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AppGameKit Classic Chat / App Developers Group

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Lucas Tiridath
AGK Developer
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Posted: 19th Oct 2011 17:38
Thanks for the video baxslash. ADG party sounds great. I'll make sure I keep checking for further info!

Quote: "(and the prizes, YES prizes (don't get too excited)) very soon. We will also be giving away some games / code / media and some ADG badges to people that get involved!"

Nice!

Just to keep you posted, I'm still working on the translator. I've made a little roadmap for myself by which I aim to have enough for a WIP by the last couple days of this month or the first few of next. Let's see if I can keep to that!

baxslash
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Posted: 19th Oct 2011 17:46
That's great news Lucas!

The prizes are getting better all the time by the way. There's some great news regarding this and the ADG party that I'll be announcing in the next TGC newsletter!



baxslash
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Posted: 20th Oct 2011 12:35 Edited at: 20th Oct 2011 12:42
Hodgey has just posted the following news regarding the ADG Party!

Coding Challenge News!!
Rules
Still being finalised and ONLY available from the ADG website!

Prizes
1st
-$100 TGC Voucher
-ADG Codemaster Badge (Gold) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-5 Hours recording studio time provided by JRNTexas
-Animated sprite pack from TheSlayer
-Bespoke music track from TheSlayer

2nd
-$50 TGC Voucher
-ADG Codemaster Badge (Silver) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-500 Lines of bespoke code from baxslash
-Animated sprite pack from TheSlayer

Runners up (x3)
-$20 TGC Voucher
-ADG Codemaster Badge (Bronze) - For the best code to be used by the winner on the forums or in their game art for perpetuity
-Full Catalogue of apps from baxslash (including as yet unreleased software)
-Animated sprite pack from TheSlayer

EDIT: Thanks to Rick at TGC for the main prizes!!

EDIT 2: Link to the Party Thread!

baxslash
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Posted: 21st Oct 2011 10:58
Hello all!

Just wanted to let you know some good news regarding AppUp. Recently we've wondered a lot about how much they are willing to promote indie Apps now they have the likes of Angry Birds and Lego Star Wars on board. Well the good news is that they are very willing. My own game "The Last Stand" which has around 2000 downloads so far has been used in this month's advertising promotion for Halloween for free (IE. I didn't have to pay)!

I think it shows that they do care about the little guy and are willing to prove it. Thanks Intel!

Here's a link to the promo:
AppUp Halloween promo!

...and here's a screenshot. Nice to see indie games being promoted for free by AppUp!


baxslash
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Posted: 21st Oct 2011 18:12
Coding Competition update!
Here is a link to the details for the coding competition and how to enter!

ADG 1st Anniversary Coding Competition!

I hope there will be plenty of entries!!

Hodgey
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Location: Australia
Posted: 23rd Oct 2011 09:21
Hi guys! I've started a collection of developer resources which can be found here. If you don't have an account click the "Dev Login" link at the bottom of the page and you should be able to work your way from there. Any additions are appreciated.

baxslash
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Posted: 24th Oct 2011 12:19 Edited at: 24th Oct 2011 12:29
That's great Hodgey thanks!

I'll be adding some links there soon for articles such as this one:
Online AppUp Developers Guide

EDIT:
I have also added this link to the developers area of the ADG website which will have categorised areas eventually for:
Guides
Code Snippets
Free Media
etc...

ADG Resources!

JRNTexas
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Location: Austin, Texas
Posted: 26th Oct 2011 16:02
If you're an "Indy" software developer you may not have the resources of a major game development company.

So...ADG has a new forum for those needing to get their software Beta tested by other ADG members. Please read the "Guidelines" section for more information:

http://adg.devink.co.uk/index.php?option=com_kunena&func=showcat&catid=12&Itemid=58
baxslash
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Posted: 26th Oct 2011 16:25
The Beta testing board is a great opportunity to get your games tested by as many people as possible and the more people that visit it the better. I would ask that if you put something there to be tested please drop a notice in here too to let as many people know about it as possible!

It's also a great opportunity to try out what other developers are working on!!

JRNTexas
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Posted: 27th Oct 2011 00:54
I'm looking for 5 testers with two systems on a local area network to test a space simulation/action game written in DBPro (Windows). A joystick or two would be nice also.

More information is available on the ADG site:

http://adg.devink.co.uk/index.php?option=com_kunena&func=view&catid=12&id=632&Itemid=58#632
Hodgey
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Posted: 28th Oct 2011 08:47
Hi guys, I've got a prebeta of Radar Invaders on the ADG beta testing board so feel free to check it out.

JRNTexas
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Posted: 28th Oct 2011 23:04
Still looking for testers!
baxslash
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Posted: 1st Nov 2011 13:10
Here is a link to a new resource article by mr_d on the ADG website:
Making your game truly global!

I hope you find it useful, thanks mr_d!

PS. Jesse, I'll try to test ASAP! Maybe my son can help testing on the network

peterJBE
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Location: Belgium
Posted: 7th Nov 2011 21:58 Edited at: 7th Nov 2011 22:07
I posted about this on App Game Kit board but did not get respons(Tier 1 publishing with Appup). I hope someone can help me here.

