Hockeykid, Scene Commander,
I have recompiled some of the offending levels containing the script and removed the said script from them.
The compiled level .exe for the levels seem to be working fine now. Problem solved as far as I can see.
I do apologise for taking up your time with this. The script had not been causing an issue previously in past versions though I am not sure when it actually became a problem and causing the issue.
Hockeykid,
Shows you how long ago this script was created - I believe I used it with the old loading and unloading of entities scripts I was using way back. The reason the reset command was in there was that I had intended the Loading and unloading of entities to work in a backwards - reverse fashion so if a room loaded a lot of entities one side of a door before the player got in the room then when the player left via a door opposite side of room the entities would be removed. If however the player went back into the room a second zone (i.e. one outside each side of room at door entrance) then the entities would be recreated again and so on - so they spawn only once - are removed and spawn again next time a trigger zone is entered either side of the room at each of the two doorways. e.g. a kind of non linear movement forward and backwards in level allowance. Otherwise if entities are spawned just once and removed when the player moves on in the level and goes backwards into the room again the entities would no longer exist.
It did work when originally created and I could not get the default trigger zones to actually do what was needed. I had presumed at the time that the command "Reset" was for and would reset the entities (spawn number back to one) so that when the player went back into the room after they were destroyed then they would again have a spawn number of 1 which would recreate them. It did work and I had no idea that the Reset command was to "Reset the Level itself" if thats the case.
No idea if that makes any sense?
Anyway issue is tracked down thanks to you both.
It may be the case that if anyone else is still using the old load and unload entities script then they may be having an issue also so hopefully they will read this. Perhaps the script download should be removed from the forums unless one of you expert fps coders can replace the code in it to replace the reset command with something else that would work as intended.
I am not sure that the loading and unloading of entities is of great value any longer anyway though such could be used in certain scenarios to good effect I guess.
Thank you for you kind help and assistance.
Have a Happy New Year everyone.