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Work in Progress / Time Front returns! (LOTS of images)

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Uncle Sam
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Posted: 31st Oct 2010 01:28
Yeah, it's coming soon. I'll be sending it out as soon as it's available.
thenerd
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Location: Boston, USA
Posted: 31st Oct 2010 16:35
Quote: "Hey, TheNerd, how soon do you think we could try this out? I can't do it immediately, but it's coming soon. "
As soon as you have the update ready, hopefully I'll be able to run it.

Eminent
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Posted: 31st Oct 2010 18:47 Edited at: 31st Oct 2010 18:54
Btw, do you have to enter the key EVERY time you play? It would get annoy to many people until the play it enough times to have it hammered in their head.

EDIT: Btw, Driving video please.


Uncle Sam
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Posted: 31st Oct 2010 22:06
Quote: "As soon as you have the update ready, hopefully I'll be able to run it."


Great! I'll let you know. Do you have an msn messenger account?

Quote: "Btw, do you have to enter the key EVERY time you play? It would get annoy to many people until the play it enough times to have it hammered in their head.

EDIT: Btw, Driving video please."


I think there's a driving video somewhere up in the post. But about the key, no you don't have to enter it every time. It's only because you have the wrong version, so you could not be verified.
thenerd
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Posted: 1st Nov 2010 20:38
Quote: "Great! I'll let you know. Do you have an msn messenger account?"

Yup, same as my email.

Clonkex
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Posted: 2nd Nov 2010 03:18
I haven't looked all the way through this thread but this looks really cool! I've never seen a DBPro game get so far!

From the vid link on the first post I would say you have a real ripper on your hands here, Uncle Sam!

Hope you can get it finished.

Clonkex

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
Uncle Sam
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Posted: 4th Nov 2010 05:59
Sorry for the delay.

Quote: "Yup, same as my email."


Great. As soon as I get past this homework streak I'll see what I can do.

Quote: "I haven't looked all the way through this thread but this looks really cool! I've never seen a DBPro game get so far!

From the vid link on the first post I would say you have a real ripper on your hands here, Uncle Sam!

Hope you can get it finished.

Clonkex"


Thanks man, that's very encouraging. I'm doing all I can to see this project to completion!
Uncle Sam
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Posted: 7th Nov 2010 08:11 Edited at: 7th Nov 2010 08:20
Well, time is tight right now, but I'm continuing to fix bugs. I'm doing everything I can to make the next beta happen.

EDIT: Oh, I've also applied a vertical sync to the server so that when someone hosts the program doesn't have to take all their CPU.
Clonkex
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Posted: 9th Nov 2010 04:55 Edited at: 9th Nov 2010 04:57
Quote: "I'm doing everything I can to make the next beta happen"


That's great! I'd like to play this!

Quote: "I've also applied a vertical sync to the server"


What's a vertical sync? I mean, I know what VSync is (the time it takes for the monitor to completely draw the screen), but how does that have anything to do with the CPU?

EDIT: I know I shouldn't list every single edit I make but it's fun. I put the first quote in code snippet accidentally.

Clonkex

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
Uncle Sam
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Posted: 9th Nov 2010 08:58 Edited at: 9th Nov 2010 09:02
Haha. Well, vertical sync actually is VSync. What it does is it removes usually horizontal lines on LCDs, but it also ensures that the CPU doesn't "run ahead" in the processes and try to do more than it needs. So, vertical sync makes it look better (not important for the server), but it also makes the program run slower (though not too slow to do anything) to save CPU usage.

EDIT: BTW, did some more bug fixing and preparation for the second map. I need a large chunk of time to get the beta up because it takes a lot of steps, so I'm hoping this week will be a go.
Clonkex
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Posted: 12th Nov 2010 00:30
Yeah I knew Vsync was vertical sync (reasonably obvious, plus as I'm training to be a Computer Tech, I sort of should know that anyway).

What I didn't get was how using Vsync (set display mode desktop width(),desktop height(),32,1) had anything to do with how much CPU was used when someone joined.

Clonkex

P.S. I still don't understand.

