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AppGameKit Classic Chat / Win an UltraBook!

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bjadams
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Posted: 3rd Oct 2012 00:38 Edited at: 6th Oct 2012 11:07
*************************************************
***Stickied as a result of this Ultrabook-friendly announcement***
*************************************************


Do you live in United States, Canada, India, Spain, Ireland, United Kingdom, Switzerland, Germany, Belgium, Denmark, Norway or Sweden?

Then you can take your chance and win one of the 300 Ultrabook prizes, fifty $1,000 cash prizes, seven $10,000 cash prizes and a grand prize of $20,000 with your AppGameKit app!!

Here are the contest details...

http://www.codeproject.com/script/Awards/competition.aspx?cid=598
Rich Dersheimer
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Posted: 3rd Oct 2012 10:35
This looks like a great contest to enter... Except for the tight deadline.

What are the chances that all the features that Lee is using in his contest will be released for AppGameKit in time to be used in this contest?

BatVink
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Posted: 3rd Oct 2012 11:45
I've already won my Ultrabook

We would certainly need the updated version, I have tested the sensors and they don't work on the current version. The touchscreen won't register clicks

Zeerun
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Posted: 3rd Oct 2012 13:53
Quote: "We would certainly need the updated version, I have tested the sensors and they don't work on the current version. The touchscreen won't register clicks"


Ah that's a downer! I have an entry I am writing up, but would heavily play on the touchscreen, as well as the accelerometer.

I am going to enter anyway and hope for the new version! ETA?

I seek perfection but wear my scars with pride
bjadams
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Posted: 3rd Oct 2012 14:51
how come the touch does not register on the ultrabook?
its standard Windows touch, not something ultrabook-specific
BatVink
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Posted: 3rd Oct 2012 15:05
I'm not sure, but it's only the first touch that does not register, everything else is fine. Swiping works perfectly.

bjadams
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Posted: 3rd Oct 2012 16:17
well if its only the first touch its no big deal
just put a start button at the start of your game, and the player has to press that twice
Ancient Lady
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Posted: 3rd Oct 2012 17:15
I discovered in Windows 7 (as others have) that in order to get a touch to register, you actually have to move your finger across the surface about 10 pixels distance.

Cheers,
Ancient Lady
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BatVink
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Posted: 6th Oct 2012 11:08
*************************************************
***Stickied as a result of this Ultrabook-friendly announcement***
*************************************************


Paul Johnston
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Posted: 6th Oct 2012 17:57
If you want a Windows touch screen to work with the multi-touch commands like GetRawTouchCount, etc, then you can open the Core.cpp file in the interpreter project and find the #ifdef WM_TOUCH section and replace it with this



I don't have a Windows touchscreen to test but I think that should work. If so I'll add it to the tier 1 player.
BatVink
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Posted: 6th Oct 2012 18:13
Quote: "I don't have a Windows touchscreen to test but I think that should work. If so I'll add it to the tier 1 player."


I have touch screen, happy to test for you, and would love to see this in Tier 1 please!. I can't test in Tier 2 because of the limitations of my brain

bjadams
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Posted: 6th Oct 2012 18:45
Paul will test it later on in T2 as I have 2 windows touchscreen devices and let you know
apocolyp4
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Posted: 7th Oct 2012 00:28
BatVink did you win your Ultrabook from this competition, and if you did could you tell us what you did to win one?

I just entered one of my AppGameKit games that Im working on (Zombie Hangover 82). Luckily for me I have been working on both keyboard controls, and touch controls for my game, so I am able to modify the game for Ultrabooks with little trouble.
BatVink
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Posted: 7th Oct 2012 00:42
I won mine here. I'm now furiously writing the rest of the app to get it done for the end of the month.

Good luck with your entry, one tip I would give is to post a lot of beta shots and/or mock-ups in your blog entry to let them know you where you are heading with the game.

apocolyp4
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Posted: 7th Oct 2012 23:59
Thanks BatVink. You can see my entry page here
http://www.codeproject.com/Articles/472046/Zombie-Hangover-82#_rating
Auger
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Posted: 8th Oct 2012 08:41
Nice Apocolyp4 . Your game is really coming along. Good luck on your entry.

Auger
Space Dream Studios
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Posted: 8th Oct 2012 17:36 Edited at: 8th Oct 2012 17:36
apocolyp4
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Posted: 10th Oct 2012 08:52
Good news my game is one of the 1st round winners! That means Ill be getting a Ultrabook!

