Quote: "Is this a bug or an error on my part? Also how do you change the video while in game on the same model like Blackfox did in his video??"
Quote: "Yea, Blackfox, fess up."
No problem. It was one script that ran everything. The script was attached to a flat screen entity we made to fit into the TV (explanation below), not the TV itself.
;Artificial Intelligence Script
;Header
desc =
;Triggers
:state=0:makevideotexture=videobank\test\00_Static.avi 1
:state=0:makevideotexture=videobank\ancient_tombs1\Ancient_Tombs_Intro.wmv 2
:state=0:makevideotexture=videobank\ww2_gu\ww2_gu_credits.wmv 3
:state=0:makevideotexture=videobank\ww2_gu\ww2_gu_intro.wmv 4
:state=0:makevideotexture=videobank\test\04_DreamofGenie.avi 5
:state=0:makevideotexture=videobank\test\05_NoChannel.avi 6
:state=0:state=1
:state=1:setalphafade=100,state=2
:state=2,scancodekeypressed=55:stopvideotexture=1,stopvideotexture=2,stopvideotexture=3,stopvideotexture=4,stopvideotexture=5,stopvideotexture=6,state=3
:state=2,scancodekeypressed=82:stopvideotexture=2,stopvideotexture=3,stopvideotexture=4,stopvideotexture=5,stopvideotexture=6,usevideotexture=1,state=3
:state=2,scancodekeypressed=79:stopvideotexture=1,stopvideotexture=3,stopvideotexture=4,stopvideotexture=5,stopvideotexture=6,usevideotexture=2,state=3
:state=2,scancodekeypressed=80:stopvideotexture=1,stopvideotexture=2,stopvideotexture=4,stopvideotexture=5,stopvideotexture=6,usevideotexture=3,state=3
:state=2,scancodekeypressed=81:stopvideotexture=1,stopvideotexture=2,stopvideotexture=3,stopvideotexture=5,stopvideotexture=6,usevideotexture=4,state=3
:state=2,scancodekeypressed=75:stopvideotexture=1,stopvideotexture=2,stopvideotexture=3,stopvideotexture=4,stopvideotexture=6,usevideotexture=5,state=3
:state=2,scancodekeypressed=76:stopvideotexture=1,stopvideotexture=2,stopvideotexture=3,stopvideotexture=4,stopvideotexture=5,usevideotexture=6,state=3
:state=3:etimerstart,state=4
:state=4,etimergreater=500:state=2
;End of Script
Quote: "Also I still can't figure out how to use a TV where the video is just on the screen and not a part of the whole TV. "
The problem is, Flatlander, that attaching the script to the actual TV actually had the video playing on the entire TV (both front and back), at least for us. So what I did was make small thin planes (flat screen entity) of various designs/shapes for things like TV's, viewscreens (example- Dale's STTOS pack), computer monitors, etc. When we want to have a video showing on the entity screen, we place the corresponding flat screen entity so it is almost right inside the TV screen, make it dynamic (of course), and attached the above script. The entity also has an "invisible" texture so it is not visible in game. It works perfectly, and it is in v1.17 to boot.
We even have the Enterprise bridge view screen from Dale's STTOS pack showing the ship "warping", dropping out of warp to engage an enemy ship, and orbiting a planet. The technique has so many possibilities.
There's no problem that can't be solved without applying a little scripting.