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
Darth Kiwi
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Posted: 12th Nov 2010 01:01
Doesn't "Set Display Mode" just change the resolution?

Surely you'd set vsync on with the "sync on" and "sync rate [number]" commands and then use the "sync" command every loop?

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
thenerd
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Posted: 12th Nov 2010 02:43 Edited at: 12th Nov 2010 02:44
Quote: "
Surely you'd set vsync on with the "sync on" and "sync rate [number]" commands and then use the "sync" command every loop?
"

The "sync rate" in Dark Basic is totally different from the FPS rate that vsync controls, and is also dependant on your video card. The sync rate commands tell dark basic how many times per second it should send the frame to directx to be rendered. vsync is a directx option, that then makes sure the frames are always aligned with when the monitor refreshes. Sync rate is not FPS rate, and the command screen fps() is somewhat misleading.

Vsync can help with making the processor usage go down, because it stops the video card from rendering the scene when the frame will not be drawn to the screen.

Clonkex
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Posted: 12th Nov 2010 03:17 Edited at: 12th Nov 2010 03:28
Basically, I use this code at the top of most of my games:



sync on. This means it won't try to render at every line of code.
sync rate 0. This makes it so DBPro will not limit the FPS.
autocam off. This just turns autocam off. For more info read the DBPro docs.
hide Mouse. Exactly as it says.
set display more. Sets the resolution to the user's desktop resolution, sets the bit depth to 32bit, and turns VSync on.
EDIT: sync. Syncs once because the first sync never does anything.

By turning VSync and sync rate are 2 different things, although they often achieve the same thing. Sync rate simply eats up all your CPU's clock cycles and limits the FPS. VSync doesn't eat all your clock cycles, and provides a more stable FPS. The only drawback is that without decoupling the display loop it will always run at the user's monitor's refresh rate.

Clonkex

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
Uncle Sam
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Posted: 12th Nov 2010 08:57 Edited at: 12th Nov 2010 08:58
I don't have time to reply to all these posts ATM. I think you guys pretty much summed up VSync pretty well anyways.

Just thought I'd post some shots of a LAN test Lemonade and I just did. It's working really well! I know I keep saying this, but I think that we can make it happen this weekend:



Stalking his base! I can just imagine adding parachuting later.


Saw him in the distance.
Darth Kiwi
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Posted: 13th Nov 2010 00:57
Ah, thanks, that's cleared up some misconceptions I had about Vsync.

The screens look excellent! As always, this is looking really promising.

Secretary of Unknowable Knowledge for the Rock/Dink administration '08
bergice
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Posted: 13th Nov 2010 01:42 Edited at: 13th Nov 2010 01:43
Nice job on the terrain. Love how you have those overhangs somewhere. Are they a part of the terrain or are they separate objects?

Oh and just my opinion, but the blue interface with the brownish interface doesn't really match.

Anyways good work!

51fa1db0ec7c4af52d93a6f5d0e86bc5


Clonkex
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Posted: 13th Nov 2010 06:45
Quote: "Ah, thanks, that's cleared up some misconceptions I had about Vsync."


No, thankyou! I'm glad I could help.

@Uncle Sam:

Wow those screenshots look great! Do you use T.ED?

Clonkex

Making games is easy.....finishing them is a different matter.

Intel Core 2 Duo 2.8Ghz, Nvidia GeForce 9400 GT 512mb, 1gb ram.
thenerd
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Posted: 13th Nov 2010 14:43
@Uncle Sam:

I won't be online today, but Sunday hopefully I'll be on.

Uncle Sam
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Posted: 14th Nov 2010 22:02
I'm not sure if I'll have time today, a lot is going on. But I'll try to find time if I can!

Thanks for the comments everyone! About the terrain, it was made with a free program called Sculptris, and it is all one piece.

Quote: "Oh and just my opinion, but the blue interface with the brownish interface doesn't really match."


Agree. I still need to replace those with Lemonade's.
Eminent
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Posted: 14th Nov 2010 22:06
Beta test time ?


Crazy Acorn
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Posted: 15th Nov 2010 02:58
Ughh!!!!! Well I got the beta code but the website finally let me on because it just said under construction and now I got a chance and I can't get meh beta!!!

