I think I may need to take down the server 'till they are fixed. I guess I could leave it up, but either way, no one is hosting a server. I can't really blame anyone, because it's not their problem. RedFlames hosted a server, but I was hoping someone could keep it up for awhile. Maybe it's because people are getting that error, so they can't even open the game. I need to figure out what's going on.

Sorry everyone.
Darth Kiwi
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Location: On the brink of insanity.
Posted: 24th Sep 2010 16:05 Edited at: 24th Sep 2010 16:06
It sounds like you've run into some problems but don't get disheartened. This is shaping up to be an amazing project so please don't give up. There are teething problems in any enterprise, especially if you're running a game on several machines (which may result in some not being able to play for unforeseeable reasons) and then trying to link them all up. :S The world of multiplayer baffles me

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
Uncle Sam
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Posted: 24th Sep 2010 21:57
Haha, thanks man, I appreciate the encouragement. Yeah, there are problems. Don't get the impression that I'm going to quit! I've invested money into this that will be lost if I do. Also, I really want to see it finished.

I'm hoping this weekend I kind find time to address the problems.
Dr Tank
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Posted: 24th Sep 2010 22:16
Terrain looks sweet. No obvious texture repetition or rubbish transitions, and there's overhangs.
JLMoondog
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Posted: 25th Sep 2010 04:07
Dang, I really want to see a movie of some multiplayer. Especially see some certain 'models' in action.


"...space is where I'll fight and where I'll die."
Lemonade
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Posted: 25th Sep 2010 09:36 Edited at: 25th Sep 2010 09:39
They look awesome in game Josh! Love the new texture.

Edit:

Quote: "Terrain looks sweet. No obvious texture repetition or rubbish transitions, and there's overhangs."


Thanks! It took a lot of work to figure the new terrain system out. However, I still need to edit the mask to fix transitions between the detail textures in a few areas.

Uncle Sam
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Posted: 25th Sep 2010 11:15
Working on the new map. We're replacing the map system so that everything is simpler, smoother, and quicker to add to.

thenerd
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Posted: 25th Sep 2010 16:46
I'll be hosting a server once that error is sorted out...my internet is pretty fast (30mbps) and hopefully I can get it 24/7!

Uncle Sam
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Posted: 25th Sep 2010 22:49 Edited at: 25th Sep 2010 22:50
That would be....too sweet for words man!

I'm on it!

EDIT: When I finish this game, and if you were still willing to keep it up, I could just give you a free copy as compensation.
Uncle Sam
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Posted: 26th Sep 2010 08:31 Edited at: 26th Sep 2010 08:32
Here's a video of Lemonade's new atmospheric effects!
(no effects applied to landscape in this shot)

http://www.youtube.com/watch?v=vksJ0RyCesQ&feature=youtube_gdata
Uncle Sam
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Posted: 1st Oct 2010 09:39
Got some serious stuff done. Added a map-selection screen for the host. In the future, adding maps will be a breeze. I also set up minimaps to work specifically for each map, so that the right image will appear for the right map. Finally, I added in in-game scoreboard, which will also soon provide a way to see the ping of other players.
RedFlames
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Posted: 2nd Oct 2010 01:13
so... what about those loading bugs? Any updates on that?
And how long will the beta be going in general? (just in case it actually is still in progress right now haven't tried because i still cant get ingame...)
thenerd
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Posted: 2nd Oct 2010 04:08
Quote: "That would be....too sweet for words man!

I'm on it!

EDIT: When I finish this game, and if you were still willing to keep it up, I could just give you a free copy as compensation."
Well, I'll see what I can do. Right now, the server isn't set up with a dedicated connection, so I don't want to keep it up too long or have too much traffic to it because Verizon might kill my internet. I'm planning on getting a dedicated line for the OpenFPS servers, but I'd say that my home connection will be fine for now. I'll probably be able to have it up for a month or two.

