Looks pretty nice peter
. Though I think it could do with a few more polys to add some more detail. There are small indents and stuff in the concept pic that would make it look a lot nicer and more finished imo
.
BTW, we're still looking for a texture artist to skin these guns (not badnames, as they're already skinned). I'll post a pic of Proffessor's guns when I'm at home.
Quote: "Game looks great Guns looks familiar however it does look a little dark. I'm sure a nice celing with pipes etc would work great."
Cheers David! We definitly need a better level. I'm thinking maybe we should resort to modelling bigger chunks of level, and lightmapping them in giles, then pieceing 'em together in a custom editor, then adding small details in that too. May result in an overall more impressive level, though it would take away some flexability.
Any ideas for what level we could have? I think Prof, or someone (I lose track of who I talk to on msn
) had the idea of making a mall, or a kind of paintball arena in a wood. I also like the idea of making a supermarket
. Maybe adding newton physics to knock a load of items off the shelves, though supermarkets aren't really very interesting structure-wise. What does anyone else think? I'm also calling on all the level editor people now, and anyone who has giles to do the lightmapping
.
I have ricocheting bullets fixed now, and tracers are now optional though I had to take out the plasma bolts since the way the system works slightly changed. Will add back in when I have time (been busy with coursework for a while).
Other things I need to fix would be...
- When zooming/aiming guns, the bullets should shoot directly at where crosshair is pointing. Still need to figure this out as pick object seems to be too slow for checking all objects at once.
- Collision system is a bit sketchy at the moment, it needs to be optimised so only the objects around the character are being checked. At the moment all objects in the scene are being checked (but I must say, sparky's collision dll is holding up pretty well at around 80fps average
)
- Need to add newton physics as I said above. I haven't really looked into detail at this, so if anyone wants to add the module feel free to ask about it. Contact me on my msn.
- Particle emitter objects need to be added. At the moment particles are emitted by single calls to a function, but emitter objects are really needed to create things like torches and water fountains etc.
- Need to properly add enemies into the mix. Like actual people representing them (I'm thinking of maybe using Psionics dwarf as a placeholder
), and adding projectile to character collision, and taking off life etc. Shouldn't really be too hard, the hardest bit would be the character animation.
- Pickups! Need to add them, can't believe they aren't in yet to be honest. Good job I've decided to write out a list, I can finally get some essential stuff in.
- Multiplayer. Mussi is still busy with school, but hopefully it won't be too far away
.
- I'm considering landscapes, though I'm not sure how to impliment them. It'd be best to impliment them when a fully working editor is made. Maybe they need to wait till later.
Isn't it? Wasn't it? Marvellous!