Uncle Sam
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Posted: 15th Nov 2010 08:50
Quote: "Beta test time ?"


It is almost upon us!

Quote: "Ughh!!!!! Well I got the beta code but the website finally let me on because it just said under construction and now I got a chance and I can't get meh beta!!!"


Hey, don't worry man. I'll be sending it out via email. No one is testing it right now because it's not completely done.
Crazy Acorn
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Posted: 15th Nov 2010 14:35
ohhh ok!!! I thought it was in progress.

baconboy2
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Posted: 15th Nov 2010 17:45 Edited at: 15th Nov 2010 17:46
Can I just double check that I'm on the beta tester list?

I spoke to you via email a few weeks ago about it, but can't find anywhere to submit any forms on your website (kind of assumed that I was on the list after our convo)

My Portfolio Website - http://boomerang-studios.webs.com/
Uncle Sam
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Posted: 16th Nov 2010 09:20 Edited at: 16th Nov 2010 09:22
Yes, you are in. There's no form on the site because I never took the time to make one. But I sent you a key in that email which you will use once I send out the beta (which I keep putting off, I know! No one believes me anymore probably). I worked on it a lot today. I just keep finding bugs and can't help but fix them. I'm going to try to see if I can pack the game into an installer tomorrow.

Btw, did you ever get my reply to your email about recording voices?

EDIT: Btw, just a side note, but I got interviewed for article on my business (and Time Front), which was put into my college newspaper this month. I won't name the college for the reason of privacy (I'm paranoid like that ), but it was cool to get free publicity.
thenerd
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Posted: 16th Nov 2010 12:43
Quote: "EDIT: Btw, just a side note, but I got interviewed for article on my business (and Time Front), which was put into my college newspaper this month. I won't name the college for the reason of privacy (I'm paranoid like that ), but it was cool to get free publicity."

That's awesome!

Uncle Sam
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Posted: 17th Nov 2010 02:24
Thanks.

Good news! I'm working on packing the game into an installer, and I found the reason for the bug that required you to navigate to the game folder to open the game. Now you can use desktop or start menu shortcuts.
Eminent
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Posted: 17th Nov 2010 02:34
Beta test time again ?


Uncle Sam
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Posted: 17th Nov 2010 06:19 Edited at: 17th Nov 2010 08:21
Haha, yeah. Still working on it. I think I'm going to upload it tonight (within a couple hours).

EDIT: Uploading! Can't believe it.

EDIT: Cancelling, fixing bug, re-uploading.

EDIT: Beta sent out (finally )! Please let me know if I missed anyone. A server may not be up tonight (unless someone hosts one), as it is late.
RedFlames
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Posted: 17th Nov 2010 13:51 Edited at: 17th Nov 2010 13:53
Hey,
I got the new installer, and tried to run the game, but when I try hosting a local game it crashes with the following message:

Runtime Error 7008 - Object does not exist at line 12274.
Object Number not Found: 2

So the server list is always accurate now? I'll see if i can join anywhere as soon as a server is running

Edit: oh and i needed to take "mfc71.dll" from the system32 folder and copy it to the Time Front folder to run it...
Eminent
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Posted: 17th Nov 2010 18:10
Woot!!!!! So when does everyone want to play? We should schedule a game.


bergice
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Posted: 17th Nov 2010 19:54
I'm in!

51fa1db0ec7c4af52d93a6f5d0e86bc5

thenerd
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Posted: 17th Nov 2010 20:41 Edited at: 17th Nov 2010 20:47
I'm working on getting a server up at least part time, hopefully 24/7...

Uncle Sam, when do you think you'll be on MSN? I'm still having problems with sound errors...

Crazy Acorn
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Posted: 17th Nov 2010 20:52
Im in! I just got the game up and running

Uncle Sam
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Posted: 17th Nov 2010 21:35
Glad to see it's generally working!

