Quote: "Nothing should be posted on relating to alpha 7 on this thread, as apart from alpha 2 which was stable enough to pass to google code, none of it is official. Even then, nothing should be posted until an official beta 7 is posted on this thread. I of course will continue to work with S4real to develop his ideas, but there is no promise of what will make it into the final release."
I skipped the Beta 6. That's why I'm not sure if it's because of S4s Alpha builds or Beta 6. I posted this on both threads because it could be related to both builds.
Quote: "Do you mean when swimming?"
Yes. While swimming.
Quote: "Please supply an FPM demonstrating this."
No need. Place basic floor segments and load the water via trigger. Swim out of the segments and try to swim towards it. You can't jump out, instead, you have to look up and hold W until your high enough to "climb" back into the segment. This means you'll have to fidget around a bit to get back on land.
Quote: "This sounds like an issue with backward compatability, although I'm not aware of any issues with this update and V118 final, if I'm wrong I'm happy to be corrected."
Seems so. I sometimes have to re-apply the texture manually so it's not that big of an issue and I only found a few objects that does this. No real problems as I could fix them via .FPE files as even that shows a bank field next to the texture.
Thanks for the reply ! Good Luck with the rest of the V120 build and don't stress yourself over it too much.
Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64