I order to get een AppGameKit tier 1 application published on the Intel Appup Store I have tried to follow the procedure discribed under
Guides >> Tier 1 >> Publishing with Appup.
(This is one of procedures descibed in the AppGameKit Manual --Tier 1 windows).


When I try to compile the program I get the errors:
atlstr.h not found
atlimage.h not found.

I have tried to compile with:
Visual C++ Express 8
Visual C++ Express 10

Can someone Help me? Is there someone who has compiled the interpreter for windows succesfully with Visual C++ express.
Does resulting *.exe work together with the AppUp Software Debugger.

I know altstr.h and altimage.h are part of Active Template Library that does not come with the express versions.
http://forum.thegamecreators.com/?m=forum_view&t=188116&b=41
This link is probably relevant
Hodgey
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Posted: 7th Nov 2011 23:02
I haven't tried to publish a tier 1 game via VS yet but I have made a few demos in VS 2010.

For these errors:
Quote: "atlstr.h not found
atlimage.h not found."


You might be able to see the #include "atlstr.h" and #include "atlimage.h" in a file called "Core.cpp". Try commenting those out (use double forward slash //).

baxslash
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Posted: 7th Nov 2011 23:42
I think Hodgey's advice is right. That's what they suggest in the link you posted. We do have a few people who have had C++ apps published on AppUp so perhaps someone who has done this can advise?

In the meantime if you haven't tried commenting out or deleting the lines mentioned above then try that.

The error is clearly the compiler trying to find something that is currently being called somewhere in the included code. If they are called from somewhere other than in the "Core.cpp" file then you may have to hunt for it a little.

Hodgey
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Posted: 7th Nov 2011 23:56
Baxslash I think we may be in need of an AppGameKit AppUp publishing guide.

@peterJBE: Oh and welcome to the group.

baxslash
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Posted: 8th Nov 2011 10:03 Edited at: 8th Nov 2011 10:38
Quote: "I think we may be in need of an AppGameKit AppUp publishing guide."

Yes, that would be very handy. I suppose I could try to finish a small project, convert it to C++ and have a go at getting it published, then write another guide... no time at the moment I'm afraid

Maybe someone who has already published a C++ app to AppUp could help?

There should be plenty of resources for publishing C++ apps to AppUp on the AppUp developer site. It would be very nice if someone with experience were to help though?

Mork calling Orson, Mork calling Orson, come in Orson...

EDIT: This might help - AppUp SDK Framework Reference

This too - Setting up VS Express for AppUp

Hodgey
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Posted: 8th Nov 2011 10:21
Quote: "I suppose I could try to finish a small project, convert it to C++ and have a go at getting it published, then write another guide..."

I don't think you need to convert the code line by line to C++. I'll have heaps of free time soon so I could make a glorified pong game and have a go at drafting a guide and then send it to you for editing/fine tuning. But this is a maybe...for now.

Quote: "This might help *giant link*"

I'll check it out.

Lucas Tiridath
AGK Developer
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Location: Kings Langley, UK
Posted: 8th Nov 2011 16:44
If you were interested, the AppGameKit Translator is probably getting close to a point where you could use it to speed your translation time although it almost certainly wont output ready-compilable code yet. Still, it would save you a lot of time over line by line translation. Did I say I'd post a WIP by the start of the month? My bad. I have still been working on it though and at some point, I really will make time to put a post about it. Just as soon as I've finished just one more feature....

baxslash
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Posted: 8th Nov 2011 19:16
Quote: "If you were interested, the AppGameKit Translator is probably getting close to a point where you could use it to speed your translation time although it almost certainly wont output ready-compilable code yet. Still, it would save you a lot of time over line by line translation. Did I say I'd post a WIP by the start of the month? My bad. I have still been working on it though and at some point, I really will make time to put a post about it. Just as soon as I've finished just one more feature...."

That's great! Looking forward to trying it

peterJBE
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Posted: 8th Nov 2011 21:23
Thank you for your help.
I commented out the includes of "atlstr.h" and "atlimage.h".
I think they are only in the program because CString is used in
jpegfile.h and jpegfile.cpp. I changed CString to char *(??)
I can compile after these changes. The interpreter works with my bytecode, but I don´t see anything happening in the Intel Appup Software Debugger.

I hope TGC will make a VC++ express solution file to make things easier.
baxslash
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Posted: 8th Nov 2011 22:03
peterJBE
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Posted: 8th Nov 2011 22:57
@baxslash
Thanks for the link.
I got it working with the Intel Appup Software Debugger and express.
I had to define AGKPLAYER in the
C/C++.Preprocessor.Preprocessor definitions field
of properties pane of the project.
baxslash
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Posted: 9th Nov 2011 08:32
Glad to help! If you get a chance could you email me some basic information that I can turn into a guide at some point?

A basic "hello world" template would be great too?

baxslash
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Posted: 9th Nov 2011 15:26
ADG Request
Hi all, I have a quick request for ALL members of ADG.