The deadline for the 2nd rounds is November 21st, but Im on schedule to release the first version of the game by the end of this month (providing the AppGameKit 108 beta is up for it). Hopefuly this gives me a chance to be one of the 1st 50 to release their game, and get the $1,000 prize, though Im aiming for 1st prize!
bjadams
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Posted: 10th Oct 2012 09:25
How aere you going to put in Ultrabook sensor support by end of October when AppGameKit does not suppport that yet ?
baxslash
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Posted: 10th Oct 2012 10:14
Congrats apocolyp4!


this.mess = abs(sin(times#))
apocolyp4
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Posted: 10th Oct 2012 11:44
Thanks baxslash, Im just lucky that the competition timing was the same as the development of my game.

bjadams on the App Game Kit V108 Beta thread Lee says that they will be adding the Sensor commands for Ultrabooks to help with this competition. If they can get them out before the end of October then I can release the game then. My game will be using the Ultrabooks touch screen, and accelerometer sensor.
Space Dream Studios
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Posted: 10th Oct 2012 11:46 Edited at: 10th Oct 2012 12:15
@apocolyp4: Congratulations!!! How do you know, that you have won? Where is it written? Can't find any Ultrabook winner on the website yet. It only says that 284 Ultrabooks are remaining....!?

apocolyp4
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Posted: 10th Oct 2012 12:21 Edited at: 10th Oct 2012 12:22
Thanks Space Dream Studios. I got an email from them earlier today telling me that I was one of the winners, and it had a link to give them my shipping details. I submitted my game to it on Saturday and just got the email today. Hopefully you'll get an email from them soon too!
BatVink
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Posted: 10th Oct 2012 13:27
Congratulations! The round 1 deadline is October 24th, so they must be extremely impressed with your entry

You'll enjoy your Ultrabook, they are really nice to work with. One big tip - The keyboards are US layout, set your region to UK, set the keyboard to US, and disconnect the date format from the region settings

apocolyp4
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Posted: 10th Oct 2012 13:45
Thanks BatVink. I take it that the Ultrabook can handle AppGameKit (tier 1) development without any issues, or do I need to install Windows 7 as well?
BatVink
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Posted: 10th Oct 2012 16:56
AGK is running perfectly for me on Win8, in desktop mode. My app covers virtually all areas of AppGameKit (although not every command in every area), and I have no issues. Sprites, images, grabbing images from the screen, networking, physics, loading files, all ticking along....

Zeerun
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Posted: 10th Oct 2012 18:45 Edited at: 10th Oct 2012 18:46
Well got my article uploaded
http://www.codeproject.com/Articles/474054/Marble-vs-Vandal-Game

As a warning, do not upload any images as they suggest, it just did not work, took me a few revisions which need verifying each time to get a working image.

Oh and remember to mention whether Desktop or Metro

I seek perfection but wear my scars with pride
apocolyp4
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Posted: 10th Oct 2012 19:08
I advise you to make it a Desktop app as there are more prize money for those games. Aprt from the laptop you can only win the final prize of $20,000 with a Metro app, where Desktop apps can win up to a further $11,000.
Zeerun
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Posted: 10th Oct 2012 21:40
Yes absolutely!
Weird that... you'd think they'd push for metro app more than desktop..

Also I got my email saying I will be sent an ultrabook!

I seek perfection but wear my scars with pride
Space Dream Studios
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Posted: 10th Oct 2012 22:08 Edited at: 10th Oct 2012 22:10
Got my ultrabook confirmation mail too )))
Thanks bjadams for posting that competition!!!! Own you one or more beers

bjadams
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Posted: 10th Oct 2012 22:50
Batvink what videocard are you using? I had no success with an Nvida card yet!

Also how do Touches behave? Are they "mouse emulated" in a way that you need to do a double tap for AppGameKit to sense a touch, or does one touch tap work?
bjadams
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Posted: 10th Oct 2012 22:51
I came across a couple of more contests, I would like to see if they are genuine first and then I will eventually post in separate threads
BatVink
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Posted: 10th Oct 2012 22:56
My Win8 machine is an Intel HD4000 card.
I have an Nvidia Geforce 9800GT working on Win7 with AppGameKit Beta 108. Driver version is 62.92.68.0.0

Touch doesn't work correctly yet, as reported by Ancient Lady. You have to move a few pixels before it registers as a mouse click. Touch gestures do not register at all, Lee hasn't implemented them yet.

bjadams
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Posted: 10th Oct 2012 22:58
win7 & AppGameKit is not a problem.

Win8 + nvidia is a problem (opengl errors).