Quote: "Hey,
I got the new installer, and tried to run the game, but when I try hosting a local game it crashes with the following message:

Runtime Error 7008 - Object does not exist at line 12274.
Object Number not Found: 2

So the server list is always accurate now? I'll see if i can join anywhere as soon as a server is running

Edit: oh and i needed to take "mfc71.dll" from the system32 folder and copy it to the Time Front folder to run it..."


Not sure what the object error is about. I do know about the mfc71.dll bug, it seems some people get it. I have to go to the dentist, though, so when I get back I'll be on msn and will investigate all the problems.


To all: I turned on my computer and found that the master server had just gone down. Everyone must have been trying it before it went down. It's now up and running, so you can refresh the list and verify your product keys.

Quote: "Woot!!!!! So when does everyone want to play? We should schedule a game."


We're definitely going to do that! Once I get back from the dentist we'll work out the problems Red Flames is having, then he will host a 24/7 server (at least for a while).
Crazy Acorn
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Posted: 17th Nov 2010 21:51
ok I will be glad to play!

Eminent
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Posted: 17th Nov 2010 21:58 Edited at: 17th Nov 2010 22:00
Is this what the server screen is supposed look like? It looks plain to me. The host should at least be able to see the amount of players and its own IP or like look around the map.

Also, I tried to play the game I hosted. It wouldn't show. Gorlock, would you mind seeing if my server shows up on your computer?



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Crazy Acorn
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Posted: 17th Nov 2010 22:00 Edited at: 17th Nov 2010 22:02
going to check now...

EDIT: Not seeing any...
But I do get the same thing when trying to host a game.

Eminent
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Posted: 17th Nov 2010 22:04
Try it again. Time Front crashed.


thenerd
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Posted: 17th Nov 2010 22:09 Edited at: 17th Nov 2010 22:10
Eminent, did you make sure you forwarded the correct port? I'd recommend double checking that, it might be the problem.

Eminent
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Posted: 17th Nov 2010 22:11
You have to forward a port? Instructions pl0x .


Crazy Acorn
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Posted: 17th Nov 2010 22:12 Edited at: 17th Nov 2010 22:12
Yeah I am not seeing it... still
Does anyone know how to port forward? If so where do we forward it to?

Eminent
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Posted: 17th Nov 2010 22:18
Pft. I turned it off. But where do you forward it to?


thenerd
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Posted: 17th Nov 2010 22:18 Edited at: 17th Nov 2010 22:21
Ok, it's not hard at all.

First, go into cmd.exe, and type ipconfig. This will give you a list of ips and settings for your internet connection. There should be one called "Default Gateway". This is your router. Go into your internet browser and type in that number, and you should get a login prompt. enter your username and password, or if you don't know it, just use google to find the default username for your router model.

Once you've logged in, find the area in the settings for port forwarding. In my settings, it's in Firewall Settings > Port Forwarding. Then, create a new port forwarding rule, selecting which computer you are running the server from, and also "custom ports" under application. Then, change the type from TCP to "Both", and I have to find out the port, one second.

Crazy Acorn
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Posted: 17th Nov 2010 22:22
thats it?

thenerd
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Posted: 17th Nov 2010 22:23 Edited at: 17th Nov 2010 22:30
I'm thinking the port is 5900.

[Edit] Just asked Uncle Sam, it's actually 3999.

@Gorlocks suggestions yup, basically you just are telling your router which computer to send the data from the internet to, because it has no way of knowing what computer is using certain ports. There are ways to code your software to automatically set up the ports, but that's not exactly easy...

Crazy Acorn
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Posted: 17th Nov 2010 22:37
what is an internet browser?
I got my number but I cant find the default user name and password?

Uncle Sam
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Posted: 17th Nov 2010 22:39 Edited at: 17th Nov 2010 22:44
If you mean your router, it's probably admin and password at default.

EDIT: But yes, to host you must forward port 3999.

EDIT: Oh, and that black screen is what the host looks like. I think I need to make a windowed mode, though sometimes that slows it down.
Crazy Acorn
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Posted: 17th Nov 2010 22:43 Edited at: 17th Nov 2010 22:45
thanks I will give that a shot.

EDIT: Ok I need some help... I dont know what website to go to.. well I know it is cisco but I can't find a default username and password anywhere...

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