If you have a game listed in the first post of this thread that is not currently on the ADG website as a game listing (whether it's written by you or someone else) can you please get it listed ASAP.

There are a number of upcoming events that may benefit you if you do although I'd rather not let you know until everything is confirmed... can't say more than that right now but it's to your own benefit to get these games listed ASAP!!

I will try to add a few myself if I get time but things are very busy for me at the moment and I cannot make any guarantees!

Thanks,
baxslash

The Slayer
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Posted: 9th Nov 2011 19:41
Quote: "If you have a game listed in the first post of this thread that is not currently on the ADG website as a game listing (whether it's written by you or someone else) can you please get it listed ASAP."

Unpublished games too, bax? ?

baxslash
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Posted: 9th Nov 2011 20:54
Just published games for now...

peterJBE
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Posted: 9th Nov 2011 23:56
@baxslash
Send you a mail and a basic Hello World program.
baxslash
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Posted: 15th Nov 2011 14:57
I've added seven new games to the ADG site and I'm working my way down the list

One of the latest games added is "Hold The Ball" by halley, our latest member bringing the grand total to 30 published games by the ADG! Welcome halley!

baxslash
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Posted: 15th Nov 2011 18:04
In response to an idea from another thread I have started an area on the ADG forum where we can post text from our games to be translated into other languages by other ADG members. This will only work if enough people are willing to translate every now and then but I thought it was worth starting up!

Post your game text in a new post HERE

If we all try to help then we will all benefit from this 'service'.

Cheers!

Hodgey
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Posted: 16th Nov 2011 12:22
The party has started, make your way down to Geek Culture!

baxslash
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Posted: 16th Nov 2011 15:18
The main thread on TGC forums for the party mentioned above:
ADG Anniversary Party Thread!

baxslash
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Posted: 18th Nov 2011 15:55
Just posted a card trick game I made on the Anniversary thread. It took me about 2 hours to make so don't judge too harshly but it's a fun little thing...

Hodgey
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Posted: 21st Nov 2011 09:29
Gentlemen, I've found another potential place to publish apps, BigFishGames. The submission process seems very simple as well but I'm a bit skeptical as there aren't any validation guidelines/rules set in stone. It also happens to accept iphone, ipad and android games as well as pc and mac. So what do you think?

baxslash
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Posted: 21st Nov 2011 09:49
I'll take a look...

Jimmy 9Toes
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Posted: 21st Nov 2011 20:37
Is it too late to sign up for this shin dig? I haven't published anything yet, but have a pretty cool little game in the works that I wouldn't mind showing off soon.

Yes THEE Jimmy9Toes
The Slayer
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Posted: 21st Nov 2011 21:58
Quote: "Is it too late to sign up for this shin dig? I haven't published anything yet, but have a pretty cool little game in the works that I wouldn't mind showing off soon."

It's never too late to join our App Developers Group, if that's what you're asking, Jimmy 9Toes. Welcome.

However, if you are referring to thisADG Request baxslash was talking about, then I'm afraid you can't, because you'll need at least one published game.

Cheers

halley
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Posted: 22nd Nov 2011 03:54
I can test app with windows,Mac OS, iPhone4, iPad2. Maybe later I'll buy a Android phone.

The Miracrea Games
baxslash
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Posted: 22nd Nov 2011 09:59
Welcome @Jimmy 9Toes. I'll add you to the list.

@halley, I'll add you to the Beta testers list.

If anyone has time could you go to the Beta testing page at ADG and test any games currently ready for testing there?

BETA BOARD

baxslash
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Posted: 22nd Nov 2011 15:55
I've added a Wallpaper Competition page to the ADG website: WALLPAPER COMPETITION

Hodgey
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Posted: 23rd Nov 2011 06:13
Umm...welcome to the group?

Impetus73
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Posted: 23rd Nov 2011 06:59
Me think Angelica21 is a spam bot.

----------------
AGK user - novice
Did Amiga / AMOS programming in the 90's, just started programming again with AGK.
Hodgey
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Posted: 23rd Nov 2011 07:00
Quote: "Me think Angelica21 is a spam bot."

That crossed my mind as well.

baxslash
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Posted: 23rd Nov 2011 09:46
Spam bot reported...

BTW I'm so glad to being here too!

Hodgey
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Posted: 23rd Nov 2011 11:31
Well, this group is pretty "amazing and awesome".

baxslash
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Posted: 25th Nov 2011 10:32
Newsletter #001 has now been sent!

I hope you all like it

It can also be viewed online here: Newsletter #001

I'm not very happy with the way the newsletter plugin displays the newsletter on the site though so I'll be making a nicer looking page for that soon...

baxslash
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Posted: 25th Nov 2011 22:55
Hodgey
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Posted: 25th Nov 2011 23:01
You have been busy. . Excellent work Baxslash, checking them out now.

baxslash
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Posted: 26th Nov 2011 14:49
I've just created a new set of pages on the ADG site for the newsletters that I think is a bit more user friendly, also it's now open for none registered users!

ADG Newsletters!

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