Satchmo
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Posted: 6th Oct 2010 02:32
Uncle sam, When is the next beta test going to be? I haven't been able to successfully connect to a server since that one game a a few weeks ago.

Uncle Sam
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Posted: 6th Oct 2010 04:33
Quote: "Well, I'll see what I can do. Right now, the server isn't set up with a dedicated connection, so I don't want to keep it up too long or have too much traffic to it because Verizon might kill my internet. I'm planning on getting a dedicated line for the OpenFPS servers, but I'd say that my home connection will be fine for now. I'll probably be able to have it up for a month or two."


Ok, great.

RedFlames, Satchmo: Sorry for the delay in responding, guys! I'm not sure when to do the next beta. I'm still working on the game, I just have no idea how to fix that bug so I'm putting it off and doing other things. One of these days I'm going to fully investigate it, but it's a real baffler. :/

Yeah, right now there's no server. I guess I'll put up the next beta when thenerd gets his server up, if not sooner. The main server is still up so you can refresh the list, there's just no-one who will host it, plus people have that bug. ARG!
Uncle Sam
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Posted: 8th Oct 2010 22:19
I'm gonna see if I can find time to pwn that bug this weekend.
thenerd
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Posted: 11th Oct 2010 19:57 Edited at: 11th Oct 2010 19:57
Ok, cool. Once it gets fixed I'll try and get my server running it, I tried on the server comp and got the same bug.

Uncle Sam
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Posted: 14th Oct 2010 07:34
Sweet.

We may actually be able to do that soon. I'm trying something, but I won't know if it works until someone else tries it, since I don't get the bug. I've also added features to the game, such as a warmup mode, player indicator on the minimap, score table, timer-based shooting to make it fair, and of course all on the new map. I've also changed the way gathering is done. Workers at this time will not appear and walk back and forth. This is too problematic with castle gates, and slows does the FPS. Now you can fight for and build multiple mines that slowly stream in resources, making it much more manageable.

I'll let you all know when it's ready.
Uncle Sam
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Posted: 16th Oct 2010 06:53
Sweet! Just added something to the server so that it will refresh (in the next update) servers and remove them from the list. If players join, the number of players will be reflected.
Lemonade
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Posted: 16th Oct 2010 11:29 Edited at: 19th Oct 2010 06:15
New map!





C0wbox
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Posted: 16th Oct 2010 14:45
!!!

Looks preddy

thenerd
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Posted: 16th Oct 2010 15:33
Cool, I love that skybox...

General Jackson
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Posted: 16th Oct 2010 19:01
This is looking great US and Lemonade!

Uncle Sam
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Posted: 19th Oct 2010 20:46
Thanks guys!

So, I was thinking of doing another beta test, to see if I resolved that major bug, really soon. Thenerd, do you think you will be able to get your server up?
thenerd
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Posted: 19th Oct 2010 22:34
Hopefully, if that bug fix works and I don't encounter any last minute problems...

Uncle Sam
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Posted: 22nd Oct 2010 09:12
It's getting close!

Today I did a lot. Now, not only does the list refresh, but the server picks up the current map and player number. Also, when you connect as a client to a game server, it first connects and gets the map name before you load. Even though the main server updates this in the list, it could change in the time it takes for the server to get back to that particular server and update it, so this prevents glitches.
Gil Galvanti
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Posted: 23rd Oct 2010 19:03
I haven't checked in on this for a while, but it's looking really nice! Looking forward to a beta, keep at it .


Uncle Sam
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Posted: 28th Oct 2010 10:13
Thanks man. I'm trying to find time to do it.

By the way, www.indimasters.com is up. There's still a lot to add (and fix, like the right bar), but check it out and let me know what you think.
Uncle Sam
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Posted: 30th Oct 2010 08:57
Hey, TheNerd, how soon do you think we could try this out? I can't do it immediately, but it's coming soon.
Eminent
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Posted: 30th Oct 2010 17:15
There's a new upgrade? I cant play 'cause the key verifier says theres version 0.91 now....


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