Quote: "Quote: "We've missed you Mr D!"
Indeed we did.
Welcome back, mr_d! "
Thanks - yeah, I haven't been posting as much as I'd like (but have been able to just keep up with the reading of all the posts).
Quote: "I'll download and have a play later"
Quote: "Anyway, like baxslash I'll give it a shot later"
Quote: "I'll try out your game asap. Looks like fun. Heheh."
please do; I'm interested in all of your opinions. It's a very basic game with not much variety, but hopefully not too boring or repetative...
In regards to the possible AppGameKit AppUp tool or added functionality, I was thinking myself that similar to how they have the main ".exe" file that gets built/copied that seems to use the generated ".byc" bytecode file from the compile process now, that they could continue down this route and add the AppUp functionality to the main ".exe" file and the use would only have to add the relevant AppUp GUID, etc. in the compiled bytecode via possibly a few constant declarations. Anyway, maybe it only seems that easy to me in theory as I don't know exactly how the AppGameKit works, and that this wouldn't be feasible in practice...