Quote: "Whilst I'm here, I thought I'd put my own AppGameKit question to you. There is all this talk about having to use sprites that are multiples of 2. Is this a bug that is going to be fixed or do I have to adapt all my media for this?"
I think it's just the way some platforms work so I would adapt for it. I am...
Quote: "So if you have a non-multiple of 2 sprite and size it to be a multiple of 2 or if you have a sprite that is a multiple of 2 an size it to be a non-multiple of 2, what happens?"
Images are 'buffered' up to the next size up so you waste some runtime memory I think. It doesn't really affect how you use the images in any way, just memory allocation.
Quote: "Ah Ha! With a bare minimum of hacking about with the core.cpp file, I think I've got it figured and got rid of the ridged structure so translation should be possible. I'm going out now but I'll look in to it when I get back. Sounds like a fun project to try!"
Awesome! Let us know how you get on