Intel + Win8 should work though
Cor
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Posted: 10th Oct 2012 23:29
Does anybody know if they would allow a game that is published on other platforms to be ported to app up and entered into the competition?
bjadams
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Posted: 10th Oct 2012 23:40
sure why not?

The scope of the contest is to put special features in your game to make it ultrabook-special!
apocolyp4
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Posted: 11th Oct 2012 00:45
In the terms and conditions states that the game:

"is a new application or a new version of an application and has not published by any other app store within the last six (6) months"
hackinc 2000
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BatVink
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Posted: 11th Oct 2012 22:32
Good to hear so many success stories. If you've won an Ultrabook, send me details of your game (steve at thegamecreators dot com), including what it is about and how you intend to develop it further, and I'll include it in the newsletter. Don't forget the links to your blog entry and the AppUp link.

apocolyp4
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Posted: 12th Oct 2012 00:54
Ill send you the details of my game within the next few days BatVink. When you got your UltraBook did it come with a UK plug? If not what adaptor do you use?
Auger
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Posted: 12th Oct 2012 05:17
Here's my entry: The Awesome Word Game

http://www.codeproject.com/Articles/474380/The-Awesome-Word-Game?msg=4395452#xx4395452xx

I've been accepted and filled out the info to get my Ultrabook. Good luck to all that have entered. I'll start a wip thread on the weekend.

Auger
Zeerun
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Posted: 12th Oct 2012 14:13
I will get something together on my game once the artwork is finalised
@apocolyp4 I would be very surprised if the transformer didn't use the standard cables, so even if it came with an American plug that you will likely have a spare cable laying around. If you look at there review of the ultrabook, there is an image of the transformer, I would guess it is a cloverleaf?
@Auger, I like the concept of your game!

I seek perfection but wear my scars with pride
Impetus73
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Posted: 12th Oct 2012 15:18
Microsoft is desperate to increase the numbers of apps in the win 8 app store, before they release win 8 in 2 weeks, so they give away bribes in east and west, as we say in Norway

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
bjadams
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Posted: 12th Oct 2012 15:53
Impetus73, Microsoft has nothing to do with this contest!
The contest is organised by Intel and mostly rewards Desktop apps, which you don't download from the app store. There is only 1 appstore category.

All this anti-Microsoft talk is so outdated these days.
Impetus73
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Posted: 12th Oct 2012 16:12
bjadams, don't bet your pants on that. "suddenly" this new info appears on the contest site:

Quote: "
New: All apps that are created for this contest are eligible to be listed on the Microsoft Windows Store. Windows 8 Desktop apps must be first posted on the Intel AppUp Center to be eligible. More information on submitting to the Windows Store
"


What a coincident!

BTW. I love Microsoft, so this is not anti-microsoft talk, it's the facts.

----------------
AGK programmer
Did Amiga / AMOS programming in the 90's.
Cliff Mellangard 3DEGS
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Posted: 12th Oct 2012 17:00
Quote: "All this anti-Microsoft talk is so outdated these days. "

The guy involved in the competition is working fulltime at microsoft.

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
baxslash
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Posted: 12th Oct 2012 17:06
Quote: "All this anti-Microsoft talk is so outdated these days."

Last thing we want around here is a stuck record... cough

There are very strong links between Intel and Microsoft. The new Ultrabooks are heavily aimed at promoting the capabilities of Windows and I'm sure there are some deals going on behind closed doors regarding competitions like these.

I'm really pleased to see so many AppGameKit users getting some nice free hardware. I bet if we all added up how much we've made out of AppGameKit from free devices etc it would be a pretty decent amount of money for what is a hobby for most of us!


this.mess = abs(sin(times#))
Zeerun
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Posted: 12th Oct 2012 17:07
I don't mind who foots the bill, an ultrabook for a game/app isn't a bad turnaround even if you don't win a cash pize

I seek perfection but wear my scars with pride
Cliff Mellangard 3DEGS
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Posted: 12th Oct 2012 20:02
i entered my game now but dont know yet if its approved ?
Its pending.
Iam not aiming for the grand prize but more an ultrabook

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
Cliff Mellangard 3DEGS
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Posted: 13th Oct 2012 09:23 Edited at: 13th Oct 2012 09:27
Iam getting my ultrabook also

I got the email this morning

Iam a bit confused over the app up certificate and to register an developer account ?

Does anyone know an very simple explanation for dummies for it ?

My page.

http://www.codeproject.com/Articles/475518/Super-b-boy

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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